Lead a party of runaway mages through the dangerous lands of Rund! Combine spellcasting, alchemy and equipment to prevail over opponents. Unlock spells, discover recipes, explore the world. Find new party members and upgrade the citadel to forge your own path!
Recent Reviews:
Mostly Positive (11) - 72% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mixed (61) - 62% of the 61 user reviews for this game are positive.
Release Date:
Oct 21, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already big enough to offer hours of content, with good replayability. We are now eager to present the game to the wider audience to get more player feedback, which we use for balancing and iterations of both content and mechanics. Quite a lot of the game’s most fun features were born during community discussions!

We used the same approach with our previous game (Gremlins, Inc.) that went through the Early Access period on Steam a few years back, and benefitted greatly from suggestions and discussions, so we’re familiar with the process and ready to engage with the community!”

Approximately how long will this game be in Early Access?

“We aim to reach version 1.0 before the end of 2022. We're hell-bent on shipping new content and new mechanics as fast as we can, and improving the balance and the interface based on the feedback that we receive.

We're a production-focused team: we love to create fun content. The hardest part of Spire of Sorcery's development – building the core loop and the original encounter mechanics – is already done, and we are now at the happy stage of designing new creatures and new regions.”

How is the full version planned to differ from the Early Access version?

“Between now and version 1.0, we will add both content and features.

CONTENT: all the regions that you see on the map will get their own playable chapters, plus there's a few secret regions that you can't see on the map for now, but that will be discoverable. A lot of this content is already done (new items, new creatures, new biomes) and is waiting for when we implement the new mechanics that work with it.

FEATURES: the game already has spellcasting, alchemy and equipment, as well as construction of rooms at the Spire. We've got a list of additional mechanics that we will work on during the Early Access period: travel magic (yes!), crystals for deck-building (yes!), crafting (yes!), as well as campfires and personal relationships, character dreams that can really come true, non-human party members, and so on, and so on.

We try not to overstep ourselves, and we add features one by one, to make sure that the game grows organically.”

What is the current state of the Early Access version?

“Everything that you read in the description on the store page is in the game: spellcasting, alchemy, equipment, exploration and discoveries, creatures and items and mechanics – we try not to show "work in progress" here to avoid misleading anyone.

However, a lot of visuals in the game are not yet polished: some spells already have animations, but most are still in the works; a few creature animations are done, but most are still to be done; and the tutorial is rather basic – so if this is crucial for you, then please wait with the purchase.

The Early Access version releases with 3 chapters that detail the escape of the mages from the Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters.

As to the world, we’ve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and mysterious mushroom-eaters who populate barrows, haunts and villages across the plains, wetlands, forests, ruins and elderwood.”

Will the game be priced differently during and after Early Access?

“The price of the game reflects its features and content. We aim to make a great game, and we'll increase the price once we're confident that we delivered on that ambition.”

How are you planning on involving the Community in your development process?

“In addition to Steam forums, we run the official Discord server and we're always happy to engage in discussions of how we can improve – or expand – the game.

We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, you’ll regularly have new challenges to try and new mechanics to sample – all the way towards the full release.”
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OFFICIAL DISCORD SERVER

Roadmap

END OF NOVEMBER 2021


  • Improved tutorial
  • Improved lore texts
  • Improved flow for managing fatigue
  • Updated mulligan at start
  • Expanded, re-balanced pool of personal traits

END OF DECEMBER 2021


  • Travel magic
  • Updated interface of Spellbook
  • New chapter: Dismal marshes

About This Game

Spire of Sorcery is a turn-based party RPG with deck mechanics. At the core of the game is a system of tokens that allows to combine spellcasting, alchemy and equipment and affect both opponents and environments.



EXPLORE

Explore the world to discover new creatures, new locations and new resources. Engage in adventures, make choices. Break into ancient barrows, dispel cursed weepers, battle infection-ridden gigglers, capture demons. Meet the sentient non-human tribes of the Wild Lands.

EXPERIMENT

Uncover new recipes while cooking food and concocting alchemy. Discover new equipment while looting locations. Find the combinations that work best against different types of creatures and are effective in different environments.

MANAGE

Manage your party, considering stats and personal traits of each mage. Upgrade their spellbooks, manage their decks of elements. Influence mood to unlock their personal special powers.



SPELLCAST

Cast spells, including combos, to challenge opponents and to modify the environment. For highest impact, harness the power of the whole party.

CONCOCT

Prepare alchemic substances that range from curative to stat-improving, and from defensive to explosive. Apply alchemy while traveling and in battle.

COMBINE

Prevail in encounters by combining the effects of spellscasting, alchemy and equipment. Everything interacts through the system of tokens, posing risks and creating opportunities.



UPGRADE

Find new party members. Increase the stats of each mage. Expand the Spire with new rooms that bring in new mechanics.

CUSTOMIZE

Modify the looks of individual party members with the aid of alchemic and food resources.

TRY AGAIN

The world is larger than just one playthrough. Every challenge has alternative solutions. Try again with a different party for a different experience!

THE STORY OF THE SPIRE




On the western coast stretches the Empire, the last known shard of human civilization. Occasionally, a person with the talent for magic is born there. Hunted and persecuted, such people are confined to the Sanctuaries for the Corrupted. Under the watchful eye of the Inquisition, the mages are made to work for the benefit of the state.


Across the Great River from the Empire begin the Wild Lands. Once civilized, they are now roamed by predators, ghosts and demons. Dismal Marshes, Elderwood, Deceiving Plains: these lands are home to sentient non-human tribes. There is little contact and no sympathy between the Empire and these dwellers of the Wild Lands.


At the feet of the Blue Mountains, in the north of the Wild Lands, rests the Spire of Sorcery. For centuries this sentient citadel slumbered, yet now it is awakened by a dark threat coming from the east. The Spire sounds an ancient Call, summoning all mages to join its cause. Answering its bidding, dozens of mages attempt to reach the Spire, attracted by the promise of a new life with the citadel. But only three succeed in crossing the Great River…

ABOUT THE DEVELOPER



Spire of Sorcery is created by Charlie Oscar. This is our team’s second big release. Earlier, we shipped the native digital board game Gremlins, Inc.. Working together for the last seven years, we aim to create original games that reward players with new experiences!

WHY EARLY ACCESS?



The game is already big enough – and deep enough – to offer 4 to 6 hours of gameplay with many ways of replaying it. We’re eager to present the game to the wider audience because our development process is based on feedback and iterations. Quite a lot of the game’s most fun features were born during community discussions!

WHAT'S IN THE CURRENT VERSION?




The game releases with 3 chapters that detail the escape of the mages from the Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters. As to the world, we’ve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and mysterious mushroom-eaters who populate barrows, haunts and villages across the plains, wetlands, forests, ruins and elderwood.

HOW IS THE GAME UPDATED?




We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, you’ll regularly have new challenges to try and mechanics to sample – all the way towards the full release.

HOW LONG WILL THE GAME REMAIN IN EARLY ACCESS?




We’re looking to reach version 1.0 before the end of 2022. We're hell-bent on shipping new content and new mechanics as fast as we can, and improving the balance and the interface based on the feedback that we receive.

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel 2.3Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 5000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: Internal
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel i5 / similar AMD or higher
    • Memory: 8 GB RAM
    • Graphics: GeForce 7XX / similar Radeon or higher
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Internal

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