Guilt free destruction of beautiful cities around the world! With an unique armory of insane explosive projectiles to choose from, destruction has never been so fun!
All Reviews:
Mostly Positive (12) - 75% of the 12 user reviews for this game are positive.
Release Date:
Oct 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have chosen to release into Early Access as we wish to involve the community in the continuing development process of the game. We hope that the community will provide useful feedback on how to improve many aspects of the game ranging from the balancing of the various in game items, to suggesting new content.”

Approximately how long will this game be in Early Access?

“Megaton: Total Destruction will be in Early Access for approximately 3-4 months from the initial release date. During this time, more content and performance improvements will be added to the game to meet your needs as the players, and our vision as the developers.”

How is the full version planned to differ from the Early Access version?

“In the full version of Megaton: Total Destruction, the players will have access to a wide array of unique projectile types to choose from. These will be split into standard projectiles and pick-up based projectiles and will be unlocked via money the player earns by completing levels.

The game will feature additional levels on release to the ones currently in the game, featuring new locations, building styles, and layouts.

We are also looking forward to building a community to hear about features that they envision being a part of this game. We have several features we would like to include on release as well, such as a build-a-bomb workshop where players can go as wild as they like with their explosive creations and share them over the Steam Workshop.”

What is the current state of the Early Access version?

Please be aware that this game is in early access as it is an unfinished game. That means that there are bound to be several bugs and performance issues. We recommend before buying trying the free demo of our alpha build.

In this version of the game, we have implemented 12 projectiles, although this number will likely increase through development.

The game features two levels, and a tutorial for players to experience, but we are actively working to create more levels on a regular basis.”

Will the game be priced differently during and after Early Access?

“On release of the full game, we plan to increase the price of the game, to full reflect the amount of content and features which will be added. The price will not change during its time in Early Access.”

How are you planning on involving the Community in your development process?

“We plan on involving the community through a number of ways including
  • Actively listening to feedback for the level and projectile balancing.
  • Including in the community in events to suggest new projectile and level designs
  • Defining new desired features and game modes
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Recent updates View all (12)

August 14

Summer Content Update: The Summer 'Splosion Patch Notes

Hello folks! Its been a very busy summer for us here at the dev team, but here it is; The Summer 'Splosion update! Thank you for your continued support, lets get into the details.

  • NEW UI SYSTEM: We have scrapped the old 2D UI system and replaced it with a whole new 3D system.
  • BOMB VIDEO TUTORIALS: When in the fancy new bomb select screen, players now have the opportunity to view a video showcasing the bomb in-game
  • NEW REGION - MIDDLE EAST: Three new levels in a drasticly different envoroment; disrupt the peaceful scenery of F.O.B Michael, enjoy a day out shopping in Baazar and ruin some rich peoples lunches by blowing up Al-Manara
  • SO MANY VISUAL UPDATES: I don't want to spoil too much, I would rather you guys experience for yourselves
  • MULTIPLE BUG FIXES: More details below

  • Fixed a multitude of camera issues, implemented a new camera system that chooses the best angle to capture the destruction from
  • Fixed several buildings in multiple scenes that were unaffected by several level events in the American region
  • Kinetic Projectile no longer bounces off buildings in Nevada
  • Targeting Camera is no longer offset when a level is loaded
  • Fixed a bug where on restarting a level, the camera would be in the opposite direction and could not rotate
  • Added a border around levels to stop bombs falling forever into the great abyss
  • Pressing "escape" when in the pause menu no longer resumes the game with the options menu open
  • Most if not all bugs to do with menu UI have been fixed or removed due to the overhaul in the 3D menu

Below are several bugs and issues we have discovered ourselves whilst testing and are on the list to be fixed.
  • Huge frame rate drops in Middle Eastern Levels; This is down to the way level events generate assets and the ones in Al-Manara are linked to the amount of chunks in the scene when the skyscrapers are being fractured. Fixing this is currently top priority.
  • Audio sometimes doubles up upon restarting a scene
  • Screen flicker is linked to how much is being displayed on a screen at one time; if a screen has a lot of text on it, the screen flickers rapidly to try and conserve memory
  • In-game camera sometimes spins around when decreasing shot power values
  • Scroll bars in menu currently do not move with the mouse scroll wheel
  • According to our crash reports, when the game closes it causes a crash. This shouldnt affect anyones game, but its still weird

Again, we thank you for your continued support and patience when it comes to these issues. This is our first venture into Early Access, and we rely on the community to help test and interact with us in order to make this game as great as it can be.

Matt (Lead Artist)
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About This Game

Megaton: Total Destruction is a fast and explosive Artillery game where you have to demolish abandoned cities around the world! Earn money from each demolished city to unlock and use varying bombs: from standard High Explosive projectiles to exotic Science-Fiction inspired Singularity projectiles to bring down the cities around you. Each level is designed to give the player a unique experience through the visual style and layout of the cities, as well as hiding secrets around them to boost your destructive capabilities!

The game's current features include:

  • 12 Distinct Projectile Types (including Nukes and Singularity Projectiles)
  • Projectile Progression System
  • Building Fracturing
  • Aftershock mode allows you to vaporise the last remains of the city

System Requirements

    • OS: Windows 7
    • Processor: Intel i5 Processor
    • Memory: 500 MB RAM
    • Graphics: nVidia GTX680
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • DirectX: Version 11
    • Storage: 2 GB available space
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