A Virtual Reality platform game that plays along walls in your virtual space.
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Release Date:
Dec 22, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During play testing, players were able to solve levels differently than originally designed. Other players had feedback that led to a more fulfilling experience. Opening The game to Early Access allows community input gives me resources I would not otherwise have access to. It should provide a better all round game.”

Approximately how long will this game be in Early Access?

“6 Months.”

How is the full version planned to differ from the Early Access version?

“The full game will be broken into 3 chapters containing a boss fight at every tenth level. Each chapter will be themed differently. starting with Chapter 1 where the player escapes dungeons themed levels.

Early Access will be Chapter 1 (levels 1 - 10) and will be updated as levels are designed.

Chapter 2 will be over world/castle themed

Chapter 3 will be cloud/sky themed.

Each chapter will have different challenges but will maintain familiar mechanics.

Additionally, each chapter ties into a loose story.”

What is the current state of the Early Access version?

“7 Levels out of 10 complete,

Full game mechanics implemented.

Normal Enemies coded

Boss character designed but needs coding

Sound and Music Complete”

Will the game be priced differently during and after Early Access?

“No. price will remain the same for the life cycle of the product except for sales.”

How are you planning on involving the Community in your development process?

“The game is designed for VR, as such, I intend to engage Reddit, YouTube streamers and steam itself through the community hub to gather feedback and improve the game for the community.

I am also excited to chronicle my development through the steam page and through the website now that I have a solid game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (17)

June 24

Working with Cloth.

Now that the slime monster is out, I'm working on a few things. One being simulated cloth using NVIDIA Flex. for a sneak peek take a look at the videao.

https://youtu.be/_0bw-MEVmbg
0 comments Read more

June 22

Update 1.1.2

This update of Little Einar introduces a new monster that takes advantage of NVIDIA FleX GameWorks integration, the Slime Monster.

You can see him in action here:

https://youtu.be/hkOdn3fvlBg

Additionally, there are now help signs that provide in-game info and guidance.

Thanks to everyone who provided feedback. For anyone interested, in a week or so, I'm going to go over how I made the Slime Monster in Unreal.

0 comments Read more
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About This Game

Side scrolling adventure in virtual reality!

Now featuring NVIDIA GameWorks FleX!

Little Einar has escaped!

Help him seek his revenge upon his captors.

Control Little Einar as he runs, jumps, double jumps, and smashes his way through fun and challenging levels.

Do you have what it takes to wield the hammer?

A VR Plaformer with an old school feel.

Little Einar is built for VR with the spirit of old platformers in mind. The controls are simple. Knowing when to use them is the challenge.

Room Scale action that plays out around you.

Little Einar is played along the walls of your play space for an interesting twist on a classic genre. Get close to the action, scope out the battlefield, plan your move, and time your attacks just right.

Controls

Tutorials/guidance will be implemented in the game shortly

Little Einar supports both motion controllers and gamepad but is best played with gamepad.

Menu Start - motion controller right top button/gamepad controller start button
Menu Select - motion controller left top button/gamepad controller select button
Move Little Einar - motion controller left track pad/gamepad left thumbstick
Move player up and down - motion controller right track pad/gamepad right thumbstick
Jump - motion controller right trigger/gamepad bottom button (A)
Hammer (if equiped) - motion controller left trigger/gamepad right button (X)
*Invert - motion controller left top button/gamepad top button (Y)

*Invert: depending on player position in the game world relative to Little Einar, it may be beneficial to invert the left and right movement controls. In future updates in game guidance will be available.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel™ Core™ i5-4590
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970
    • Storage: 1 GB available space
    Recommended:
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 1070
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