Flat Worlds is a VR space transport game set in our very own Solar System. Setup transport networks of people and natural resources, guiding the path of human colonization around the Solar System's planets and moons. What will we find when there is no more room to grow?
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Release Date:
Jul 20, 2018
Developer:
Che
Publisher:
Che

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With basic gameplay complete, now is a good time to incorporate feedback from players to create a better overall experience.

Additional content will be added regularly during the Early Access period.”

Approximately how long will this game be in Early Access?

“Approximately 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content available (mainly in the form of ship and building types) as well as a complete ending.”

What is the current state of the Early Access version?

“5 out of 8 worlds are playable. There is currently no ending to the game.”

Will the game be priced differently during and after Early Access?

“Right now, the price is consistent with the launch price and supports the game's development.”

How are you planning on involving the Community in your development process?

“Feedback is highly appreciated from players. Feedback can be given by email or on the discussion boards. There is also a Discord Server (link in discussions).”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (6)

August 12

Flat Worlds Dev Diary #10 - Fleet-footed Mercury

Huzzah! Mercury has finally been added to the pool of colonizable worlds. With a new world comes a new set of perks, suppliers, and a new ship.

New Perks
Activate the mysterious Ancient Mines, turning Mercury into a metal powerhouse. Use Survival Augments to reduce Mercury's water consumption drastically at the expense of increased demand of energy and metal. These perks show how harsh and desolate Mercury is and how its colonists have turned to machinery to survive.



New Suppliers
We have two new suppliers, Ancient Mines and Solar Plants (okay Solar Panels). These both will add a big injection of Metal and Energy into the economy. However, running the Ancient Mines comes at a significant running cost - so be sure your income can handle it.





New Ship
We have a new ship, 'Scoop'. Scoop is a more streamlined version of Pebble, faster, more reliable but with a lower capacity and higher running cost.



Discord Server
Can you make it to Mercury?

Join the Flat Worlds' Discord Server and let me know!

Come over to discuss strategies, report issues, or just check in on current development.

Invite Link: https://discord.gg/8Db5bM2
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August 12

Patch Notes 0.1.7a

New Stuff:
  • Mercury unlocks at Venus Level 4.
  • Mercury Perks.
  • Mercury Ship - Scoop.
  • Mercury Buildings - Ancient Mines and Solar Plants.

Tweaks:
  • Ships no longer prevent remaining passenger/cargo decay on pick up.
  • Changes to world level ups - new cities show up more at lower levels.
  • Earth starting XP is higher to balance out changes in last patch (reduced pop growth/supply).

Fixes:
  • Expanding cities now clear out rocks/trees properly.
  • Locked worlds no longer show rocks/trees incorrectly (now just hidden).
  • Resource counters no longer clip on Earth's water.

Optimizations:
  • Disables certain UI elements when not in use.
  • Reduces load of UI elements facing player.

Candy:
  • Port configurer now bounces supply node icon on select.
0 comments Read more
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About This Game

About


Flat Worlds is a VR space transport game set in our very own Solar System.

Setup transport networks of people and natural resources, guiding the path of human colonization around the Solar System's planets and moons.

What will we find when there is no more room to grow?

Target Features


  • Eight Worlds - 4 solid planets, and the moons of the remaining gas planets.
  • Many different ships, large and small, each named and stylized according to their home.
  • Multiple resource types, including people, water, energy, metal, and crystals.
  • Multiple buildings, mainly spaceports, with different numbers of docks and dock sizes (large ships need large docks).
  • World progression system - worlds level up, leading to more suppliers, cities and further colonization.
  • World perk system - each world has six unique perks available to aid you.
  • End Game - the last two worlds hold the secrets to the end.

In Development


Current limitations of the Early Access are:

  • Only the first five worlds are playable.
  • Limited variety of ships.
  • No implemented end game (although planned).
  • Continuous balance issues due to constant updates.
  • Fragile save files due to constant updates.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 64 bit
    • Processor: Intel i5 2nd Generation
    • Memory: 4096 MB RAM
    • Graphics: GTX 970
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

7 Curators have reviewed this product. Click here to see them.
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