One day, Jimmy looked inside.
Recent Reviews:
Very Positive (16) - 93% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (117) - 94% of the 117 user reviews for this game are positive.
Release Date:
Aug 7, 2018

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Recent updates View all (13)

January 4

1/4/19 Update: Happy New Year!

I'd like to take a moment off the top to thank everyone who's played Jimmy. I've seen it here and there on players' top ten lists for 2018, and Jimmy's been getting a super positive response in general. Hopefully, 2019 will be a good year for Jimmy as it continues to slowly build its player base through word of mouth. I think that a lot of people have been able to connect with it, or, at the very least, just think it's fun enough to share, and that's been really rewarding as a developer.

Anyway, this is a pretty small update, but I've been sitting on it a while, so I wanted to get it out there. The most important thing is that I've added a toggleable mini map when you're piloting your spaceship. Now no one--including me--will get lost flying around in circles trying to remember where the hell they need to go. Also note that the Eternal Optimism Badge might work on the first turn now, so good luck cheesing things with it.

I imagine this is the last update I'll make for a while, assuming no major bugs pop up. I still very much want to address the large sprite fix crash, though, so if I come across a solution to that, then I'll make sure to update. Anyway, here's a full list of changes:

-Added a mini map that pops up whenever you fly around in your space ship. You can toggle it by pressing the A button (or whatever button you've rebound your field action button to).
-You can now steal knowledge about Lumpagon and Boring Lecture from Bookworms.
-Failing an escape now reads "They were unable to escape" rather than "It was unable to escape."
-The mystery of the duplicating spaceship has been solved.
-Using a field action or bringing up the transformation ring on the same frame of a random encounter will no longer softlock the game.
-Corrected a couple of passability issues in Heart Prison.
-Moves with self-inflicted damage won't carry over to the next fight.
-Eternal Optimism Badge can now trigger its effect at the start of the fight.
-Fixed various small things/typos.

Edit: I just patched the game file; it shouldn't softlock after entering the world map now.

Edit 2: Just patched the game file again. This should fix two graphical glitches: one in which some locations on the world map will overlap your parked spaceship in a weird way and one in which if you held down the button to toggle your mini map while landing and holding a directional button it would duplicate your spaceship.
10 comments Read more

November 1, 2018

11/1/18 Update

Hey, it's November, so I thought I'd update the game to address all of the minor issues that have cropped up since the last update. Some of these are bugs and some are quality of life issues. Thanks for playing Jimmy!

-Analysis skill description is now clearer.
-Sacrifice now works as intended.
-File size cleaned up a bit.
-"Ghosts" in Rainbow Park are no longer interactable. They also remain transparent after leaving a building.
-Marvelous Cannon now functions as intended.
-The mysterious vending machine that sometimes hovers over the entrance of the Iron Flamingo is no more.
-Ms. Robin's Shop in Ashby's is back to selling the appropriate items upon first getting there.
-Reverting to Jimmy when you enter a battle as a flying monster will no longer cause Jimmy to walk in place after the fight.
-If you use Psyche on the Totem in Heart Prison, it will now properly cancel its mind control.
-Instant death attacks should now consistently work on Jimmy; they also can no longer be defended through by guarding.
-Spring-Loaded Shades now give counter stance the appropriate cooldown.
-The receptionist in the credits will no longer magically change.
-Using the Marvelous Teleporter when it's raining will not make it rain on Mr. Marvelous anymore. He's been through enough.
-Followers will no longer reset the turn when they summon a new creature.
-The "Power of Positivity" puzzle in the World's Library now makes its intent clearer.
-The animation for Soul Sparks will now just play once for the entire party.
-Added a line that bissects the puzzle in a certain blue cave that makes the intent a little clearer.
-Fixed various typos.
4 comments Read more

About This Game

Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki.

The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.

-Full-length Japanese-style RPG.
-Classic turn-based combat with some modern sensibilities.
-A big emphasis on exploration.
-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.
-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.
-A story for adults delivered from the perspective of a child.
-Unspeakable horrors.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 300 MB available space
    • OS: Mac OSX 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: Compatible OpenGLR
    • Storage: 400 MB available space

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