In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator, a blood-hungry warlord, or perhaps a charismatic diplomat with trade routes with everyone from goblin tribes to orcish Chiefdoms.
All Reviews:
Very Positive (53) - 98% of the 53 user reviews for this game are positive.
Release Date:
Jun 28, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

  • The Arena which you can own, watch and bet on fights in and arrange tournaments
  • Quadrillions of randomly generated faces
  • 1000s of randomly generated races and kingdoms you can interact with
  • A throne room with 100s of encounters
  • Tons of random events in the game world
  • Full exploration of over 50 locations
  • tons of randomly generated musicians and music
  • randomly generated mercenary groups
  • 20+ readable books and song lyrics
  • 13 upgradable buildings
  • procedurally generated court staff
  • And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”
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Recent updates View all (31)

August 19

Warsim 0.7.1.7

Rushed this one out because a pretty serious crash bug was pointed out to me and I need to get it patched as soon as possible but had already gotten into to working on new features and content so I've finished as much as I can and patched the bugs, been a busy one today!

**COOL CATEGORYLESS STUFF**

Lots more ends, a new cool monster head as well as longer lasting monster fights, new people to talk to and trade posts for easier games meaning you don't have to worry before starting trade routes with people... unless you're playing hard mode.

* Added normal, easy and very easy games start you with a level 1 trade post
* Added 705 billion ent faces
* Added 3 headed creature part to monster generator
* Increased minimum land tax x10 (credit defender)
* Doubled monster health for monster fights (credit Defender)
* Added ability to speak to champions in the order of the roses fort (20 unique dialogues)

**THRONE ROOM**

I've done a lot of work this update on the throne room, adding tons of new encounters and modifying a lot of old ones to have more outcomes including a new system used for some encounters which makes the guest completely random from several hundred possible visitors.

* Made knights returning from quests much more common
* Made strange orb encounter slightly rarer
* Added farmer wants to join no reason throne room encounter
* Added farmer nagging wife join throne room encounter
* Added farmer bored join throne room encounter
* Added dared to join throne room encounter
* Added lost a bet throne room encounter
* Added popular to join throne room encounter
* Added desperate for gold throne room encounter
* Created new visitor generator to make encounters a lot more random in throne room
* Made farmer joining encounter dynamic
* Made wedding blessing encounter dynamic
* Made gift given encounter dynamic
* Made magic fruit encounter dynamic
* Added drinking buddy slave encounter
* Made friend of slave encounter rarer
* Added uncle slave encounter
* Added estranged son slave encounter
* Added cousin slave encounter
* Made slave assault encounter dynamic
* Added verbal assault encounter
* Added 5 new intro texts to gold giving goblin encounter
* Added bless birthday throne room encounter
* Added bless birthday throne room encounter
* Added bless baby pig throne room encounter
* Added bless first born throne room encounter
* Added bless sword throne room encounter
* Added bless pie throne room encounter
* Made boy found orb encounter more dynamic
* Added dynamic insults from jester hater
* Made jester hater encounter have dynamic visitor
* Added dynamic response from demon warder throne room
* Added chance demon warder doesn't wear cultist hat
* Added 3 new encounter intro texts for demon warder
* Added two new tyranny accusation dialogues
* Added blackmarket informant throne room encounter
* Added blackmarket freedom seeker throne room encounter
* Made gambler needs gold encounter more dynamic
* Added 2 new gambler intro dialogues
* Added enchanted hourglass throne room quest

**NEW DIALOGUES**

A handful of new dialogues again, got to keep things interesting

* Added 5 Smallhaven dialogues
* Added 10 new snowfolk dialogues
* Added 5 new sewer dialogues
* Added 5 Rihhm dialogues
* Added 5 generic tavern dialogues

**MERCENARY ORIGINS**

Another bunch of origin stories to make mercenaries more unique and interesting

* Added killed goblin warlord and band merc origin story
* Added survivors of a trap merc origin story
* Added gold lovers merc origin story
* Added bullied bullies merc origin story
* Added large northern family merc origin story
* Added trust and friendship merc origin story
* Added tracking ability merc origin story

**NEW UNIT TYPES**

* Added new unit type 'Jouster'
* Added new unit type 'Joustling'
* Added new unit type 'Slugger'
* Added new unit type 'Scrapper'
* Added new unit type 'Bully'
* Added new unit type 'Bloodletter'
* Added new unit type 'Fistfighter'
* Added new unit type 'Brave'
* Added new unit type 'Man-at-arms'

**NEW CREATURES**

Now you can find more bugs in the game, no... not those bugs, the creepy naturey ones

* Added new creature 'Mosquito'
* Added new creature 'Firefly'
* Added new creature 'Locust'
* Added new creature 'Hornet'
* Added new creature 'Cockroach'
* Added new creature 'Cricket'
* Added new creature 'Flea'
* Added new creature 'Praying Mantis'
* Added new creature 'Termite'

**NEW RACES**

Lots of insectoid peoples that can be generated now, felt like we were a bit lacking

* Added New Race 'Mosquito Folk'
* Added New Race 'Mosquitomen'
* Added New Race 'Were-Mosquitos'
* Added New Race 'Evolved Mosquitos'
* Added New Race 'Half-Mosquitos'
* Added New Race 'Shapeshifting Mosquitos'
* Added New Race 'Firefly Folk'
* Added New Race 'Fireflymen'
* Added New Race 'Were-Fireflys'
* Added New Race 'Evolved Fireflys'
* Added New Race 'Half-Fireflys'
* Added New Race 'Shapeshifting Fireflys'
* Added New Race 'Locust Folk'
* Added New Race 'Locustmen'
* Added New Race 'Were-Locusts'
* Added New Race 'Evolved Locusts'
* Added New Race 'Half-Locusts'
* Added New Race 'Shapeshifting Locusts'
* Added New Race 'Hornet Folk'
* Added New Race 'Hornetmen'
* Added New Race 'Were-Hornets'
* Added New Race 'Evolved Hornets'
* Added New Race 'Half-Hornets'
* Added New Race 'Shapeshifting Hornets'
* Added New Race 'Cockroach Folk'
* Added New Race 'Cockroachmen'
* Added New Race 'Were-Cockroachs'
* Added New Race 'Evolved Cockroachs'
* Added New Race 'Half-Cockroachs'
* Added New Race 'Shapeshifting Cockroachs'
* Added New Race 'Cricket Folk'
* Added New Race 'Cricketmen'
* Added New Race 'Were-Crickets'
* Added New Race 'Evolved Crickets'
* Added New Race 'Half-Crickets'
* Added New Race 'Shapeshifting Crickets'
* Added New Race 'Flea Folk'
* Added New Race 'Fleamen'
* Added New Race 'Were-Fleas'
* Added New Race 'Evolved Fleas'
* Added New Race 'Half-Fleas'
* Added New Race 'Shapeshifting Fleas'
* Added New Race 'Praying Mantis Folk'
* Added New Race 'Praying Mantismen'
* Added New Race 'Were-Praying Mantis'
* Added New Race 'Evolved Praying Mantis'
* Added New Race 'Half-Praying Mantis'
* Added New Race 'Shapeshifting Praying Mantis'
* Added New Race 'Termite Folk'
* Added New Race 'Termitemen'
* Added New Race 'Were-Termites'
* Added New Race 'Evolved Termites'
* Added New Race 'Half-Termites'
* Added New Race 'Shapeshifting Termites'

**BUGFIXES**

* Fixed Military activies typo (credit niklas)
* Fixed Fort Aslona and Fort Kullak falsely giving you ownership of Northwatch and then crashing the game (credit Blue Boogers & Naked Ninja)
* Fixed throne room beard contest runner face colour bug
* Fixed grand champion has yellow face
* Fixed order of the roses lets you in then apparently kicks you out over public opinion (now they just dont let you in at all)
* Fixed 'Famous painted' painter encounter text bug
* Fixed painter encounter line spacing
* Fixed coin betting encounter label bug
* Fixed third possibly orb encounter outcome being blocked
* Fixed wagon man encounter appearing even if you don't have a trade post
* Fixed road robber justice bug
* Fixed 'attack and small outpost' text bug for pest groups
* Fixed hiring sudden death game master now ends encounter
* Fixed 'man who seeks to 20 gold from you' text bug in throne room
* Fixed chaos orb quest not giving you chaos orbs in throne room
* Fixed custom game couldn;t choose custom races (credit u/vylcount)
* Fixed recruitscreen graphic not being coloured properly

**EVERYTHING ELSE**

* Made explore events slightly rarer
* Added 3 new merman names
* Added 3 new crown parts
* Added no champions in roses fort blocks dialogue
* Made masterless peasants found while exploring have dynamic price (5 to 40 gold each)
* Made masterless soldiers found while exploring have dynamic price (5 to 50 gold each)
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August 19

Warsim is currently ranked 136th on steam250.com's best hidden gems



I was sent this link earlier today, the website uses an algorythm to take games with relatively low sales figures but very high review ratings, thanks to all of you guys leaving positive reviews on steam we show on the site as having a 99% positive rate with 70 verified reviews!

https://steam250.com/hidden_gems

Thank you everyone who has left a kind review on steam! it really does have an effect!
0 comments Read more
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Reviews

“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”
@Bragecornelius

“I still play both the waste and warsim. You're such a lovely dev there man, really, responsibility, consideration, caring for projects and all that. Another thumb as one of the greatest devs of all time from me!”
Mata

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”
dan_C

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences.

Features

  • Randomly generated mercenary groups you can hire to fight your enemies
  • Randomly generated independent kingdoms you can trade with, battle, explore and even vassalise
  • Randomly generated goblin tribes you can attack or trade with
  • Randomly generated Bandit groups who rob your lands and attack your people
  • Tons of hidden areas to discover by exploring, such as demon gates and magical wells
  • A huge arena that you can arrange tournaments in and bet on fights
  • Randomly generated musicians with strange songs
  • Random events at every turn that will keep you on your feet
  • Kingdom upgrades in everything from guildhalls to harvesting
  • Change the laws of your kingdom to suit you best
  • Open a hall of knights dedicated to whatever you wish
  • Over 1 quadrillion randomly generated faces
  • Millions of randomly generated races
  • Tons of other randomly generated things like: flags, phrases, currencies, buildings, architectural styles, naming conventions
  • And so much more...

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 160 MB available space
    • Sound Card: Integrated Audio
    • Additional Notes: Can run on almost all PCs

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