Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults, struggle for dominance over the seas.
All Reviews:
Positive (16) - 93% of the 16 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Buy Clad in Iron: Philippines 1898

Buy CLAD in IRON: 3 in 1 BUNDLE (?)

Includes 3 items: Clad in Iron: Gulf of Mexico 1864, Clad in Iron: Philippines 1898, Clad in Iron: Sakhalin 1904


Recent updates View all (18)

April 30

Bug fixed

Fixed a bug that prevented the launch of the program (game) or the termination of the program in simulator mode.
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April 27

Clad in Iron: Carolines 1885 Dev Diary #5 - Gunboat diplomacy

The attention of enthusiasts of naval history is usually riveted to the largest and most powerful ships — during the times of the steam fleet they were battleships. Without a doubt, these war machines used the latest technologies of that era, but even the richest industrial powers could not build and contain a number of battleships sufficient to send them to every corner of their empires. In addition, in peacetime, such ships could not fight pirates and insurgents, support land operations from the coast, or ensure control of long-range possessions. Here a completely different type of ship was needed - inexpensive to build and maintain, which could go without naval bases and coal stations for months. To control the overseas colonial empires, the Western powers needed ships with sails and steam engines.

In the 1880s, there were only two ports in all of Asia and Oceania, where a modern ship could be repaired - the British Hong Kong and the Japanese Yokohama. The situation with coal stations was no better, where it was possible to replenish the fuel supply, so the demand for sailing-steam gunboats and cruisers in the European and American fleets remained stable and high. In the event of any conflict with the inhabitants of Asia or Oceania, European traders and officials demanded that their governments urgently send a gunboat or a cruiser. Such a course of action got its name - “gunboat diplomacy”. When the situation became very serious, wooden, iron or steel steam frigates and cruisers of the colonial powers were rushing to the scene.

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“...and you guys have done a fantastic job. You undoubtedly have created a unique gaming experience dealing with source material that most developers never touch. Keep up the good work!”
Good Work! – GrogHeads Forum

“I've been following these games since they first came-out and they have steadily improved all areas of strategic as well as tactical gameplay. Keep in up totemgam and thanks for giving some love to eras too long ignored by other gaming companies.”
Keep in up, thanks! – GrogHeads Forum

“Clad in Iron: Philippines 1898 represents another advance in Totem Games repertoire”
Fascinating topic and fine efforts.. – Wargamer

About This Game

CLAD in IRON: Philippines 1898 is a Spanish-American War alternate history naval game in which a turned-based wargame and a real-time strategy are combined.

Alternate history is a genre of fiction consisting of stories in which historical events occur differently. These stories contain "what if" scenarios at crucial points in history and present outcomes other than those in the historical record.

Historical Events:
The first battle between American and Spanish forces was at Manila Bay where U.S. Navy's Asiatic Squadron defeated a Spanish squadron. The following Dewey's victory, Manila Bay was filled with the eight warships of Germany. The Germans expected the confrontation to end in an American defeat, with the Filipinos revolutionaries capturing Manila and leaving the Philippines ripe for German picking. The main forces of the U.S. Asiatic Squadron, including the mighty cruiser USS Olympia, are forced to guard the Manila Bay from German warships.

"What if" Scenario:
The shocking outcome of the Battle of Manila Bay spurred the Spanish government to organize a relief expedition. Warships, troopships and transports arrived from Spain to Iloilo City. Coming new battle between the rising and falling empire!

Gameplay Description:
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode - all of these actions are possible in CLAD in IRON: Philippines 1898.

The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game.

Raise anchor and get CLAD in IRON: Philippines 1898 NOW!

ATTENTION! In the game there is no interactive training, only a textual manual.

System Requirements

    • OS: Windows XP SP2
    • Processor: CPU Pentium 4 / Athlon 1.1 GHz
    • Memory: 2048 MB RAM
    • Graphics: compatible with DirectX 9.0C 512 Mb
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: compatible with DirectX 16-bit
    • OS: Microsoft Windows 7/8/10
    • Processor: CPU Pentium 4 / Athlon 2,4 GHz
    • Memory: 4096 MB RAM
    • Graphics: compatible with DirectX 9.0C 1024 Mb
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: compatible with DirectX 16-bit

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