Jimmy and the Pulsating Mass is an RPG about family, childhood, escapism, and video games.
All Reviews:
Very Positive (62) - 95% of the 62 user reviews for this game are positive.
Release Date:
Aug 7, 2018
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Recent updates View all (10)

September 18

9/18 Bug Fixes

I just pushed out a new update that addresses some bugs. Most of these are fairly minor, but the big thing to note is that battle music should now loop appropriately in the mkxp version. Speaking of the mkxp version, make sure to opt into it as if you were opting into a beta if you experience any lag, as it should smooth that out. I would have that version set to default, but since the Steam overlay conflicts with it for so many people, I'm leaving it as a beta for now. Anyway, here's a full list of changes:

-Pressing the confirm button on the door in Central Hub will no longer prevent you from transforming.
-You can no longer push the skull through the door frame in Heart Prison.
-Checking the fountain in the last level from behind will no longer make it swap graphics with the shop.
-Battle music now loops properly in mkxp version.
-The statues in King's March East will no longer change shape when you jam on the confirm button.
-Group attack weapons will now work properly when you have juggernaut equipped.
-Leaving the house at the end of the game will work as intended regardless of form.
-After getting the second-to-last transformation, you won't be in a walking animation if you were originally transformed as the Pumpkin.
-While the large sprite fix crash isn't 100% solved, you should no longer get those crashes at shops/banks at least, which seems to be the most common place for them.
-While the solution to the Planet Andrew puzzle is the same, you now have to mirror the lefthand side instead of just copying it directly.
-You can no longer cause a certain form to lock into a punching stance by constantly punching and jamming on the confirm key while in front of an npc.
-Teleporting while outside of the World's Library will no longer set you to the world map sprite while keeping you in place.
-When a certain recurring boss releases pent-up energy after absorbing it, that energy will now damage him if reflected.
-Fixed various typos.
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September 6

Legacy Mode is back on the Default Path

After releasing the mkxp version, some new glitches came to my attention--mainly the black box covering the player's sprite for some players and battle bgm not looping accurately. So, I've switched the legacy mode back to the main branch.

If you want to use the mkxp version, you can still do so. This is set up like a beta now, so just right click on the game in your library, choose properties, select the betas tab, and pick "mkxp" from the dropdown menu. The mkxp version will smooth out framerate issues and the large sprite fix crash, so, if you're running into those issues, you still might want to use the mkxp version.

Sorry for the inconvenience, and thanks for your patience.
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About This Game

Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki.

The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.

Features:
-Full-length Japanese-style RPG.
-Classic turn-based combat with some modern sensibilities.
-A big emphasis on exploration.
-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.
-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.
-A story for adults delivered from the perspective of a child.
-Jokes.
-Unspeakable horrors.

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 300 MB available space
    Minimum:
    • OS: Mac OSX 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: Compatible OpenGLR
    • Storage: 400 MB available space

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