Psychic Isolation is an episodic narrative horror game revolving around the horrible fates of the ones that are now trying to kill you.
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Release Date:
Aug 15, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is still under heavy development but far enough to give the players a good impression of which direction the game will head in the future.

Being close to the players and the community gives us the perfect base to fix bugs and improve on points that we would have missed ourselves.

It is also a much better way of including the community than for example using crowdfunding tools as the players get the changes right away.

As new levels become playable, we will add them to the early access build along with new features.
This way players will be able to see how the game evolves until it reaches its final state.”

Approximately how long will this game be in Early Access?

“We expect the game to be in early access until summer 2018, however the continual improvement of current and future episodes may cause this to change. We will update this information as time goes on.”

How is the full version planned to differ from the Early Access version?

“Currently the game only features the first episode, which introduces the beginning of the two main story paths.

The game will release with two episodes of two levels each, continuing as the two story paths grow more and more different - this will add about two more hours of gameplay to the game per episode.

Also, the game will also feature full voice acting in the future.”

What is the current state of the Early Access version?

“The current state of the Early Access version features episode one which includes about 40 minutes of gameplay, showing all intended mechanics the player will have to deal with over the entirety of the game.

This also introduces the player to the splitting paths featuring both: heavy story and heavy gameplay changes as the game goes on.

Episode one itself is fully playable, only lacking minor improvements in text, atmosphere, animation and performance.”

Will the game be priced differently during and after Early Access?

“The game price will rise a little and post release purchases will not include future episodes and DLC for free.

After early access, all future episodes have to be purchased additionally.”

How are you planning on involving the Community in your development process?

“Listening to the players feedback is a very important part of gamedevelopment and one of the main reasons we chose to release our game in early access.

Being close to the players is the best way to iron out flaws and bugs early on before they are too deep in the code to be fixable without having to change a majority of other game code.”
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Recent updates View all (7)

April 22

Game on semi-hold for a while

I think everyone who followed the game saw this coming a long time ago, but I think this should be announced here as well.

The game's release will be delayed for an unknown amount of time.

There is a longer text incoming that explains the current situation with the game - so if you don't want to read it, here's the short version first:

This game was not meant to become abandonware at any point but I just do not have the time to continue it properly as of now - but it will be released at some point, this much I can and will promise.

Here's the longer and detailed version:

When I put this game on greenlight, I wanted to see how people liked the idea of the story as I am a rather story inspired person myself.

As it got greenlit, it was a sign for me to try better with episode 2, which I ended up working on right as the game got greenlit.

In fact - there are working prototypes of both Episode 2 paths in a slightly improved quality of the greenlight demo.

Let's fast forward tho.

As I was working on those Episode 2 prototypes, I already had most of the characters written and the major ones even voiced.
Short: The majority of the Non-infected branch already have their voice.

We ended up back paddling to Episode 1 again tho as this one was not even close to what it could be ...
This means that the demo alone had three complete mechanic reworks from 2015 - 2017.

So where does it stand at the moment?

The Scripts of episode 2 are done, a good chunk of the art of episode 2 is done, the current build has actual puzzles and a more subtle story telling.
The notes are gone, the mechanics improved and every part will have 4 different endings with their own little twists.

However, the environment is not filled with furniture yet, several rooms are not aligned yet, triggers aren't set, sub titles not aligned etc - and I just can't find the time to fix this, let alone polish this.

How will it proceed from here

First of all: The game is not entirely on hold!
It's only on hold on my end.
But this doesn't mean that there's nothing happening.

Just like in EP1 / the demo, there will be unique art and music again.
Someone has to make this art, the music, the voice acting, the models and the environment.

I might not have time, but just like before, I am still sending commissions to artists I worked with before to work on the game - and this is still happening.

So my current plan is to use the time and energy I have to first get the art, the music and everything done - and once I have everything and finally find the time again to work on it properly, I will get to it and do my best with a proper come back - giving the project the time it deserves.

In addition:
Episode 1 will get a rework again as well, as the way the game progresses is far away from what I can do with the experience I gained over the years.
This only affects progress and story telling, as I do believe that it can do so much better.

So... when do you think will you release the game?
I have absolutely no idea to be honest.
My schedule is filled for at least another year, that I have to use to push myself forward.
So I don't see any release happening before summer 2019.

Another factor here might be that I might attempt to put Episode 2 and the plans of Episode 3 into one episode, doubling the play time (Meaning 4h in total) and going from there.

I have several ideas for the game that I can't wait to show off (That already worked well in the prototype) - some planned and written down already, some only outlined so far.

I hope you can bear with me and I am really sorry that his had to happen.

Best regards,
Ricky
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About This Game

[Download the free demo for the full game containing one out of two story paths before buying!
Buying the Early access version will grant you access to the second story path and all future content earlier and for free!]



“See you next week!”

Those were the last words of your mother's note before you left for Spain. They kept running through your mind as the plane landed in Germany.
Had it only been a week? It felt like longer, and you were really starting to miss them.
They both work a lot, so they couldn't say goodbye when you left.
But you would see them again soon anyways , wouldn't you?

You see a huge crowd as you leave the plane and head towards the baggage claim to grab your luggage.
Many of them look exhausted, and you spot a few propped up on their luggage trying to catch some sleep. Others look exhausted more emotionally than physically, crying from a desparate attempt to make sense of the world.

After fighting your way through the crowd you find a reasonably comfortable place to sit on the opposite platform of the nearby train station and wait.

And wait.

And wait.

It never arrives.

Luckily a group of people headed the same direction offers you a ride. They drop you off at a bus stop near your home.

It was a long journey so far, and you were tired from the long flight to begin with.
Unfortunately, the busses don't run this late, so you have to make the last few kilometers yourself.

As you near your home you realize your parents haven't tried to call you the entire way home.
It's taken you much longer than you thought it would, and usually they would call to make sure you're all right.

It's four o'clock in the morning when you see your home in the distance, and after all the mess at the airport, you are hoping to finally get some rest...

Rest you weren't meant to get this night...



Psychic Isolation is a narrative survival horror game with a story revolving around the antagonists of the game.
As you are hiding from those who are trying to kill you, you get to know their emotions, their feelings and the hell they have gone through over the last few days - which ultimately led to them to starting to see their friends as enemies.

If you don't like being scared, it's okay we've got you covered - the game's scares can be disabled. This allows anyone to experience the strong story and narration Psychic Isolation has to offer.
Players can freely roam the map and read about their history as they progress through the story without having to worry, hide or escape from a murderer.

The game features two unique paths, letting you experience two different stories depending on your choices.
Episode one, determines which of the two paths you will play.

Early Access


Psychic Isolation will be in early access for as long as it takes to complete the first two episodes, which will be included in the final release.
Early access purchasers will get the first two episodes for a discounted price and all future content for free, in addition to early previews of each episode while they are in development.

More content will be added to early access as it becomes available, but in the meantime feel free to play the demo before deciding whether you would like to purchase early access.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: AMD FX 6350 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or higher
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: AMD FX 8350 / i5 760 or higher
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 970
    • DirectX: Version 11
    • Storage: 4 GB available space

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