Guilt free destruction of beautiful cities around the world! With an unique armory of insane explosive projectiles to choose from, destruction has never been so fun!
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Release Date:
Oct 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have chosen to release into Early Access as we wish to involve the community in the continuing development process of the game. We hope that the community will provide useful feedback on how to improve many aspects of the game ranging from the balancing of the various in game items, to suggesting new content.”

Approximately how long will this game be in Early Access?

“Megaton: Total Destruction will be in Early Access for approximately 3-4 months from the initial release date. During this time, more content and performance improvements will be added to the game to meet your needs as the players, and our vision as the developers.”

How is the full version planned to differ from the Early Access version?

“In the full version of Megaton: Total Destruction, the players will have access to a wide array of unique projectile types to choose from. These will be split into standard projectiles and pick-up based projectiles and will be unlocked via money the player earns by completing levels.

The game will feature additional levels on release to the ones currently in the game, featuring new locations, building styles, and layouts.

We are also looking forward to building a community to hear about features that they envision being a part of this game. We have several features we would like to include on release as well, such as a build-a-bomb workshop where players can go as wild as they like with their explosive creations and share them over the Steam Workshop.”

What is the current state of the Early Access version?

Please be aware that this game is in early access as it is an unfinished game. That means that there are bound to be several bugs and performance issues. We recommend before buying trying the free demo of our alpha build.

In this version of the game, we have implemented 12 projectiles, although this number will likely increase through development.

The game features two levels, and a tutorial for players to experience, but we are actively working to create more levels on a regular basis.”

Will the game be priced differently during and after Early Access?

“On release of the full game, we plan to increase the price of the game, to full reflect the amount of content and features which will be added. The price will not change during its time in Early Access.”

How are you planning on involving the Community in your development process?

“We plan on involving the community through a number of ways including
  • Actively listening to feedback for the level and projectile balancing.
  • Including in the community in events to suggest new projectile and level designs
  • Defining new desired features and game modes
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Recent updates View all (11)

March 13

Winter Blow Up Part 2 Is Out Now!

Hi everyone,

We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here.

  • New level Hudson City, the largest so far, with lots of tall buildings to destroy
  • Updated loading screen images for the levels
  • Added Steam achievements:
    • Baby Steps: Earn one bronze medal
    • Learning to Run: Earn one silver medal
    • Winning 1st Place: Earn one gold medal
    • Above and Beyond: Earn one platinum medal
    • Broke the Bank!: Have a balance of -$10,000,000
    • Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes
    • Power of the Atom: Find and detonate a nuclear device
  • Added unlock requirements to projectiles

    Improvements and Bugfixes
  • Updated Unity version to 2017.3
  • New camera system to make targeting easier and allow for future expansion to more cinematographic shots
  • Set the default sound level to not be deafening
  • Missing tutorial now readded to the game
  • Optimised the chunk dissolving effect so there is no graphical overhead until it is required
  • Bridges should no longer explode without due cause
  • Partial support for ultra-widescreen monitors (21:9), although some menus may have graphical issues
  • Changing the targeting camera rotation mode in the options menu now has an effect
  • Aftershock is no longer usable during a level event
  • The round countdown timer is now paused during a level event
  • Physics-enabled objects can now be vaporised if an explosion is powerful enough
  • Added splash effects when things land in water

Known Bugs
  • Pausing the game, using Aftershock, and/or toggling the medals panel at once still messes with time
  • Occasionally the round countdown timer and its UI become out of sync and the game ends without proper indication by the UI

Next update
We've already talked a little bit in the last post about what's coming up but to reiterate: we've got a new region going into the game now that North America is complete. Like the current region, it will consist of three levels of different sizes. We're also going to make further improvements to the camera system so that you can fully appreciate the majesty of the destruction you cause. We're also planning significant work on the UI so that it both looks and works better.

Until next time,

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March 6

Winter Blow Up Part 2 - Where is it?!

Good afternoon everyone!

We're happy to announce that the final part of the Winter Blow Up Update is almost ready to be released within the next week! This part has been a long time coming for a number of reasons, mainly due to performance improvements and large-scale bug fixes as well as working to make sure that the long promised third level is ready for its initial release.

What's included in the Update?
  • Hudson City
    First of all, the third map is included in this update. Named "Hudson City", this level is the largest destructible level that is currently available. It features a large number of tall skyscraper buildings and small townhouse blocks allowing for large amounts of verticality. Some of the buildings may be replaced and objects added/removed in the future to improve the look and flow of the level based off of your feedback.

    We have also decided to update the loading screen snapshots for all of the level to be more interesting to the player. Here is a look at the new loading screens for each of the current levels:

    Nevada Ranges

    Serenity Falls

    Hudson City

  • Steam Achievements
    We are proud to announce that the game now supports Steam Achievements which will go live with the release of the update. The first batch will include seven achievements that the player can unlock straight away, but we plan on adding more to the game as it continues to evolve. As always, we are open to suggestions from players regarding Achievements which can be added!

  • Projectile Unlock Requirements
    To tie in with the new achievement system, we have also decided to add Unlock Requirements to the projectiles. These are actions that the player has to perform in-game before they are able to purchase the projectile. This will not affect projectiles that you have already unlocked, so projectiles that have requirements introduced will still be unlocked if you have previously purchased them. As with the achievements, we will add new requirements to projectiles as more content is added to the game. We hope that this will be a positive addition to the progression system within Megaton!

  • Streamlined Camera System
    A new camera system has been implemented to reduce the number of camera-related bugs which have occurred, as well as to allow for the easy addition of a Cinematic Camera System in the next update. All of the camera views are now just one camera repositioned in the world to stop bugs from occuring when multiple cameras were being enabled and disabled across different areas of a level.

  • Sound Fixes
    Over the previous few weeks, it has come to our attention that the sound levels for new players was VERY high. This was from a bug in the early versions of the Options Menu and Options saving feature where the audio levels would default to 100% when a new game had been started.

    Audio bugs within the game have also been fixed when a fast moving projectile is manouvered around the scene. Before, audio tearing could be heard when the player entered aftershock and started to quickly manouver the projectile, due to the game having audio listeners on every camera in the level. The multiple audio listeners would all 'hear' the 3D Sounds from different distances and the resulting noises lead to the tearing effect. This has now been fixed thanks to the streamlined camera system.

After the Update
So now that the levels we had planned for the North American region are finished, we are going to start working on the next region of the game. It will also contain three levels, working up in a similar style with the first level being relatively small, and building up to a final large level to close the region. Along with these new levels, we will revamp the main menu and level select screen.

Here is some of the artwork our artist Matt has already mocked up for one of the new levels!

As mentioned earlier, we are also going to work on implementing and adding a Cinematic Camera System. This is so that the epic explosions can be viewed from mutliple angles in styles similar to that see in games like GTA5. We expect this process to take at least a month, but any bugs or major issues will be fixed a lot quicker in smaller hotfixes.

We look forward to releasing these new updates!

- Jamie
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About This Game

Megaton: Total Destruction is a fast and explosive Artillery game where you have to demolish abandoned cities around the world! Earn money from each demolished city to unlock and use varying bombs: from standard High Explosive projectiles to exotic Science-Fiction inspired Singularity projectiles to bring down the cities around you. Each level is designed to give the player a unique experience through the visual style and layout of the cities, as well as hiding secrets around them to boost your destructive capabilities!

The game's current features include:

  • 12 Distinct Projectile Types (including Nukes and Singularity Projectiles)
  • Projectile Progression System
  • Building Fracturing
  • Aftershock mode allows you to vaporise the last remains of the city

System Requirements

    • OS: Windows 7
    • Processor: Intel i5 Processor
    • Memory: 500 MB RAM
    • Graphics: nVidia GTX680
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • DirectX: Version 11
    • Storage: 2 GB available space
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