Pixelum is a whole world made up entirely from interactive pixels. Explore procedurally generated sandbox with advanced physics. Fight mobs, dig and mine, build base, craft items, and progress throughout the pixel canvas!
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Utgivelsesdato:
1. okt. 2020
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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«During our Alpha and Beta tests, we (I and whoever will join my dev team) expect to receive a lot of feedback about the game mechanics, sound and graphics. After one year of development, Pixelum doesn’t need to be kept behind closed doors, but we still need your feedback on how the game feels on its every stage. We’re going to make a lot of changes and implement a lot of features, and we’re not quite sure how the audience will feel about every of them. And only by the way of interacting directly with the audience and listening carefully to an every game review and a proposal, we will do our best at developing Pixelum and passing it through the every stage of development.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«From half of a year to two years. Such a wide spread is associated with the uncertainty of the reaction of Community and a number of features that we will try to implement. Soon, this estimation will get narrower.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We've got a lot of features to implement following our development roadmap, such as:
  • a lot of different NPCs
  • a lot of items
  • better multiplayer
  • graphics improvement
  • advanced crafting
  • vehicles and transport
  • advanced lighting
  • different biomes
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«All the features listed in the "About This" section are already implemented, so please refer to that section for details. Also the main video covers features that are already in-game.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes. It will get more expensive due to loads of new content and amounts of work that will be nested in the development process.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We will carefully listen to every game review and proposal of the Community. So, an everyone can be easily involved in designing and development of Pixelum.»
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Tidlig Beta-tilgang

Pixelum is temporary free for everyone in its current Early Beta Access stage.



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Om dette spillet

Pixelum is an innovative sandbox survival game made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment and survival/building elements.

Features at the moment

Based on a handcrafted C++ engine, Pixelum offers you unlimited possibilities such as vast world canvas and advanced physics. Here, pixels are not just about the graphics - every pixel in a special multilayered canvas has its own function and can be interacted in one way or another.
Pushing forward the 2D survival sandbox genre, Pixelum brings you deeper immersion with game environment.
Survive as long as you can in Survival mode.
  • A procedurally generated 2D world
  • Particle and rigid body physics
  • Multilayered pixel canvas
  • Fully destructible terrain
  • 3 Biomes (forest, arctic, desert)
  • Crafting and building
  • Skills and Levels
  • NPCs
  • FMOD sound system with reverb, ray-tracing and spatial attenuation
  • Dynamic environment with day-night cycles.
    This list will get longer over time, because I have got tons of different ideas on which we are working really hard at the moment.

Questions & Answers

Q: Does this video show us how the game will look like in future?
A: No, not really. I do realize there must be done significant progress and improvements upon the graphics, so I'm working on it heavily at the moment, implementing lot of ideas and making the gameplay and the graphics truly unique and fascinating right now.

Q: But how intense is the development process now?
A: Every day I work on a project and feel quite confident about the final results (see more at 'Why Early Access?')

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows XP 64-bit
    • Prosessor: 1.6GHz
    • Minne: 2 GB RAM
    • Grafikk: 128mb
    • Lagring: 2 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 64-bit
    • Prosessor: Dual Core 3.0 GHz
    • Minne: 8 GB RAM
    • Grafikk: 256mb
    • Nettverk: Bredbåndstilkobling
    • Lagring: 8 GB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

Hva kuratorene sier

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