ionAXXIA is a classic space-shooter that uniquely plays the same with mouse, controller, and touch-screen through pioneering software tech. Dodge, weave, spin, shoot. Use a planet's gravity for a speed slingshot, or draw your pursuer into a fatal collision with an explosive asteroid.
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Release Date:
Oct 1, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access isn't quite the right description, and ionAXXIA is aiming more for 'Progressive Development'. Where games these days grow over their lifetime with new content, Progressive Development does the same just starting from a smaller game and with a roadmap that carefully plans features and content to allow development to build quality into each release without significantly delaying the 'final' product.

Key to ionAXXIA's success as an awesome space-combat game achieved through Early Access are:
  • Game balancing - it's nigh impossible for developers to tune their games as we are too close to the game, and seasoned expert players by nature of playing it constantly during development. Feedback is essential to get the game balance right for the end players.
  • Motivation - as a solo dev, motivation from people playing my game is priceless in helping keep momentum going.
  • Financial support for content - money raised this early on will go towards content creation, notably paying artists for graphics and audio effects so I don't have to divert my efforts away from coding. If there's enough income, development can become full time avoiding real-life hold-ups to development.

Approximately how long will this game be in Early Access?

“Content will be added over the coming four months approaching what I'd consider a version 1 release. I anticipate key progressions monthly. That said, delays are very common and unpredictable, and it may be into the Spring of next year before the fully realised version 1 is out.”

How is the full version planned to differ from the Early Access version?

“The full version will include:
  • Loads more content - far more aliens, components, ship designs, and level features.
  • A strategic game structure - if you know Star Control 1, think of the tactical game in that.
  • Randomised star systems - sets of stars providing tactical challenges with differing optimal ship designs.
  • Varied objectives - keeping it fresh with variety in each mission.
  • Upgradeable ship components - for even more customisation of how you play.
In short, a highly varied arcade space shooter with lots of tactical play and variety on top of skill and reflexes, providing many, many hours of replayability.”

What is the current state of the Early Access version?

“As part of the Progressive Development philosophy, every release and update is tested and refined as a 'bug free*' product. Versions with game-breaking bugs won't be tolerated! Development is via cascades, each adding depth or breadth according to the roadmap.

The current Early Access version 1 (ionAXXIA build 0.4) is a small vertical-slice of gameplay, providing a small selection of components and levels. This will quickly be expanded with new content and depth.

View the roadmap here

https://www.softwaregeezers.net/roadmap


* Small known bugs may be excepted if they'd be better addressed further along the roadmap.”

Will the game be priced differently during and after Early Access?

“As a bonus to Early Access supporters, pricing will be lower than the later versions of the product.”

How are you planning on involving the Community in your development process?

“The Software Geezers Twitter feed and Facebook page provide frequent updates, with an intention for a Daily Blog that has been mostly updated every two days except for the past month of 'crunch'. All comments will of course be followed up on Steam, and users can engage on the IndieDB forum.

Twitter : https://twitter.com/SoftwareGeezers
Facebook : https://www.facebook.com/SoftwareGeezers
IndieDB : http://www.indiedb.com/games/ionaxxia/forum”
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Recent updates View all (6)

July 27

Tactical map released to Beta branch

I'm very pleased to release to the Beta branch the beginnings of the working tactical map. Woohoo!



It's very much based on the tactical map of the original Star Control game. You build ships and manoeuvre them around a randomised star-system, building mines, outposts, and fortifications, making money, buying better ships, while the enemy pushes in from the top. Land a ship on the enemy starbase with no enemy ships present to win.

It's absolutely perfect for short play bouts and I auto-save so you can pick up where you left off.

This tactical combat has become the backbone to the game and its future balancing, and I'm very excited for its hopefully rapid progress. There's lots of opportunity to balance the game and ship designs so that they aren't just what you play in combat, but designs also may affect performance on the tactical map. It'll make the decision making in creating ships of a given price far more meaningful than at present.



The rest of the game should work okay but expect bugs. I'll concentrate of finishing the tactical map before cleaning up other issues and balancing properly.
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June 29

Step two of iteration 2 is released!

Lots of work, lots of changes.

Quick overview:
· Enemies have secondary abilities
· Autoshoot aiming super accurate
· Classic mode added
· Engine enhancements for future content
· Beta builds to be made available

I've added secondary abilities to the enemies, which required significant changes to the AI and reworking some systems, and implemented a lot of engine changes to allow some really diverse abilities. eg. Notice one of the ships can launch a blob that can transmute a rock into three fighters. AI aiming has had probably three upgrades to the current solution where it should be pretty perfect. Future randomisation can dumb it down if needed! The engine now supports more complex firing patterns like fire once to launch, fire again to detonate, or hold-and-release activation.

I've also included a classic mode toggle. Enable that to have every level as a single planet, no extra features, in keeping with previous games of this ilk.

Word of warning - there is zero game balance! Enemies are possibly overpowered. It might be very hard to beat a star system at the moment. I won't look into balancing until the new strategy game is in place and attention shifts from game-engine to content.

Which is next up. The strategy game sees you build ships on the star system and move them through the stars, establishing mines and colonies, towards eradicating the opposition. Development progress should be fairly swift.

Finally, I've added a Beta option to Steam. If you subscribe to the Beta, you can experience more frequent updates where I won't worry about release quality. To enable, right-click "ionAXXIA" in the steam client and select Properties. On the "BETAS" tab, click the select drop-down and choose 'beta'. There's no password - you'll just get more frequent if somewhat buggier versions to play. ;)

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About This Game

Awesome arcade space combat on all your devices!

Take to the stars in this classic top-down space shooter inspired by the 16-bit era, the golden age of space games, and the game Star Control in particular.

Arcade game control

Supporting pioneering control schemes as well as hardware controllers, ionAXXIA brings the console/arcade experience to the touchscreen and PC. Dodge, weave, spin, shoot. Use a planet's gravity for a speed slingshot, or draw your pursuer into a fatal collision with an explosive asteroid. This is real gameplay, dependent on reactions and skilful execution on every device it's played on.

Tactical gameplay through design-your-own-ships

Design the perfect vessels to conquer/save the universe, selecting from components in millions of combinations to balance fire-power, manoeuvrability and cost to fit your play style and the current level challenges, whether that's direct combat or using environmental hazards to your advantage.

Classic '90s space-game flavouring

Inspired by the great 1990s space games such as Master of Orion, Ascendancy, and of course Star Control, ionAXXIA indulges in the same delight of varied tech and gobbledegook sci-fi jargon. As well as the typical blasters and laser beams, expect cluster-missiles, gravity wells, and maybe a few 'antimatter cones' and 'space limpits'.

Easy pick-up-and-play gaming

ionAXXIA is designed around short bouts so you can get a decent game when you've just got a few minutes to kill, or blow an afternoon perfecting your skills and levelling your components. A wealth of alternative control options also bring a simpler interface so you can be sure to find a way to play on your Windows tablet/phone that suits your tastes.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Atom or better
    • Memory: 1 GB RAM
    • Graphics: Integrated
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Additional Notes: Designed to run on tablet and phones, so should run on pretty much anything!
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