Fantasization is a team-based roleplaying game with turn-based tactical combat, deep RPG mechanics and an evolving procedurally generated world with multiple factions.
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Early Access-Spiel

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Was die Entwickler zu sagen haben:

Wozu Early Access?

„Most of our major gameplay components are already implemented but we will need help from our players to improve and polish them. Additionally, our maps make heavy use of procedural generation and it's simply impossible for our small team to test absolutely everything. The more people we get involved during Early Access, the more polished and bug-free the final product will be.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We expect it to take from 6 to 12 months for the game to be ready for a final release. However, we are willing to take as much time as it takes to have a complete product.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„During Early Access we will be further polishing the various gameplay systems and implementing the few missing features. We are also planning to add a large amount of new quest content and to make the world map gameplay much more dynamic.

Furthermore, we will be working on the visuals and adding the missing art and audio assets. We will also be testing and optimizing the game so that the final product will be as polished as possible.“

Was ist der derzeitige Stand der Early Access-Version?

„At the moment we have almost all the basic gameplay components implemented. Combat, leveling system, quests, world map and adventure maps are all functional. The early game is fully playable and you can explore the world map, visit various adventure locations and complete quests.

However, a lot of the advanced functionality is still missing and the amount of available content is rather limited. In particular, none of the end game content has been implemented yet. Additionally, the game is currently lacking some art and audio assets.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We are not planning to change the price after leaving Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We are always open to feedback and constructive criticism. Our goal is to make the game as enjoyable as possible for both us developers and our players.

Our core game design is unlikely to change at this point, but we are always happy to consider adding new minor features that work well with our existing gameplay components.“
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Infos zum Spiel

Fantasization is a team-based roleplaying game with turn-based tactical combat, deep RPG mechanics and an evolving procedurally generated world with warring factions. Your party of four heroes belongs to a secret order protecting the largest known collection of the mysterious substance called the Aether. The Aether used to be a pure and benevolent element used by the greatest mages and the dwarven smiths alike. Recently, however, the Aether has started to become dark and malevolent and your party will need to find allies to stop this corruption before the growing darkness engulfs the world.


  • Character customization: We have created a system that enables hundreds of very different ways to create powerful characters for your party. We also provide premade character templates for players who wish to focus on other aspects of the game first.
  • Challenge: The game teaches you to take full advantage of your team members. It is up to you to learn and adapt. Your tactics and ability to pick the right tools for the job have to improve along the way in order to survive the higher level content.
  • Story: Most of the story will be told by the interactions between the factions and the player. Think Civilization. We don’t know how your story will play out. What are the factions going to request from you? How will they fare against the forces of corruption or against each other? Which factions will rise and which ones will fall?
  • Evolving world: The various factions of the world will have different (sometimes even hidden) agendas that guide their actions. They will claim new land and resources, attack their enemies and assist their allies. All the while the corruption of the Aether is spreading throughout the world and warping and defiling anything it touches.


  • World Map: The story of the game is mainly told on the procedurally generated world map where you explore the world, complete quests, interact with the different factions and run into random encounters.
  • Adventure Maps: For each individual encounter or quest the games switches to a top-down adventure map that plays real-time with various NPCs and enemies. This is where you do most of your exploration. These maps are also procedurally generated, but include many fixed elements to ensure interesting gameplay.
  • Battlefield: Whenever you encounter enemies, a hex grid is overlaid on the current adventure map and the game switches to turn-based mode. Individual fighters take turns to move, attack and use special abilities. These battles will be the ultimate test of your character builds, group tactics and team synergies.
  • Role Playing System: One of the key goals for our RPG system is to enable a wide variety of strong combinations of skills, attributes and items. Our system uses eight main attributes along with a large variety of different skills. All the items in the game are manually designed so that each item really feels special and interesting.


Our core development team consists of a machine learning specialist, an architect and a CEO of an IT company. The upside of this unconventional development team is the fact that we can operate without budget or time constraints. A great benefit of this is that we have been able to spend a great deal of time iterating on the game design and implementation. Our game mechanics have also undergone a large number of major revisions. We just need the parts that matter the most to be perfect. We are now approaching this goal and we are planning to release the game on Early Access later this year.

Our team members use a ridiculous amount of time to play pretty much every newly published computer RPG and have been doing this since the original SSI Gold Box games. Some of our strongest influences are the Civilization, Heroes of Might and Magic, Wizardry and Baldur’s Gate series. Our mechanics also owe a lot to traditional tabletop RPG systems such as the Dungeons & Dragons and the Dark Eye. In a way Fantasization is also our way to give back to the RPG and indie development communities. We have created a game that is exactly what we would like to play ourselves while still remaining approachable to your average RPG player.

Systemanforderungen

Windows
macOS
    Mindestanforderungen:
    • Betriebssystem *: Windows 7 or Windows 8.1 or Windows 10
    • Prozessor: Intel Core2 Duo E6600 or equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: DirectX 11 Compatible GPU
    • DirectX: Version 11
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.
    Mindestanforderungen:
    • Betriebssystem: Mac OS X 10.9
    • Prozessor: Intel Core2 Duo E6600 or equivalent
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel HD4000
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
* Ab dem 15. Februar 2024 unterstützt der Steam-Client keine 32-Bit-Spiele mehr sowie macOS 10.14 oder älter.
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