Super Dungeon Master VX: Quest for the Firestaff
Play the top-down RPG-Maker version of Dungeon Master and battle your way through all 14 levels of this classic dungeon crawler.
All Reviews:
Mostly Positive (25) - 76% of the 25 user reviews for this game are positive.
Release Date:
Oct 15, 2017

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Play Super Dungeon Master VX: Quest for the Firestaff

Free To Play

Recent updates View all (22)

January 27

Build 3.01 released

Actually a minor update, however wanted to share:

This build allows players to see their


some explanation:


Wanted to start explaining some of the hidden rules within the game logic:

Firstly, there are 4 main secret values - Ninja, Priest, Fighter, Wizard [NPFW]...
All character classes have a mix of these values when picked, ranging from 0-4, usually.
Usually, 4 points in total are spread across the NPFW stats for each starting character
These values do not change throughout the game, unless class is changed.

Accessories DO change these values however, often doubling them.
Accessories can be changed in equipment window.
Team leader can be changed by rotating party with 'A' (even a party of one, used to update)

A party of champions uses a TOTAL of NPFW stats while on-map, however chanigng the leader will amend the value depending on the leader's worn accessory.


These effect different aspects of the game:

when 4+, monsters can be seen on-map at range
ninjas use light better: slightly increased range caluculation, better use of food as well
ninja-types have a better chance of recovering ammo and thrown items in combat

when 4+, undead can be seen on-map at range
priests have access to holy items
Water lasts longer with Priests

when 4+, large monsters are seen at-range on-map (scoprions, golems, etc)
food lasts longer with fighters in-team
armor and weapons are available exclusively to them
in combat, follow-up attacks are more likely
even fighters can learn magic: all non-magical classes can learn the skill 'learn magic' (to use outside of combat) and this adds magic spells as an option to their list: however this can be forgotten again each time an enemy strikes... so not ideal, but available.

when 4+, they can attract magical beings in random encounters (beholders, materialisers, etc)
they have a fierce array of spells and capacity for mana
they do have more limits on weapons and armour than other classes


carry ability

the less magical a class, the more it can usually carry in inventory.



when things are dark, random encounters happen each time champions cross debris on the floor - including footprints (so beware of back-tracking!)
wasps are attracted to light, so can appear when you have too -much light
light decreases depending on how many champions in the party, slightly slower for ninjas however

larger parties are better at detecting enemies at range, however they do use up light quicker
the higher the current light-level, the quicker it burns (so high levels do not remain for long, but low-levels stay longer)
certain accessories and armors do increase the default light level


food / water

consumables are eaten quicker by larger parties: a solo player eats less.
the different classes consume at different rates.



the more secrets owned, the greater the XP earned for each minor non-violent action (unlock doors etc) - in fact there is a super bonus if zero kills are recorded (for stealth players)

at 100 secrets (main quest) light does not fade out


so all of this is in the game, but none of it is apparent: as such, am oging to start surfacing this in -game to help improve the RPG elements and help players make certian choices...

hope this info helps, if so will build into a proper guide.

0 comments Read more

November 24, 2018

2.76 Version launched!

"By far the greatest version yet!", said Todd Howard*

If AAA Fallout 76 can go live with known bugs, then I am dedicating this build in the spirit of that game! (Although I hope we fare better here!)

You didn't realise you were waiting for it, but a new version is available!


Faster Furious Fights!
Super Satisfying 'Sploring!

  • Slows down exploration and adds shadows to unexplored parts of map (thanks to TheoAllen script)
  • Combat now allows champions to defend blows (thanks to Galv script)
  • And the prologue and quests now sit in a nicer menu structure.
  • Feels more quest-y now, and map camera adds a sleeker scroll-effect (thanks to Tsukihime)
  • About 132% better gameplay, and slightly more stuff to do - and ALSO now 73 playable characters (try upstairs at the Tavern)


I hope you enjoy it, some end-of-game balancing I want to do, but wanted to get a version out as it is been TOO long.

Thanks again for all the kind words. Keep ANY words coming as it all helps make the game YOU want.

*well, he DID say it. Maybe not about this game but it was indeed said.

[insert link about Patreon and YouTube channel here, Dave - come on!]
4 comments Read more


“...I love how it looks / plays... great end-titles, btw... extensive, original and entertaining...”
Jeroen Tel, Industry Legend

“ offers a few hours of time-killing dungeon-crawling in a relatively competent manner...”
RPG Crawler, Reviewer

“...its good to know you're really devoted to this, the more I go through the more I'm loving it.”
Sera, Official DM Forum

1988 Dungeon Master as 1998 RPG Maker game.

Play it your way: 64 Playable characters!

Eight hours of Dungeon Crawling - guaranteed!

35 Steam Achievements up for grabs!

Hundreds of creatures to vanquish!

About This Game


You were not the chosen one.

Many years ago a maelstrom of Chaos was summoned atop Mount Anaias, turning the entire realm to ash.
Many champions were called to fight as an enraged beast-army rampaged the lands.
Champions arrived with powerful weapons, magickal artefacts and divine secrets - all perished.

You are Theron, student to the departed Grey Lord.

During the cataclysm, the Grey Lord protected your soul, even though he could not save your body.
Only now has the Grey Lord's spirit been able to approach you and offer you the power to embark on an epic quest.
Granted with the power to raise four lost champions, your assembled team must find the fabled Firestaff and defeat Lord Chaos.

On the way, you will learn as much of the Champions as you will of the Dungeon Master.

Seek balance.
Bring the world back to life.

- all 14 levels of the original 1987 classic dungeon-crawler
- many secret areas and hidden levels
- incredible soundtrack from many contemporary game musicians
- wonderful original game-art
- all 24 original characters from the Dungeon Master game
- a total of 64 playable characters, including all of those form Chaos Strikes Back
- original backstories to all original game characters
- discover the secret of Lord Chaos

System Requirements

    • OS: OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 290 MB available space
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Storage: 300 MB available space

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