That's right, zombies can make you think better. PROJECT AZRIEL is the least boring brain trainer in the world and has been shown to increase fluid intelligence. It’s a ton of fun to play so get it soon and have a blast taking down zombies while training your brain to work better.

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

注意:开发者最后一次更新是在 8 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“PROJECT AZRIEL offers a pioneering approach to improve cognitive skills: integrate the training with engaging FPS/TPS game play. We are a small team of developers and researchers that have put a lot of time into making sure that the brain training in PROJECT AZRIEL is rigorous and produces results while ensuring that the gameplay is exciting and fun. It’s a tough balance to get right but we are confident that with the immense feedback of the Steam Community we will be able to fine-tune that balance and make it extremely enjoyable to play a FPS/TPS brain training game.”

这款游戏的抢先体验状态大约持续多久?

“While release dates for any software can be hard to pin down, we think it is extremely important to manage the expectations of those that put their trust in us. We have laid out a detailed road map with attainable targets defined. We have most of the currently defined functionality implemented and will be doing iterative content-driven releases with bug fixes during the next few months that are in line within our completion targets. As we get feedback from the Steam Community on game enhancements, we may need to shift priorities a bit to implement those enhancements. Our promise to Early Access partners is that we will be working full-time on development of this project and we will update our release targets as necessary as well as regularly post progress updates to make sure everyone is aware of our current state of development. All that being said, we hope to have the full game completed roughly by the end of April, 2018.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will have additional content and functionality, some of which will be defined by the Early Access players of PROJECT AZRIEL. Additional content that is planned is new types of adversaries and dozens of new missions in new scenes which have already been designed but may be adapted based on the feedback we receive. The final stage of our development will include in-game cinematic sequences and fine-tuning the atmosphere of the game. Our design approach has been to ensure brain training and gameplay functionality first and foremost and then to deepen the gameplay experience through cinematics and more detailed design elements. The feedback we receive will be critical to helping us complete this game and we will be asking specific questions of our Early Access partners to enable us to make this the most enjoyable game possible.”

抢先体验版本的现状如何?

“We have several hours of gameplay content developed with the ability to re-do missions, scenes, or the entire campaign and keep your earned experience points and difficultly levels. This ensures a player can play the game indefinitely and continue rigorous brain training while doing so. All of the planned cognitive training activities have been developed and implemented into the gameplay. We are in the final stages of the Early Access release working on optimization with an internal quality assurance pass and bug fixes already in process.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will increase after Early Access. There will be a lot of additional content and some new functionalities that may be defined in the Early Access development cycle. We want to reward those who are with us from the beginning and investing their time, creative ideas, and money in PROJECT AZRIEL by offering the game to them at a lower price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We believe we have created an exciting, one-of-a-kind game that provides rigorous brain training. We know that to get that balance fine-tuned we will need regular, detailed, and constructive feedback. This means we will be looking for feedback on gameplay dynamics as well as new feature and content requests. We will be actively engaging and asking questions of our Early Access partners in the Steam forums, on social media, and through email and surveys.”
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评测

“Spoiler alert: The game works. My IQ went up 10 points... lol #ProjectAzriel”
Sahsha Coleman – 2014 Project Azriel ONR Study Participant

“My results after playing Project Azriel... After finishing my month of gameplay and finished my post testing my IQ through http://www.iqtest.dk increased 22 points.”
Jordon Baade – 2015 Project Azriel ONR Study Participant

关于此游戏

ZOMBIES CAN MAKE YOU THINK BETTER


The least boring brain trainer in the world. Most brain training programs are dull mini-games. Even when they work well, the player quickly loses interest in playing. PROJECT AZRIEL has been shown to increase fluid intelligence and it’s fun to play. Who doesn’t want to take down some zombies while training their brain to work better?

In a study sponsored by the Office of Naval Research, people who played our game increased their fluid intelligence score by 5 points on average.

"Fluid intelligence (is) the capacity to solve novel problems, to learn, to reason, to see connections and to get to the bottom of things." - Dan Hurly, New York Times

Do you play a lot of games? Being able to recognize patterns and solving new kinds of problems faster is what makes the difference between a good gamer and a great gamer. You do want to be a great gamer… don’t you?

FEATURES & BENEFITS


• Improve your fluid intelligence while taking down zombies
• Rigorous brain training activities integrated with the gameplay
• Adaptive brain training and gameplay difficulty levels
• Re-do missions or the entire campaign while keeping current experience points & difficultly levels
• Toggle between 1st & 3rd person cameras for a different gameplay experience
• Adaptive depth-of-field player camera for a more cinematic feel

OUR STORY



We’re a small scrappy little indie company that has been developing learning applications for over 15 years. At Curriculaworks, we care about helping people to achieve more through the use of targeted, research-based applications. We’ve helped over 200K students learn to read and now we’re excited to be leading the way in the field of cognitive improvement through our development of this new type of brain training application that is both fun and gets serious results.

We’ll use some of the proceeds of Project Azriel to develop a similar FPS brain-training game that is more age appropriate for children and to provide that game to students with learning disabilities free of charge. So, your purchase of PROJECT AZRIEL will help us to help others.

We’re doing an Early Access release to help us further refine our brain training application with the immense feedback of the Steam Community. Together we can make brain training impactful and fun.

THE RESEARCH



PROJECT AZRIEL is the outcome of five years of research and development sponsored by the U.S. Office of Naval Research to create a rigorous cognitive trainer that is robust enough to generate transferable gains in fluid intelligence and compelling enough to get reluctant trainees to engage in the training outside of a lab environment. PROJECT AZRIEL currently integrates three cognitive training tasks targeting working memory updating, mental set switching, and attentional inhibition in a deeply engaging first person shooter video game.

THE STUDY



A randomized, blinded study with more than 165 subjects was completed to determine impact of gameplay on cognitive transfer measures. The evaluation showed that the game was effective at improving fluid intelligence, a finding that replicates lab studies reported in the cognitive training literature.

Fluid Intelligence
A significant interaction emerged between the within person factor (pretest to posttest) and the experimental condition on fluid intelligence (F(1, 124) = 7.19, p < .01, η2 = .06). While both the experimental group and the control group improved on the fluid intelligence test from pretest to posttest, the experimental group improved significantly more than the control group. This interaction is depicted below:

系统需求

Windows
macOS
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit versions)
    • 处理器: Intel Core i5 2400s @ 2.5 GHz / AMD FX 6350 @ 3.9 GHz
    • 内存: 6 GB RAM
    • 显卡: NVIDIA GeForce GTX 660 / AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
    • 声卡: DirectX Compatible Sound Card with latest drivers
    • 附注事项: Requires Steam activation and broadband internet connection
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit versions)
    • 处理器: Intel Core i7 3770 @ 3.5 GHz / AMD FX 8350 @ 4.0 GHz
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) / AMD Radeon R9 280X (3GB of VRAM) or better
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX Compatible Sound Card with latest drivers
    • 附注事项: Requires Steam activation and broadband internet connection
    最低配置:
    • 操作系统: 10.11.2
    • 处理器: 2.4 GHz Intel
    • 内存: 4 GB RAM
    • 显卡: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
    • 附注事项: Requires Steam activation and broadband internet connection
    推荐配置:
    • 操作系统: 10.11.2
    • 处理器: 2.7 GHz i5
    • 内存: 8 GB RAM
    • 显卡: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    • 附注事项: Requires Steam activation and broadband internet connection
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。

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