A whimsical adventure game based on the bestselling Redwall books. Set in the winter shrouded wilderness between Lilygrove and Redwall Abbey, help Liam or Sophia race for help from the raiding rats under Scumsnout's command.
All Reviews:
Mostly Positive (44) - 72% of the 44 user reviews for this game are positive.
Release Date:
Sep 14, 2018

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Buy The Lost Legends of Redwall : The Scout


Recent updates View all (15)

September 25

September 14, 2018 - Redwall is live.

It’s (a)LIVE!

The Lost Legends of Redwall: The Scout is now live and ready for purchase in the Steam store - we actually DID it!

Feedback from Redwall fans has been very encouraging with comments like:
  • “As a diehard Redwall fan I was thoroughly impressed with the results...definitely the closest book-to-game rendition I've ever seen or could have conceived of the series.”
  • “So cool! Keep it up! Our youngin' is over the moon with your work already, and is blown away at the quality of this release. More, please! 😁”
  • “...I love Redwall and have been following this for a while...a solid 3D action platformer that reminds me of the Hobbit game from the mid/late-2000s. Gorgeous artwork and voice acting and dialogue that really catches the atmosphere of the Redwall universe…”
  • “...loving the game...very reminiscent and nostalgic of the old fantasy games I grew up playing (i.e the Hobbit etc)”

It’s been a very rewarding process to get here and we owe a lot of special thanks to a lot of people, including many of the people here, on Discord, and other places. From day one we always considered this license to be a responsibility and an honor more than an opportunity. To that end we’ve worked very hard to be open and candid, collaborating with the brilliant Redwall fan community as much as possible and while we can’t make everybody happy, we’re so glad to know we’ve been able to make a LOT of people happy.

How To Help
The question we get the most these days is from excited fans who want to know how they can pitch in and lend a hand. For the moment the answer is simple:

Play the game.
If you love it, let us know and write a review.

User reviews are a big deal here so we’d be honored if you took the time to play...actually play...and let folks know what you thought.

But Wait! There’s More
As exciting as the launch of The Scout is for all of here at Soma Games it’s only the first thing to come to reality. Here are some things in the near future to keep an eye out for:
  • The Vermin Update: Within the next ~30 days or so we’ll release the first major content update to episode one. It will include two new levels, lots of new dialog, and big improvements to how rats and werets work in the game.
  • Escape the Gloomer: The second major release of The Lost Legends of Redwall and something completely different. In partnership with Scott Adams (yes, THE Scott Adams...or at least one of them) Escape the Gloomer is a modern take on an old-school favorite, the text-based adventure. We’ll have more to say on this in the future but look for release in Q4
  • Much more...sure, that’s vague but the point we want to make is that a lot of gears are turning now and we have a nice long list of content releases and updates in the pipeline.

We hope you’ll lift a tankard with us to celebrate the achievement and we can’t wait to hear from all of you.


For those just catching up a quick recap of the road to this point goes like this:
  • In 2011 we had our first contact with the Redwall brand and were asked to make a “small mobile game” designed to support some other project that we’re really not supposed to talk about.
  • The much-loved author, Brian Jacques, passed away just after that initial conversation which understandably put the brakes on several things.
  • In 2014 we ran a small Kickstarter that succeeded and got us thinking about a full adventure game.
  • After a few years of slow burn pre-production we began building The Scout in earnest around Q3 2016
  • It entered Steam Early Access for Christmas 2017
  • It entered Beta in August 2018
  • It went LIVE September 14, 2018
  • And today you’re thinking, “Hey - I should give that game a spin!”

    Welcome to Redwall!
7 comments Read more

August 20

21 Aug 2018 Steam Early Access Build : Tech Update V 0.96

Below you will find a condensed version of the changelog for 2018-08-20. You can also see the types of bug being submitted. To view the whole change log visit the link below.

Changelog (2018-08-20)

In Backlog: 203

Working On - Total Bugs: 14

I'm stuck in the maize maze after eating my wayinside the walls.
Submitted By: Luvlymish

Coyle is stuck at the top of the watchtower saying his "I'm certain a youngster..." line over and over again when I try to get the next part of the first quest
Submitted By: Adrien Mcculloch

Can't Get The Right Conversation From Coyle - Hey I'm having an issue that makes the game pretty much unplayable. I've just made the soup in the first act and I'm trying to talk to Coyle but he won't stop repeating his line about youngsters. I've tried over from the beginning, I'v tried loading a checkpoint, I've tried drowning myself in the water to reset but I can't do a single thing. It's quite disappointing because I can't do anything to play the game.

Cannot Save Ichabod - You can lead an ichabod to a dumbwaiter but you cant make him use it - sage advice but also broken

Crash on New Game - Three discord users are getting crashes when trying to start a new game. These may or may not be related. All have given their output logs.One user says they get through the loading screen before crashing.

Fraybie maze pathing - Fraybie sometimes doesn't go to maize. Navmesh pathing is off somehow.Check to see if path available is being checked and deleting a nav target if a "partial" path is found

Missing Lore images - mail loads a white screen.
Submitted By: Toothrip

Scumsnout on cart - Scumsnout jumps on to the cart with you and kills you, leading to an endless death loop of impossibility.

I'm using Controller. When I navigate to the settings to check my keybinds and I reset my 'down D-pad' for Grouping other Mice, I could no longer navigate the menu with the controller. Using keyboard was fine.
Submitted By: Erin

rats walk through walls - nav mesh
Submitted By: Benjamin

In Progress - Total Bugs: 1

2018.2 Upgrade - Fix any errors related to updating Unity from 2017 to 2018 so the whole team can upgrade.

Completed - Total Bugs: 132

Only Showing Top 10

The opening cinematic played the sound but was only black on my screen
Submitted By: Sylvane Mindune

Attempted to dash in Hilltop Camp and got stuck in the dash animation
Submitted By: Sylvane Mindune

i was doing the geocache objective during the initiation and after i found one cache i fell into the river trying to get the the location to look for the next one after i respawned the one i had found did not count towards my total and had not respawned so i could collect it again this made completeing the objective impossible I tried reloading a spawn but that didn't work so i had to restart my game and do the tutorial over again
Submitted By: Admlral Aardvark

after you rescue the friend in the hallway you get stuck cant move unless you jumpand on the boardwalk after the hole you get stuck
Submitted By: Matthew Cox

player turned ninety degrees. I think I just smelled the rat and fell over ;)
Submitted By: Caleb Lelacheur

Restarting a checkpoint while searching for geocaches (e.g. by running into water) resets the counter for the number found without reseting the placement of the geocaches, making the task impossible to be completed unless one exits the game and reloads their save.
Submitted By: Joel

When attempting to exit out of the main menu settings menu, the menu doesn't close and becomes a blank menu (but still with the " settings " title.
Submitted By: Peter

the "submit bug" form doesn't seem to be working-Emu discord

Can't move party

alot of screen jitter - There is alot of screen jitter in the game when walking and running.The bug above you submitted has been fixed and it will appear in the next build. Thank you for your support in making Redwall the best it can be.
Submitted By: Screen Jitter

1 comments Read more

About This Game

The Lost Legends Of Redwall™

“The Lost Legends of Redwall™” is inspired by the wildly popular characters created by Brian Jacques’ in the “Redwall™” best-selling book series, published by and on behalf of Penguin Random House.

“The Lost Legends of Redwall™” is a proud collaboration between Redwall Abbey Company Ltd, Penguin Random House UK and Soma Games. Together we have nurtured a product that we believe captures the original heart of Brian Jacques’ masterpiece. Between authentic musical scores, digitally sculpted art, an inspired narrative, and an original dynamic scent system “The Lost Legends of Redwall™” hopes to earn its place among the influential games of the new millennium.

The Scout

We are proud to release the first episode of "The Scout", called "Lilygrove". We will be releasing further episodes of "The Scout" continuing Liam and Sophia's adventure in the coming months.

“The Scout” is the first episode of “The Lost Legends of Redwall™” and is best understood as a stealth-adventure game, taking place in the middle of winter prior to the events of the original “Redwall™” book.

“The Scout” tells the story of a mouse who is driven to Redwall Abbey when sea rats raid the peaceful village of Lilygrove. Not too far from the storied walls of Redwall Abbey is a small village of mice and moles called Lilygrove. Our hero, Sophia, is the newest member of the Lilygrove Scout Corps, a group of woodland rangers tasked with the protection of the little village and trained in the ancient ways of woodcraft. But her graduation is cut short by the sudden raid from a band of sea rats led by the brutal wearet, Scumsnout. It will take all of her wit and guile to make it out alive!

The events of “The Scout” play out along the ancient, but now altered, course of the mighty River Moss. What was once a wide river is now the sunken bed of a seasonal creek that that runs east-west between Redwall Abbey and the Great South Stream that feeds the swamps south and east of Salamandastron. The player must find a way through the confusing snow-covered channel punctuated by occasional hedgerows, ancient stone walls, scattered shacks, and the few-and far-between hearths of friendly woodlanders. Along the way there is untold adventure to include (of course) feasting, fiddling, and even a few fisticuffs as we meet Valo Scrimpaw, the mysterious stoat who lives in the Winsome Wraith, Scumsnout the murderous weret, and even the ghost of Martin who offers assistance just when all seems lost.


“The Scout” debuts a dynamic scent system unlike any game before it. Rather than stagnant, pre-designed paths that imitate scent, particles read the wind and the world to simulate realistic currents and pools. Scents themselves consist of parts and patterns designed around actual scent theory.

Outside of scent “The Scout” is alive with both friend and foe - each sporting their own stories, values, and motives. It’s up to the player to decide whether they will prioritize the mission and leave the others to save themselves, or take the time to lend a helping paw.

As a new member of the Lilygrove Scout Corps, you may not be able to fight, but you’re clever, fast, and capable of some amazing leaps and daring stunts. Shimmy along ledges, scramble sheer cliffs, even squeeze through impossibly small spaces. With courage, faith, and friends by your side, Lilygrove’s fate rests in your paws.


A Deep, Compelling storyline, Original Composed and Performed Soundtrack, Voice Overs From Both New and Established actors, New Dynamic Scent System

(future Updates)

A uniquely inspired Food Crafting system with actual consequence, Saved data that carries to other games in the series, 2 Playable Characters
(Possible future) multiplayer minigame

System Requirements

Mac OS X
    • OS: Windows
    • Processor: Intel Core i3 - 2125 or AMD FX-9800p (~4100 PassMark Score)
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 295 or Radeon HD 4850 (~1000 PassMark Score)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows
    • Processor: Intel Core i7 3630 or AMD FX-8150 (~7600 PassMark Score)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 470 or Radeon HD 7850 (~3500 PassMark Score)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • OS: Mac OS X 10.9
    • Processor: Intel core i5
    • Graphics: AMD Radeon HD 6750M
    • Storage: 2 GB available space
    • OS: Mac OS X 10.9
    • Processor: Intel i7 7700K
    • Graphics: Radeon Pro 580
    • Storage: 4 GB available space

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