Take control of a range of different machines and operate them in a unique environment. Each new game generates a new world, and it is yours to develop: Dig and build anything, anywhere! All machines have been carefully modelled down to small details.
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Verdeeld (183) - 51% van de 183 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
28 jul 2017
Ontwikkelaar:
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want to include the community in the last state of development of Machine World 2. The time in Early Access will primarily be used to create more missions and blueprints for use in the game, and the community will get to decide which direction we take the game and the missions in.
Of course, we will also further optimise the game, continue to improve features and fix any issues the community may find.
The community will also get to vote on possible future features: VR or Multiplayer. These are "bonus features" and will be implemented if the game becomes a success.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We aim for around 6 months depending on community feedback and requests.

However, the "bonus features" might influence the time table. If (for example) the community feels multiplayer would need more fine tuning or testing. But our goal is to have MW2 exit early access within the indicated time frame.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'During Early Access, we intend to add more content to the game, as the majority of our development time has been spent creating a solid framework, created machines and the procedural terrain and building engines.

Since the mission system is flexible, and the game allows for players to create content in the form of blueprints, we want to involve the community in the creation of content for the game.
What type of missions would you like? Are there more types of parts you would like to see? Feedback on these things will dictate what direction the game will take in the coming months.

Depending on success in Early Access, we have a roadmap where the community will get to vote on two bonus features: Multiplayer or VR. Both have support in the game but require additional development time.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version has been extensively tested, so it is stable and will function as intended. It is baseline feature complete and is reportedly very enjoyable in its current state.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, we will likely increase the price after Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We have already had a high community involvement on our own website for the last 5 years. We plan to continue this presence both on our website and the Steam community hub.
We will engage in discussion with the community and ask for feedback, ideas and requests. We will then attempt to incorporate this feedback in the continued development.'
Meer informatie

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Over dit spel

Take control of a range of different machines and operate them in a unique environment. Each new game generates a new and fully dynamic world, and it is yours to develop: Dig and build anything, anywhere!

All machines have been carefully modelled down to small details. They all have opening doors and hatches, switches that control fully simulated systems, and have realistic physics models. You climb into and onto the machines, watch battery and fuel levels, follow realistic procedures that mimic the real machines. Our goal is to make you think of these machines as your own.

What you choose to do is up to you. Machine World revolves around Blueprints, which are generated by us at Trino and by players. Blueprints challenge you to build certain structures, and can have time and fuel limits. But if you just want to develop your own buildings in your own world, you can. In a sense, that is what it is designed to do. Machine World is about total, creative freedom.

Features

  • 16+ unique, fully modelled machines (14 currently unlocked, with more to follow)
  • Component modelled machines. All systems are discretely system modelled, including engines, fuel tanks/pumps, batteries, gear boxes, etc. This means that under the hood, the game simulates these systems interacting individually, which will allow us to add system failures and resource management to the game.
  • Fully deformable terrain. Dig and deform anywhere, without limitations. Dynamic (and removable) trees, rocks and debris.
  • Dynamic water simulation. Takes the dynamic terrain into account and simulates various wave behaviours in real time based on weather and wind.
  • Unlimited number of worlds, procedurally generated on demand (based on real world erosion and other terrain factors).
  • Large catalog of construction parts and materials, including lighting, windows, doors, etc.
  • First person oriented, and you can enter buildings you create and install lights, etc. (Furniture will arrive during Early Access).
  • A labor of love. We love machines and creativity.

Controller and Joystick support

Gamepad or dedicated joystick(s) recommended, but mouse and keyboard can be used.

About Trino Games

We are a small team of developers with a genuine fascination for machines of all kinds. Machine World 2 was mostly developed by two people, supported by a wider network of specialists and consultants. We are community and player oriented and try to interact as much as possible. Your ideas and feedback are important, so please do not hesitate to get in touch through our forums or social media channels.

Systeemeisen

Windows
macOS
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows Vista or 7
    • Processor: Core 2 Duo
    • Geheugen: 6 GB RAM
    • Grafische kaart: Shader Model 2 512 MB
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: 64 bit system required
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 8 or later
    • Geheugen: 6 GB RAM
    • Grafische kaart: Shader Model 4 1GB
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: 64 bit system required
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: OSX Mavericks
    • Processor: Intel Core Duo
    • Geheugen: 6 GB RAM
    • Grafische kaart: Shader Model 2 512 MB
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: 64 bit system required
    Aanbevolen:
    • Besturingssysteem: OSX Yosemite or later
    • Processor: Intel Core Duo or better
    • Geheugen: 6 GB RAM
    • Grafische kaart: Shader Model 3 1GB
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: 64 bit system required
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.

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