In Warsim: The Realm of Aslona your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, be you a harsh dictator, a great explorer, a blood-thirsty warlord, or a charistmatic diplomat.
All Reviews:
Very Positive (98) - 96% of the 98 user reviews for this game are positive.
Release Date:
Jun 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

  • The Arena which you can own, watch and bet on fights in and arrange tournaments
  • Quadrillions of randomly generated faces
  • 1000s of randomly generated races and kingdoms you can interact with
  • A throne room with 100s of encounters
  • Tons of random events in the game world
  • Full exploration of over 50 locations
  • tons of randomly generated musicians and music
  • randomly generated mercenary groups
  • 20+ readable books and song lyrics
  • 13 upgradable buildings
  • procedurally generated court staff
  • And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”
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Recent updates View all (53)

February 15

The Next update Focus: Demi-gods and Godlings - The Power!!!

So the next update for warsim I have planned is improvements to the godlings and demigods races, they were added a long time ago with the race generator when I was attempting to create the ultimate race generation system with as many races as possible, the system made them strong in battlescore but low in population and so on, but... that was more or less the only unique part about them.

I wish to change that with this update, If you are in a world with LITERAL GODS, you should be concerned.

I am trying to think of things that they should be able to do, special features of a race of half-gods, any ideas you guys have are welcome! the weirder the better

All replies to this will also be crossposted on to the reddit thread here -
0 comments Read more

February 13

Warsim (The Secret Place Update)

Hey guys, this update wasn't supposed to take as long as it did, but I ended up adding a few additional features that kept growing, the main focus of this update is called 'The Secret Place', I am not going to reveal any details about it, but lets just stay, start off in the black market! good luck.


I'm blurring out the changelog for this part of the update... can't have those secrets getting out!

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It took quite a bit of work, but now all faces line up equally, it was a problem that wasn't clear unless you got a two headed race, now they should look a little better, also tons and tons of new faces for all kinds of races.

* Added 297'663'740'532 new gnome faces (was 34 billion)(now 332 billion)
* Added 64 Billion troll faces (was 6.6 Bil, now 70.2 Bil)
* Added 240 billion new demigod faces (was 18 billion)
* Added 50 million lizardman faces (double the previous number)
* Added 24 trillion new human faces
* Replaced 30 older human face parts with better ones
* Reworked goblin faces system and replaced many parts
* Added 17.4 trillion new goblin faces
* Fixed faces not lining up everytime
* Fixed two headed faces being warped out of shape
* Overhauled demon face system (was 36 billion faces, now 4.6 quadrillion)


* Fixed slaver fort giving incorrect text when destroyed (credit u/Buckzor122)
* Fixed Camp assurak not being loaded properly in save games (credit u/ColonelKepler)
* Fixed guards jailing silver tongue throne room visitor regardless of your choice (credit u/Buckzor122)
* Fixed jailing silver tongue claims 'the painter is jailed'
* Fixed viewing minor bandit gang extra info before battle skips battles (credit u/ColonelKepler)
* Fixed arena letting you bet when you/arena has no gold credit (credit u/ColonelKepler)
* Fixed were did westerners flee text bug
* Fixed blackmarket leader kicks you out of trade talks if you have a trade post
* Fixed missing menu for not having trade post when asking for trade
* Fixed false name generation text when entering the wrong thing in race modding menu
* Fixed if creating a race and choosing to give them names but then exiting name creation menu before creating any names the game breaks when you use them, now instead, if this happens the game will just call them various derivitives of the name harold (credit Cablenexus)
* Fixed a rogue blank line in face0.txt causing missing face parts on occasion
* Fixed vampire bard face colour occasional bug
* Fixed warsim settings screen text colour
* Fixed missing line in goblin drum school lessons
* Fixed Timed game system not working properly due to gamestart year being random
* Fixed Timed game screen not giving enough information
* Fixed southern coast region description error
* Fixed 'called stole his chamber pot' text bug
* Fixed slums watchtower tag not changing properly bug
* Fixed slum pit onlooker's skin being randomly coloured blue green and red


A handful of new name suffixes for your world

* Added new name suffix 'the Everloving' (+10 battlescore)
* Added new name suffix 'the Noteworthy' (+23 battlescore)
* Added new name suffix 'Longbraid' (+5 battlescore)


Again just a small addition, but now you can find Lesser Orcs, Greater Goblins and so on.

* Added new race suffix 'Lesser' (takes -10 battlescore from units)
* Added new race suffix 'Greater' (adds +15 battlescore to units)


I reworked a lot of the non-brawl pit based brawl system, this is everything from throne room brawlers and tavern brawlers to the slave fights in the slavers fort and in Baiaa, lots of new changes but mainly the addition of sound!

* Added new dynamic sound effect system for brawls in the game
* Added new screen after the end of all non pit brawls
* Added special screen for victory during general of aslona challenge in throne room
* Added special stat presets for brawling goblins (weaker)
* Added special stat presets for brawling slaves (weaker)
* Added special stat presets for brawling orcs (stronger)
* Added special stat presets for brawling nomads (stronger)
* Added new enchanted brawl in the artifact market adventurers district


A new two tiered upgrade for your kingdom now thanks to a suggestion by Buckzor, you can build something to prevent mercenary groups casually disbanding.

* Added small mercenary rest hall upgrade (8000 gold) mercenary groups 3x less likely to break (credit u/Buckzor122)
* Added mercenary rest hall upgrade (16000 gold) mercenary groups don't disband (credit u/Buckzor122)


There are quite a few more important features here, such as changes to the name system, ability to order your steward to auto imprison everyone, a new autosave setting, new bugs and cheatcodes, some tweaks and new additions to locations in the world, some small additions to diplomacy, and the new stats bar which is able to be changed in the settings menu.

* Added additional question to Captian Bgax of Goblinwood (Credit u/vylcount)
* Made names created using random suffix system 2.5x more likely to occur
* Added new guard face system for certain throne room encounters
* Added ability to auto imprison all visitors by speaking to steward (credit u/Buckzor122)
* Added Overzealous autosave feature to settings menu (saves each time you enter main game screen) (credit u/Buckzor122)
* Enter 666 on warsim's main menu
* Added a new warsim loadscreen tip
* Added 909 secret menu on main screen (allows you to change the face) use race faces.txt for reference on numbers
* Added new location 'statue of greydor the pirate king' to the city of Shaian docks
* Updated cheat codes list (111)
* Added new debug code 6000 random screen colour (enter in cheats menu)
* Added new screen to the settings menu (change text size)
* Added stats bar to all main menu screens
* Added ability to disable or enable stats bar on main screens in settings
* Tweaked time game system to take land as 2x more valuable for your score
* Added new section of the blackmarket herald, random sponsors of the issue (credit Dtyn8 for the inspiration)
* Added a default 5000 gold to the arena betting pool at game start
* Reworked there are many peoples intro screen text
* Added ability to ask the status of questing knights in reports screen
* Added ability to ask the odds of the wheel of wealth (special scroll of odds)
* Reworked layout of the wheel of wealth stall text
* Added information section about pest bandit groups in diplomacy
* Added infromation section about pest bandit groups leaders in diplomacy
6 comments Read more
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“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”

“10/10 would force everyone to wear hats again”
10/10 – Virtually Aesthetic

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction and carry it to glory, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences and perhaps we've gone too far in this aspect.


  • Randomly generated mercenary groups you can hire to fight your enemies
  • Randomly generated independent kingdoms you can trade with, battle, explore and even vassalise
  • Randomly generated goblin tribes you can attack or trade with
  • Randomly generated Bandit groups who rob your lands and attack your people
  • Tons of hidden areas to discover by exploring, such as demon gates and magical wells
  • A huge arena that you can arrange tournaments in and bet on fights
  • Randomly generated musicians with strange songs
  • Random events at every turn that will keep you on your feet
  • A throne room with 1000s of different visitors from your kingdom
  • Kingdom upgrades in everything from guildhalls to harvesting
  • Change the laws of your kingdom to suit you best
  • Open a hall of knights dedicated to whatever you wish
  • Over 1 quadrillion randomly generated faces
  • Millions of randomly generated races
  • Run your own taverns, fortresses, mines and fight pit!
  • Over 20 different minigames
  • The Ability to hire many different staff members to assist you
  • Tons of other randomly generated things like: flags, phrases, currencies, buildings, architectural styles, naming conventions
  • And so much more...

System Requirements

    • ОС: Windows XP
    • Процессор: 1.0 GHz
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: Integrated Graphics
    • Место на диске: 160 MB
    • Звуковая карта: Integrated Audio
    • Дополнительно: Can run on almost all PCs

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