Design, build and program robot cells in Virtual Reality.
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6 user reviews - Need more user reviews to generate a score
Release Date:
Apr 25, 2018

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are a vast number of features I want to include with VR Robotics Simulator, but I will need to rely on community feedback as to which features will ultimately need to be focused on. Moving VR Robotics Simulator into Early Access prior to a full release will enable to me review early adopter feedback and provide extra polish and functionality before the first major release.”

Approximately how long will this software be in Early Access?

“About four to six months.”

How is the full version planned to differ from the Early Access version?

“I plan to include more robot arms and positioner types and new machining processes such as painting and grinding. I also plan on including an entire Education section that will encompass basic robot kinematics in a hand-on fashion that only VR can offer. In addition to this I will be adding the ability to import custom CAD models.”

What is the current state of the Early Access version?

“This version has a number of pre-built robotic cells for the users to jump in and play with, focused around arc/spot welding and material handling. The user can also build and save their own cell creations.”

Will this software be priced differently during and after Early Access?

“Yes, EA will have a slightly lower price due to the reduced amount of content compared to the anticipated full release.”

How are you planning on involving the Community in your development process?

“Feedback will be handled through email, r/Unity3D, website and Steam pages.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (5)

May 14

Patch Notes 1.0.7 Rift Support Added

Hello robotics enthusiasts!

First of all, let me begin by offering an apology for making all you Rift users wait. I only just received a Rift and have added support for Touch controllers. Please let me know if you have any issues with the Rift control scheme.

Other notes:

Added support for Oculus Rift
Fixed issue where controllers could become reversed on start up
Added function to pause all scene objects when main menu opened
Added smooth and snap turning on right controller
Fixed issue where selection laser went through boundary walls
Added function to set waypoint scale
Fixed issue where some user settings sliders were not being set on load from prefs file
Fixed issue with sprint speed slider not working properly
Added function to see toolbelt in main menu when setting height
Added function to autoload correct picture frame for certain headstock/tailstock positioners

Please let me know if you have an issues or requests!
0 comments Read more

April 30

Update Notes 1.0.6

In this update I wanted to address a couple of issues I picked up during testing and added some requested features:

Fixed issue where gripper display items could not be picked up
Reversed global and local button locations on control pendant
Added ability to remember which training screen you were on between sessions
Added function to change lobby spawn position to be center hub after first run
Changed default unmounted material handling speed of universe robots to 1 m/s from 4 m/s
Fixed issue when loading program with attached positioner and flyby points, flyby points would be parented to positioner faceplate and not robot
Fixed issue when saving layout that was created from restoring program with linked positioner, linked positioner ID was incorrect on reload
Fixed issue when changing waypoint type from normal to flyby, waypoint remained parented to positioner faceplate
Added new prop inspection table in world building room
Enforced minimum placement height for fume hood

I have ordered a Rift and will be adding Rift support starting this week. Happy building!
1 comments Read more
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About This Software

VR Robotics Simulator is an engineering tool used for industrial robot simulation, design, layout, rapid prototyping and reach analysis built exclusively for the HTC Vive.

With VR Robotics Simulator, you can build a robotic cell and program your robot within minutes. You can conduct reach studies to select the correct size and type of robot arm, choose the best positioning equipment for your application and use it as a Guided Sales tool to help customers visualize solutions. Using VR Robotics Simulator you can:

- Browse a large selection of pre-configured robotic work cells from the Selection Halls. This will allow you to examine these different work cells in detail and develop an appreciation for their relative size and capabilities.

- Includes a variety of 6 axis manipulators and delta robots.

- Cells include a variety of single and multi-axis positioners such as headstocks, tilt/rotate, skyhook, drop center, H frames, ferris wheels, floor/ceiling tracks, and multi-axis gantries.

- Build a cell from the ground up in real time. Save your creations for later use.

- Experiment with several different tooling options such as arc welding, spot welding and vacuum/magnetic/claw grippers.

- Learn about robotics and how to operate VRRS from the Training Room. This will cover basic robotics concepts, how to operate the various arms and positioners in VRRS, and how to construct your own robot cells.

Immerse yourself in the world of industrial robots and interact with your creations in Virtual Reality!

System Requirements

    Minimum:
    • OS: Windows 7/10 (64-bit versions)
    • Processor: Intel Core i7-4790
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 980Ti
    • Storage: 3 GB available space
    • Additional Notes: Requires HTC Vive
    Recommended:
    • OS: Windows 10 (64-bit version)
    • Processor: Intel i7-6700K
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1080
    • Storage: 3 GB available space
    • Additional Notes: Requires HTC Vive
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