An invading army that does not stop. One survivor that can turn coffee creamer into a flame thrower and junk metal into shells. Defend the land against ground and air threats and move up the ranks. Become a creator with the level editor and challenge friends from all over the world with your own visions of an impossible invasion.
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Release Date:
Nov 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hikati Games is an extremely small Indie Development team and in order to release the best game possible we need players and feedback. We intend to rapidly address any issues and game balance problems but since we have leaderboards and want the integrity of the game to remain solid we are choosing to do all balancing and game play changes during early access instead of releasing first.”

Approximately how long will this game be in Early Access?

“We are targeting 3 to 6 months in early access to refine the game play based on feedback.”

How is the full version planned to differ from the Early Access version?

“The Full Version of TurretMaster will have a persistent leaderboard, in-depth community games built using the custom editor - each with their own persistent leaderboard and a full survival/endless waves mode.”

What is the current state of the Early Access version?

“The Early Access version is already stable and mostly feature complete. It includes:
  • Full Campaign Mode with 12 Rounds and Leaderboards for each Round
  • Indepth Technical Tree with Weapon Improvements for each Weapon Type
  • 4 Weapons Types: Shell, Laser, Fire and Missiles
  • The beginning of the Survival/Endless Rounds with Leaderboards for each Round
  • Full Featured Level Editor for Creating Custom Campaigns
  • Custom Game Search and Download plus voting and stats on each Custom game
  • In game acheivements

Will the game be priced differently during and after Early Access?

“We do intend to raise the price when we leave Early Access. We intend to be completely transparent about the details.”

How are you planning on involving the Community in your development process?

“We encourage all feedback in the discussions. Every opinion will be accepted and reviewed, we will give honest answers. We are making this game for the players so it is only natural that the players decide what needs to be done with the game.”
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Recent updates View all (4)

April 7

Release 0.10.12 is now Live

Just some minor fixes and enhancements while we continue to work on multiplayer

Release 0.10.12 brings along the following enhancements:

  • (Feature): Deleted Profile recovery
    Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name.
  • (Enhancement): Survival Leaderboard is now based on Kills
    Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about.
  • (Balance): Decreased difficulty for Survival Rounds 9, 10, 11 and 12
    Survival is tough, and it should be but Rounds 9 through 12 were just too tough. There were a few reports of Commanders not being able to survive even 2 minutes and while challenge is great, you need to have some fun while playing so we have decreased the difficulty on these later Survival Rounds.
  • (Fix): Global Averages for Rounds now work again
    We had made some changes to the Global Stats and Averages for each Round but in doing so we broke it. We are happy to announce that we fixed the issue and Global Averages are better than ever now.
  • (Fix): Enemy Warping issues
    There was a strange edge case that popped up recently: When a unit is on a straight path, sometimes that unit would appear to warp into the map much further down then it should have been. Don't get us wrong, the idea of a teleporting army is amazing but it just doesn't seem to fit in TurretMaster. We instead fixed the issue and there should be no more warping in of enemy units.

Marching towards Multiplayer PvP
The Hikati Games Lead Developer is making great progress on Multiplayer mode and we are getting closer to having our alpha launch available in game. The game patches are all results of the work being done on PvP, as the platform needs to be as stable as possible. We look forward to the day when Commanders can challenge other Commanders.
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February 23

Survival Has Arrived! Release 0.10.11 now Live

Survival is now fully implemented and Live with all 12 rounds

Release 0.10.11 brings along the following enhancements:

  • (Feature): Added Random Enemy Wave Spawns to Survival mode
    We wanted Survival Rounds to feel different everytime you played through and the static waves of Campaign were not working towards that goal. Enemies will spawn completely randomly during Survival and thier stats will increase over time
  • (Feature): All 12 Survival Rounds are completed
    The biggest issue we were facing with completing all 12 Survival Rounds is we did not want the Campaign Rounds to be copied into longer running Survival rounds. We wanted some kind of variety. Campaign is meant to be a Time Attack: Leaderboard - "Best of the Best" game mode so enemies are static in their quantity and "waves", even if their spawn order varies. With the Random Wave spawns for Survival though, we were able to get a feeling of impending doom, and it feels a little different every time you play. Lastly, Survival can be beaten but we think it will be impossible; there are 32K enemy units in total and the difficulty increases on a time based interval, it would be amazing to see players last over 15 minutes (during testing the highest I got on Round 1 was ~21 minutes); so give it a try and get yourself up on that leaderboard.
  • (Enhancement): Added Shots to Kill on Units and Buildings
    One of the biggest debates we have had since the beginning is whether or not we show "health bars" on units. On the one hand, it makes killing enemies very easy, you see he has 2hp so you shoot 2 times; on the other hand the lack of hp makes the game much more tactical feeling. After further debate, we have decided to add Shots to Kill right on the enemy unit and buildings: This value will update with weapon upgrades and will always be accurate for the exact weapon you are using. That means if you are using Laser and an enemy tank has "4" over it, that means 4 laser shots will kill that enemy tank. After each shot, the current Shots to Kill will update as well, meaning that "4" will become a "3" if you shoot it once.
    You can turn this feature OFF during the map by pressing the TAB key
  • (Enhancement): Remade the Instructions Screen
    This is just a touch up of the instructions screen, as some features have changed since we first launched and we want to keep things accurate.
  • (Enhancement): Minor Performance Enhancements
    The one thing we have not had any reported problems with is performance. However, with the upcoming Multiplayer Mode we do not want performance to become an issue. To that end, timeline objects have been pruned and memory usage has been reduced even further.

Steps towards Multiplayer PvP
Much of release 0.10.11 is ground work for the upcoming Multiplayer PvP mode, so any feedback will be critical to getting a smooth PvP launch. Please leave any and all feedback and we will review everything.

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About This Game

Defend your homeland

As the last standing soldier it falls to you to defend your homeland. Luckily, you are a genius at scavenging scrap and turning it into deadly weapons. From Flamethrowers to Missiles, use anything at your disposal to destroy the invading troops. Get enough scrap from killing enemies to upgrade your arsenal and abilities.

• Rank on the leaderboards
Every Round has it's own leaderboard and the only way to get higher on the leaderboard is to improve your skill during the round. Try and stay at the top for everyone to see.

• Survival maps with endless waves
The sky is the limit but don't expect to fly forever. Each wave gets increasingly harder, how strong can you stand against the unrelenting march of troops?

• Create your own full length campaigns
Full level editor allows you to create as many Rounds and Waves that you can think up. Publish your custom campaign and see how people respond, either by voting a thumbs up or down. Every campaign has it's own unique leaderboard, will the creator keep top spot of his creation?


• Action based Tower Defense game
• Ability Upgrade Trees for each weapon
• Wield Shells, Lasers, Fire and Missiles in defense of your home
• Campaign with 12 increasingly hard maps
• Survival and Endless maps
• Full featured level editor allows you to create entire campaigns
• Unique system that only rewards skill instead of spray and pray shooting
• Research new technologies

System Requirements

    • OS: Windows 7
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 650
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    • Sound Card: Onboard
    • OS: Windows 10
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 980
    • Storage: 350 MB available space
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