Adventure Craft is a challenging procedurally generated sandbox RPG with roguelike elements. Hunt monsters, horde loot, and craft weapons and armor, to survive in a vast ever-changing RPG world full of action, extreme danger and wonderful surprises.
All Reviews:
Positive (33) - 84% of the 33 user reviews for this game are positive.
Release Date:
Jul 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we released the Pre-Alpha demo last year, we were able to drastically improve many aspects of Adventure Craft based on player feedback and watching "Let's Plays" of the game. We are putting Adventure Craft in Early Access now so we can continue developing the game along side a growing community of players.”

Approximately how long will this game be in Early Access?

“We still have a lot more in store for Adventure Craft, so although we don't know exactly how long the game will be in Early Access, our plan is to keep it in Early Access at least until we have implemented, tested and finalized the majority if not all of the core gameplay mechanics that we plan to add.”

How is the full version planned to differ from the Early Access version?

“Although we have a relatively clear vision of what we want in the final version of the game, we are very receptive to player feedback and may change and add things accordingly. Our plan is to continually add content to the game and continually enrich the experience for our players. That being said, here is a list of some of the things (in no particular order) that we are planning to have in the final version:

  • Co-operative Multiplayer
  • Steam workshop and MOD support
  • A much larger and diverse collection of biomes
  • Additional pets
  • NPC villages with dynamic quests
  • More extensive base building options
  • More enemies and creatures
  • Mounts
  • Expanded Party member AI options
  • Expanded mob and NPC, base building tech trees
  • Dynamic Quests
  • and much more

What is the current state of the Early Access version?

“The Early Access version is very playable and contains many, many hours of polished gameplay content. The game at its core is designed to be "endless" and players of the Pre-Alpha demo (which is about a year older than the current build at the time of writing this) have reported playing the game and having fun with it for over 50 hours, and a lot has been added since then, such as the cave system etc. We were blown away by the amount of time people played the Pre-Alpha and are looking forward to building on that. It is a solid build that is relatively bug free and bugs found during its time in Early Access will be a priority.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access, but that hasn't been decided yet.”

How are you planning on involving the Community in your development process?

“Since we released the Pre-Alpha demo of Adventure Craft, the feedback of our players has been extremely important to us and has helped us continually improve the game. We hope to increase this relationship with our players as we continue to develop the game here on Steam.”
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Recent updates View all (11)

February 6

15 New images and information on the Upcoming 1.05 NPC Village Update!

Hello Everyone!

We have had our heads down working hard on the next big update for Adventure Craft and have not had much time to post any news in a while, but we wanted to let everyone know that we are still alive. A few people have wondered if we have abandoned the project but we assure you all that we have not abandoned it! In fact we can't wait for you to play what we have in store for the next update!

So we decided to post some new images and talk a little bit about each one as another "preview post" for the upcoming 1.05 NPC Villages update.

Please note that all images posted here are works in progress and do not reflect the final quality. So here we go!

NPC Villages
The major focus of 1.05 is the addition of NPC villages and NPC Structures to the World Map. The villages will vary in size from small vulnerable single tile map villages, to large 25 Tile White Knight protected Towns like you see here.

A White Knight Village on the Map

The White Knight Villages will expand the overall presence of the White Knights in the world, including adding new members of The White Knight's Order like the "High White Knight"

High White Knight Patrolling with a Crew

High White Knight Powering Up

High White Knights are MUCH more powerful and WAY faster than a typical White Knight and can dish out enormous damage to anything they engage in battle. Battles involving High White Knights are a spectacular show of force that can be dangerous to behold, especially if a High White Knight falls in battle to a creature of Darkness and is transformed into the dreaded Red Knight!

White Knight Fighting the Darkness

Inside the White Knight Villages
The Interior tile maps of White Knight Villages are composed of several different "themed" tile maps, each having its own gameplay and content. Here's an overhead view of a few of these. A Neighborhood, Town Graveyard, and Town Center.

Neighborhoods are populated by NPC's just going about their daily lives. NPC's will leave and come home, have wake/sleep cycles, and can make their own decisions about how to interact with you based on your behavior. This will give you the opportunity to do things like break in and steal their stuff if you like when they are away or asleep. But BEWARE! NPC residents will defend their property if you are discovered!

Town Graveyard
Town Graveyards are spooky places with creepy things that can sometimes creep into town causing various problems for a town's inhabitants.

Town Center
The Town Center contains static shops that will give you reliable access to items, weapons etc, as well as the usual pop up shops and other fun activities.

Town Center Weapon Shop

Here is an image of the Town Center Weapon Shop, where you can buy things like scrap and other weapon and equipment related items.

Town Center Potion Shop

Town Center Teleporter

Each town center will contain a teleporter that will link to your existing teleporter network once you have accessed it.

In addition to the tile maps listed above, White Knight villages will also contain: White Knight Border Mazes and Districts, Slums, A Farm, A Mysterious Mansion and even and "Real Estate Tile Maps". Purchase a deed and you can build your own house within the town.

Giant Roaches are a common problem in the Slums

The Slums are the home of many unsavory characters who will sell you things like lock picks and other illegal items if you can put up with their roach infestation.

Uncover the secret to the Mysterious Mansion

Who are the creepy people who inhabit the Mysterious Mansion? Why do they only come out at night? Why are they chasing you with a knife?

New Weapons, Equipment and Items

Each new tile map in the 1.05 update will include a selection of new weapons, equipment and recipes to discover.

White Knight Armor Set
Build your own set of White Knight Armor and Join the Order Yourself!

Powerful New Bombs that can create Nuclear Wastelands
The explosive weaponry of the White Knights can sometimes create serious problems if not used with caution. And sometimes if used with caution!

So the question is...


This is only a small taste of the changes coming in version 1.05. It is the largest content update that we will be releasing so far, so it will take us some time to get it ready for public testing. Currently we are shooting for the first quarter of this year for the release. But we will try to release it as soon as possible so that you all can play it and start giving us feedback. Thanks for your patience!

If you have any questions for us please feel free to Post messages in the Adventure Craft Discussion Forum here on Steam or contact me directly via Twitter @iENDERi

Thanks so much for reading!
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About This Game

Inspired by games like Don't Starve, Starbound and The Legend of Zelda, Adventure Craft combines the best elements of these games together with procedural game design! Adventure Craft takes place in a MASSIVE, virtually endless, constantly evolving, PROCEDURALLY GENERATED world, created on the fly by a special algorithm that arranges the game's content and characters to create a living and breathing world for you to play in. The more you explore the world the LARGER it gets and no two worlds will be exactly the same.


  • EXPLORE a vast, virtually endless, procedurally generated world, featuring multiple biomes inhabited by their own wildlife and monsters
  • EXPERIENCE a full Day/Night cycle that constantly changes the gameplay experience based on the time of the day
  • DESCEND into a deep dark cave system full of extreme dangers, treasure and powerful monsters that fear the sun of the world above
  • CRAFT a large variety of weapons and equipment with lots of materials and loot
  • BUILD a home and customize it to fit your personality with decorations and furnishings
  • CREATE custom party members in a cloning vat and customize their AI through the AI creator
  • TRAIN a pet attack dog who grows and learns new abilities over time

System Requirements

    • OS: Microsoft® Windows® Vista or higher
    • Processor: Intel Core 2 Duo 2.5GHz or equivalent processor.
    • Memory: 512 MB RAM
    • Graphics: Dedicated GPU with 256 MB memory, shader version 4 capable
    • DirectX: Version 10
    • Storage: 700 MB available space
    • OS: Microsoft® Windows® 7 or higher
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card with 512 MB memory
    • DirectX: Version 11
    • Storage: 700 MB available space

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