In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator, a blood-hungry warlord, or perhaps a charismatic diplomat with trade routes with everyone from goblin tribes to orcish Chiefdoms.
All Reviews:
Very Positive (52) - 96% of the 52 user reviews for this game are positive.
Release Date:
Jun 28, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

  • The Arena which you can own, watch and bet on fights in and arrange tournaments
  • Quadrillions of randomly generated faces
  • 1000s of randomly generated races and kingdoms you can interact with
  • A throne room with 100s of encounters
  • Tons of random events in the game world
  • Full exploration of over 50 locations
  • tons of randomly generated musicians and music
  • randomly generated mercenary groups
  • 20+ readable books and song lyrics
  • 13 upgradable buildings
  • procedurally generated court staff
  • And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”
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Recent updates View all (26)

May 20

Warsim 0.7.1.3 - HOTFIX

Sorry guys, an issue was brought to my attention with save files and it will have affected any saves made in 0.7.1.3, the files were corrupted upon creation with basically disabled the save system completely.

This is now fixed, although this isn't a release I've added a little something so we can give it a changelog

Fixed new save system bug
Added 174 billion new dwarf faces
0 comments Read more

May 18

Warsim 0.7.1.3

So this update isn't major but I'm trying not to leave it too long between updates
been changing laptops recently so I've had a lot of hassle but now I should be able
get back to coding some more.

**MAIN STUFF**

A few main things that don't fit into any other categories, got lots of new faces, some new improvements to the monster generator and a new book written by Detyan!

* Added the ability to undo last line in monster generator (credit Cablenexus)
* Added specific monster generator (credit Cablenexus)
* Added 27 Billion new dwarf faces
* Added 244 Million new underling faces
* Added 'The Goblin's Tale' book to smallhaven tavern (credit Detyan)

**NAME SUFFIXES**

Still working on adding more negative suffixes, so here's another lot

* Added new name suffix 'Frailmane' (-15 Battlescore)
* Added new name suffix 'Weakhand' (-5 Battlescore)
* Added new name suffix 'Softmind' (-25 Battlescore)
* Added new name suffix 'Lowborn' (-3 Battlescore)
* Added new name suffix 'the Soft-Mind' (-25 Battlescore)

**ENTERTAINMENT ADDONS**

Added lots of new entertainment features to the throne room and celebrations

* Added Poet entertainer to celebrations (2 new and 8 prexisting lyrics)
* Added juggler to throne room entertainment (cost 50 gold)
* Added Acrobat to throne room entertainment (costs 65 gold)
* Added Game Master Hiring to throne room entertainment (cost 20 gold)
* Added Love Cult Councillor to throne room entertainment (free)
* Added Poet to the throne room entertainment system (cost 30 gold)

**THRONE ROOM ENCOUNTERS**

Lots of throne room encounters many of which were suggested by
vylcount, who has been on a rampage recently

* Added Tax Evasion throne room encounter (credit u/Vylcount)
* Added Gravedigger throne room encounter (credit u/Vylcount)
* Added Cannibalism throne room encounter (credit u/Vylcount)
* Added Smuggler throne room encounter (credit u/Vylcount)
* Added insulting the crown throne room encounter (credit u/Vylcount)
* Added Spying for bandit horde throne room encounter (credit u/Vylcount)
* Added worshipping the dead throne room encounter
* Made love cult throne room visitor a rarer encounter

**MONSTER PARTS**

More monster parts, now you'll find a much wider variety of beasts

* Added quad-spiked bulge monster part (3 damage)(headbutt spikes)
* Added tiny rectangular head monster part (1 damage)(bites)
* Added Long limbed flat top body monster part (3 damage)(kick and punch)
* Added colour to current part graphic in monster part generator
* Added exclaimed mane head monster part (2 damage)(bites)
* Added giant teethy head monster part (3 damage)(bites)

**BUGFIXES**

Thanks again to vylcount for so many of these bug finds, now the game
is a little less buggy

* Fixed love cult hire option number error (credit Erik the red)
* Fixed ability to access throne room entertainment without upgraded room
* Fixed Alliances not ending when resetting kingdoms (credit u/Vylcount)
* Fixed Trade not ending when resetting kingdoms (credit u/Vylcount)
* Fixed Battlelogs not clearing when resetting kingdoms (credit u/Vylcount)
* Fixed Levy rights not clearing when resetting kingdoms (credit u/Vylcount)
* Fixed Vassal status not clearing when resetting kingdoms (credit u/Vylcount)
* Fixed league status not changing when resetting kingdoms (credit u/Vylcount)
* Fixed grand champion faces not getting saved (credit u/Vylcount)
* Fixed 'x the goblin' diplomats who aren't goblins (credit u/Vylcount)

**EVERYTHING ELSE**

Not much here, just some new buildings

* Added 6 new roof tiles
* Added 8 building tile sets
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Reviews

“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”
@Bragecornelius

“I still play both the waste and warsim. You're such a lovely dev there man, really, responsibility, consideration, caring for projects and all that. Another thumb as one of the greatest devs of all time from me!”
Mata

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”
dan_C

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences.

Features

  • Randomly generated mercenary groups you can hire to fight your enemies
  • Randomly generated independent kingdoms you can trade with, battle, explore and even vassalise
  • Randomly generated goblin tribes you can attack or trade with
  • Randomly generated Bandit groups who rob your lands and attack your people
  • Tons of hidden areas to discover by exploring, such as demon gates and magical wells
  • A huge arena that you can arrange tournaments in and bet on fights
  • Randomly generated musicians with strange songs
  • Random events at every turn that will keep you on your feet
  • Kingdom upgrades in everything from guildhalls to harvesting
  • Change the laws of your kingdom to suit you best
  • Open a hall of knights dedicated to whatever you wish
  • Over 1 quadrillion randomly generated faces
  • Millions of randomly generated races
  • Tons of other randomly generated things like: flags, phrases, currencies, buildings, architectural styles, naming conventions
  • And so much more...

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 160 MB available space
    • Sound Card: Integrated Audio
    • Additional Notes: Can run on almost all PCs

What Curators Say

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