In Warsim: The Realm of Aslona your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, be you a harsh dictator, a great explorer, a blood-thirsty warlord, or a charistmatic diplomat.
All Reviews:
Very Positive (104) - 97% of the 104 user reviews for this game are positive.
Release Date:
Jun 28, 2017
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Curator Review

Recommended
By Ѕtеам 250 December 9, 2018

“Rated 132nd best Steam Hidden Gem, with 98% positive reviews from 129 gamers!”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

  • The Arena which you can own, watch and bet on fights in and arrange tournaments
  • Quadrillions of randomly generated faces
  • 1000s of randomly generated races and kingdoms you can interact with
  • A throne room with 100s of encounters
  • Tons of random events in the game world
  • Full exploration of over 50 locations
  • tons of randomly generated musicians and music
  • randomly generated mercenary groups
  • 20+ readable books and song lyrics
  • 13 upgradable buildings
  • procedurally generated court staff
  • And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”
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Recent updates View all (59)

March 21

Warsim 0.7.4.1 (Honk Honk Jesters and 2 Trillion Demons)

Ok so as usual this update took a little longer than I wanted, but I needed to make sure all locations were covered with new destruction sounds, and tons of other stuff, let me know what you think!

**NEW JESTER FEATURES**

It's a dumb idea that came to my head, but as anyone who's been playing warsim for a while knows, those dumb ideas often end up in the game, well now any jester who's introductory speech to you starts with the words 'Honk Honk' or 'Wonk Wonk' will say that before every joke or riddle! Also you can find nervous jesters who will often mess up trying to tell you a joke or riddle!

* Added Joke telling jesters now show their face instead of a horse image
* Added possibility of nervous stuttering jesters
* Added possibility of jesters that say Honk Honk a lot
* Added possibility of jesters that say Wonk Wonk a lot
* Added dwarf joke (level 1 jesters) (credit Laughing Gravy)

**BLACKMARKET TROOP CHANGES**

The Blackmarket has been buffed again, the place is a highly valuable location with tons of population but often a weak and easily beaten army, no more!

* Added 1000 starting troops to blackmarket
* Made blackmarket bandit troop wages half a gold coin per turn (instead of a single coin) to allow for more men to be on payroll without bankrupting the market
* Increased blackmarket troop limit for all leaders (6000 for bandit kings, 4500 for bandit warlords, 3800 for all others)

**NEW FACES**

Lots of new faces, demons by request and halflings due to their use by our new race!

* Added 2'869'278'572'160 (2.8 trillion) Demon faces (credit pinback)
* Added 2'525'644'800 Halfling faces (was 740 million, now 3.2 billion)

**NEW RACE**

A new race, Homunculi are tiny little troublemakers!

* Added new race 'Homunculi' to the game (small humanoids, smaller than halflings) using halfling faces, protofolk names and having terribly low population and strength stats

**RACE CHANGES**

Tried to go through the list of race prefixes to see which ones should logically change skin colour, so now races will look more and more unique, also three new prefixes! so you can get Ransacking Dwarves, Snow Elves and Desert Demons!

* Added 'Ransacking' race prefix (allows race to raid and gives +3 battlescore)
* Added 'Snow' race prefix (Gives White Skin, +6 battlescore)
* Added 'Desert' race prefix (-5 population level +7 battlescore)
* Added Ghostly races now have white skin
* Added Golden races now have yellow skin
* Added Water races now have blue skin
* Added Frost races now have blue skin
* Added Fungus races now have dark green skin
* Added Volcanic races now have dark red skin
* Added Lightning races now have yellow skin
* Added Bronze races now have brown skin
* Added Arcane races now have purple skin
* Added Flame races now have red skin
* Added Fire races now have red skin
* Added Mini races get smaller faces

**VYLCOUNTS HIREABLE BRAWLER SYSTEM**

A great suggestion from Vylcount, now certain winning brawlers can be hired as a new champion!

* Added dynamic brawl hire system (possible hire for free, or random gold figure) (credit u/Vylcount)
* Added slum pit fighters hireable (credit u/Vylcount)
* Added hired brawler entertainment fighters hireable (credit u/Vylcount)
* Added dragons kneecap brawl fighters hireable (credit u/Vylcount)
* Added thickblood tavern brawl fighters hireable (credit u/Vylcount)

**NEW SOUNDS**

So as with the recent updates, there's been a huge push on getting more sound effects in the game. No longer will Warsim be a relatively soundless game save for the background theme! No! I've been downloading Copyrightless sounds from Freesounds.org and mashing them up. If you have any ideas for places that could use sounds let me know!

* Added new sound effect when taking orb from northern hall
* Added new sound effect when destroying chaos orb (in artifact hall)
* Added new sound effect for Oooh Snakes
* Added new sound effect for destroying Oooh Snake sanctuary (pretty funny)
* Added new sound effect for opening plague box
* Added new sound effect for destroying talent stone
* Added new sound effect to touching doomstone 13 times
* Added new sound effect to touching fragment of doomstone 13 times
* Added new sound effect to rubbing the goblin stone enough
* Added new sound effect to firing an arrow in archery range in wildwood
* Added new sound effect to hitting an arrow in archery range in wildwood
* Added new sound effect 'watchtower down' (funny)
* Added stone destruction sound effect (credit Niklas)
* Added sound effect to destroying blackmarket statue
* Added new sound effect (evil rock break)
* Added rockbreak sound to all evil demonic totems
* Added new sound for chopping the gift tree down
* Added new sound for taking gold from the gift tree
* Added sounds to musicians guild destruction screen
* Added building destruction sound effect

**NEW DESTRUCTION SCREENS**

All of these locations now have much better destruction screens which each include sound effects.

* Added new destruction screen to Wild North Mercenary Outpost
* Added new destruction screen to Harvest stone
* Added new destruction screen to Hlok Mine
* Added new destruction screen to Doomstone
* Added new destruction screen to Explorer stone
* Added new destruction screen to Old Stone
* Added new destruction screen to Fjori fortress
* Added new destruction screen to Eastern Trade Post
* Added new destruction screen to Scorpion Pit
* Added new destruction screen to fort Kullak
* Added new destruction screen to ruined southern village
* Added new destruction screen to Arasuk
* Added new destruction screen to strange southern rock structure
* Added new destruction screen for Nalli trade post
* Added new destruction screen to Fort Gorthmek
* Added new destruction screen to monfort mine
* Added new destruction screen to smallhaven watchtower
* Added new destruction screen for Strange Cabin
* Added new destruction screen for Oooh snake sanctuary
* Added new destruction screen for goblinstone
* Added new destruction screen for cartographers guild
* Added new destruction screen for Fort Aslona
* Added new destruction screen for the combat academy
* Added new destruction screen for fort northwatch
* Added new destruction screen for the brawl pit
* Added new screen for shallowrock mine collapse
* Added new destruction screen for blackmarket
* Added new screen for destroying love cult
* Added new screen for destroying chaos orb in artifact hall
* Added new screen for opening plague box in artifact hall
* Added new screen for destroying talent stone in artifact hall
* Added new screen for destroying strength stone

**PANGOLINS**

Pangolins are now in the game!

* Added New Race 'Pangolin Folk'
* Added New Race 'Pangolinmen'
* Added New Race 'Were-Pangolins'
* Added New Race 'Evolved Pangolins'
* Added New Race 'Half-Pangolins'
* Added New Race 'Shapeshifting Pangolins'
* Added New Race 'Pangolinlings' (sounds weird)
* Added new kingdom type 'Pangolindom'
* Added new creature 'Pangolin'

**BUGFIXES**

As always, tons of bugfixes! Thank you everyone who's reported them to me :)

* Fixed spacing bug when selecting custom races
* Fixed '14kids' text bug in secret pickpocket hideout (credit u/Vylcount)
* Fixed trade tutorial grammar issue (credit u/CWagner)
* Fixed military action tutorial grammar issue (credit u/CWagner)
* Fixed Erak labelled as krut in income reports bug (credit Cablenexus)
* Fixed goblin kingdom false label bug (credit Cablenexus)
* Fixed references to K'rut and E'rak or Krut and Erak (made them all Krut and Erak)
* Fixed independent kingdom five being labelled as independent kingdom two (credit u/CWagner)
* Fixed blackmarket guards not payed desertion code
* Fixed cyclops race description bug (Credit Blackenblood)
* Fixed steward advice text bug (Credit Blackenblood)
* Fixed 'the come to sing' text bug (credit Blackenblood)
* Fixed 'Defilter' warrior suffix text bug (credit Blackenblood)
* Fixed hiring the second or third jester choice would remove the first jesters talent
* Fixed Hired already bards breaking the system
* Fixed mercenary post text colour bug
* Fixed Doomstone text colour bug
* Fixed colour bug with huntsmans rest archery
* Fixed colouring on champ hire screen
* Fixed blackmarket leaders that get bonus troops not getting random bonus but fixed
* Fixed textwrap issues in cartographers guild
* Fixed broken buy lands from independents system (credit u/-RedditPoster)
* Fixed replacement of assasinated independent leader copies predecessors personality
* Fixed scorpion pit screenwrap text bug
* Fixed Rihhm playing busy village music even if village destroyed
* Fixed Rihhm sounds not resetting upon exit from village
* Fixed missing line from gift tree destruction and destroyed text
* Fixed colour issues in artifact hall
* Fixed outplace line in seer stone screen in artifact hall

**EVERYTHING ELSE**

Some inconsequential things, but also a new custom game option and the ability to hire musicians regardless if you already have one, thanks for the suggestions guys!

* Added ability to have independnet kingdoms not respawnable (credit u/Vylcount)
* Added ability to hire musician regardless of if you already have one (credit Blackenblood)
* Moved mining tools to productivity upgrade cateogry instead of income (credit Blackenblood)
* Added champions strengths shown on champion hire screen (credit u/Punriffer5)
* Added 5 new giants names
* Added 5 new blogroki names
* Updated labels of the death sound system option (credit Laughing Gravy)
2 comments Read more

March 11

Warsim 0.7.4 (Over 300'000 Races)



This update took a little longer than I wanted it to, but here it is! This update boasts finally pushing the race generator to well beyond 300k random races that are possible to be spawned in Warsim! 325'142 total. This update also contains lots of changes to the sounds systems within the game.

**CREATURE-LINGS**

This is what pushed the races over the edge, now every single animal type can also be a custom race, itself with 'lings' at the end, you can find Doglings and Catlings, Beetlelings and Giraffelings.

* Added 192 new animal race types (Doglings, Piglings, Maggotlings, Crowlings... etc)

**RACE SKIN COLOUR UPDATE**

This update sees race skin colour more affected by certain race suffixes, so Bone Orcs will now have white skin instead of green, Arctic Gnomes will be blue, Magma Goblins red and so on, this adds a bit more of a difference between races giving more of a change of an immersive world with strange creatures who occupy it.

* Added Bone races now have white skin
* Added Pale races now have white skin
* Added Skeleton races now have white skin
* Added Infernal races now have red skin
* Added Magma races now have red skin
* Added Aquatic races now have blue skin
* Added Arctic races now have blue skin
* Added Stone races now have dark grey skin
* Added Rock races now have dark grey skin
* Added Iron races now have light grey skin
* Added Steel races now have light grey skin
* Added Silver races now have light grey skin

**SOUND EFFECTS AND MUSICAL CHANGES**

New system for setting music at the start of a game, no more loud theme music if you don't want it, choose between 4 soundtracks, also tons of new sound effects added to the game, these last few updates have seen warsim go from being basically silent with a soundtrack to being far more sound based! hopefully this continues, suggestions for more are welcome.

* Added new music selection screen to warsim
* Added music settings memory
* Added court fanfare sound effect when starting a new game and being crowned
* Added gnome kingdoms have special diplomacy option to listen to native gnome whistler
* Added abomination kingdoms have special diplomacy option to listen to native abomination belly-singer
* Added goblin kingdoms have special diplomacy option to listen to native goblin drummer
* Added vampyric kingdoms have special diplomacy option to listen to native vampire bard
* Added new sound effect to scorpion pit hits (credit u/Dtyn8)
* Added new sound effect to demon horde rising event (credit u/Dtyn8)
* Added new sound effect to Void Army rising event (credit u/Dtyn8)
* Added new sound effect to undead army rising event (credit u/Dtyn8)
* Added new sound effect to slave revolt event (credit u/Dtyn8)
* Added new sound effect to outlaw group rising event (credit u/Dtyn8)
* Added new graphic for wild skalds band
* Added coinflip sound effect in sudden death
* Added dice roll sound effect in sudden death (credit KenshiraTheTrinity)
* Added coinflip sound effect to game master coin flip game
* Added coin sound effect to bank exchanges

**WEIRD STUFF**

I thought it would be hilarious if there were abominations that made fart sounds instead, so now that's a thing, you can find them in ceremonies as entertainment or in the comedic section of your upgraded throne rooms entertainment system, the second weird addition is probably one of my favourite things ever so far, A battle of two gnomes... I'll just leave it at that.

* Added farting abomination to throne room ceremony
* Added farting abomination to throne room summoned entertainment
* Added new gnome insult battle to gnome kingdoms diplomacy (credit u/Dtyn8)
* Added gnome insult battle to entertainment in throne room

**THRONE ROOM ENCOUNTERS**

Added a couple of new encounters for the throne room, including one where a warrior comes to challenge your first champion if you have one, let them fight it out and take the winner on as the first champion of your kingdom.

* Added 'Man spits at your feet' throne room encounter
* Added 'Cough' throne room encounter
* Added 'First champion challenge' throne room encounter

**JACKRABBITS AND JAGUARS**

Jackrabbits and Jaguars are now in the game!

* Added New Race 'Jackrabbit Folk'
* Added New Race 'Jackrabbitmen'
* Added New Race 'Were-Jackrabbits'
* Added New Race 'Evolved Jackrabbits'
* Added New Race 'Half-Jackrabbits'
* Added New Race 'Shapeshifting Jackrabbits'
* Added New Race 'Jackrabbitlings'
* Added new kingdom type 'Jackrabbitdom'
* Added new creature 'Jackrabbit'
* Added New Race 'Jaguar Folk'
* Added New Race 'Jaguarmen'
* Added New Race 'Were-Jaguars'
* Added New Race 'Evolved Jaguars'
* Added New Race 'Half-Jaguars'
* Added New Race 'Shapeshifting Jaguars'
* Added New Race 'Jaguarlings'
* Added new kingdom type 'Jaguardom'
* Added new creature 'Jaguar'

**BUGFIXES**

A couple of fixes partly due to the help of u/Harkwit and Vincent!

* Fixed insulting throne room encounters happening regardless of public opinion (now 10 or less)
* Fixed lack of civility diplomacy textwrap bug (credit u/Harkwit)
* Fixed Arena champion intro textwrap bug (credit u/Harkwit)
* Fixed missing word (ironically it's the word 'Missed') in Arena combat (credit u/Harkwit)
* Fixed lack of civility diplomacy textwrap bug
* Fixed ominous music setting not saving with game (credit Vincent)
* Fixed unabled to access secret arena codes in arena
* Fixed textwrap problems with game master court text
* Fixed colour issues with game master court text
* Fixed wild skalds text bug
* Fixed bank loan text bug
* Fixed 'leaps forth with' scorpion pit text bug
* Fixed game master coinflip game randomly kicked from playing bug

**EVERYTHING ELSE**

Some big stuff here, Rihhm has been upgraded a little, Arena reward is now 1.5x bet instead of 2x and some other features.

* Added new name suffix 'the Infuriated' +50 battlescore (credit u/InfuriatedBrute for the username inspiration)
* Added new arena unit prefix 'Infuriated' +20 battlescore (ie Infuriated goblin) (credit u/InfuriatedBrute for the username inspiration)
* Added code 99 to arena menu to change betting settings cheat
* Added 1 in 6 chance (overridden by business personality) that arena owner will not allow betting (credit u/vylcount)
* Added ability to speak to arena owner about banned betting
* Added Old Bell Tower to Rihhm village
* Added new description of Rihhm village
* Added new background sounds to Rihhm Village
* Added 1.5x gold reward instead of 2x reward in arena (credit u/InfuriatedBrute)
* Coded dynamic sudden death dice game system
* Reworked the sudden death game layout and screens
* Added 10 new gnome names
* Added new messages for loan related interactions in bank
* Added 5 generic advices
* Added 5 advices to gar'gallock of the Blackmarket
* Added 10 advices for court general
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Reviews

“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”
@Bragecornelius

“10/10 would force everyone to wear hats again”
10/10 – Virtually Aesthetic

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”
dan_C

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction and carry it to glory, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences and perhaps we've gone too far in this aspect.

Features

  • Scores of places to explore including, a giant blackmarket filled with mystery and wonder, hidden cities (that's right multiple of them), Two schools where you can take lessons, one in music and one in history, a procedurally generated newspaper, and tons more, there has been an excessive amount of time spent fleshing out the world, exploration is heavily rewarded.
  • An arena which you can takeover and grow, or watch and bet on, holding giant tournaments and rooting for champions as they climb the ranks and get remembered for eternity.
  • A unique facial procedural generation system that can produce well over 100 quadrillion different faces for a variety of different races from Humans and orcs, to kobolds and treemen.
  • Deal with the throne room, a complex place with thousands of possible encounters and visitors, how will you manage the realm and treat your people?
  • Listen to some procedurally generated music, be it the drum solo of a nervous travelling goblin bard, or the proud music prowess of a well trained vampire showing off with his vampyric lute (or find the music guild and try your own hand at playing these instruments)
  • Tons of random events, no game will be the same, with the kingdoms, rulers and events always being different and hard to predict.
  • Procedurally generated kingdoms, bandit gangs and mercenary groups, never get the same group twice, be they Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, all these races possible and a million more.
  • Countless mini-games played in taverns, your throne room, or around in the world to keep you entertained.
  • And so much more...

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 160 MB available space
    • Sound Card: Integrated Audio
    • Additional Notes: Can run on almost all PCs

What Curators Say

18 Curators have reviewed this product. Click here to see them.

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