Give way to the chaos stream or not?
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
Sep 15, 2017

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April 11

Version 1.5

Updated to version 1.5. The concept of serving the game was revised. Removed extra levels, left the most significant. Also made some minor changes.
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About This Game

What exactly I wanted from this game, what kind of emotions I wanted to express and what I finally got.

The first thing it was supposed to express was a kind of fury, brutality, maybe even possession with a hint of Satanism. It was also to be kind of devilish, evil, growling and cruel. The game`s dead run shows it very well. Everything really happens very fast. There are a lot of corpses, blood, various tortures, sadism, fleecing and the like.
The second thing it was meant to do was to wind up the first point. But it`s not an evil joke. It`s a kind of banter over these episodes. And yes, there are corpses, blood, cruelty, but all this stuff is drawn in a cartoonish style, and it`s not scary at all, vice versa. And there are a lot of corpses but they laugh at the death`s face. Even the script used is not Gothic but the one used for comic books. There is also a lot of platitude and foolery. One might wonder why does the grown-ass act like a school boy. It just turned out that way. There are even toilet bowls, poops and naked boobs. I even think there is a couple of funny moments. Shekels and payess for example. This really seems to be funny) Shekels and payess) No antisemitism, by the way.

I guess these two points are all I wanted to express with the help of the game. And this is what it has to do with the game`s inwardness. And now let`s turn to the game`s arrangement.

This is probably the most important point and the thing almost all the gameplayers can`t understand. The management and the gameplay in general. Many gameplayers are indignant with the fact that they are not able to rule the game the way they want. What I mean is: they can`t see the robot, they dont`t know which way to jump, everything moves too fast fussing around, the robot itself is too fast as well, everything is incredibly variegated and bright, and so on and so forth. It`s very hard for the gameplayers to do exactly what they want. But this is the way it was planned, as this was supposed to be chaos. It`s not the gameplayer, but more the chaos that rules the robot. And it`s not the robot who is the protagonist, but the chaos. And the gameplayer can choose: he/she either goes along with the chaos or tries to resist it. If one doesn`t understand it, then this becomes the game`s main problem, it becomes disgusting and set against the gameplayer. The game becomes unfriendly to the gameplayer. And it was meant that way. And I fully understand that I`ve created the game that resists the gameplayer if he/she doesn`t understand the chaos. Hell, but if one manages to understand and accept it, the chaos wings the robot. Is the robot very fast? Well, flying the robot can reach the point of destination in two seconds and walking would take it much longer. If the gameplayer understands the chaos, then the chaos incredibly empowers the robot, and I hope the gameplayer himself gets a lot of adrenalin and satisfaction. You can take a look at my tralier on Steam. My actions can seem chaotic and strange. But hell, this is exactly the way it is))) This is the point, I don`t rule the robot too much, I just go the way the chaos leads me. This is the game`s main idea and the game`s highlight. I guess this is the thing I really managed with, as the rest turned out crooked and wry. If the gameplayer doesn`t understand it he/she will put a downer on the game. I don`t mind because he/she is right as the game resists him/her. He/she has the point. Or maybe I`m stupid myself as I`ve created a strange game and thought there would be chaos in it. So, if you don`t find any chaos in it, don`t get upset, because maybe there`s no chaos at all, and it`s just that the game itself is shitty.

The graphics. I would love to say it`s beautiful, but it`s not. It`s average and maybe even worse. It`s really not my strong point.

The music. The things are better here, I suppose. The soundtracks are not bad, as I picked hard music created mostly by masters. The other question is whether everyone is ready for such kind of music or not. By the way, I asked for permission to use the music of some of the bands.

As for the plot, it`s not fully- featured. But there are hints on it. It`s our civilization that died after a nuclear war. The action proceeds in Russia, its remainings, to be more exact. Something like that.

The result. As for the way I evaluate my work, couple of times I had a feeling that my game is ugly. Like Quasimodo. I thought of it as a whole bunch of shit. A kind of waste deposit with a lot of stuff thrown out there. But I really liked it. Can you imagine that? There`s a demand in dung too, gardeners often need it, for example. And they are ready to pay a lot of money for it. Yes, I understand that there are not so many gardeners among you but this is what I`m selling. I wouldn`t pretend the dung was candies, I just honestly say that the dung is the dung. And if you need the dung, you`ve come exactly to the right place. But if you need candies, I don`t have them.

Thanks to the following groups for the opportunity to use their music:

Terror Inside:
- Война с собой

- Captured
- Solve The Pain
- The Leaders

- Страж леса
- Проклятие
- Астероид

Devoid of Grace:
- Killing For Salvation
- Chaos - New God
- Virtual Addiction

- From the Cunt to the Grave
- Manifest of Power
- Necrodeflorator
- Narcotized - Fuck Creature
- The Law for the Agonizing

Also I would like to thank those people who share their music for free using. In particular, Rage-Zone Hi-Fi composition.

System Requirements

    • OS: Win 7 or higher
    • Processor: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: 2 Gb
    • DirectX: Version 9.0c
    • Storage: 421 MB available space
    • Sound Card: Any

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