Adventure Craft is a challenging procedurally generated sandbox RPG with roguelike elements. Hunt monsters, horde loot, and craft weapons and armor, to survive in a vast ever-changing RPG world full of action, extreme danger and wonderful surprises.
All Reviews:
Positive (42) - 88% of the 42 user reviews for this game are positive.
Release Date:
Jul 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we released the Pre-Alpha demo last year, we were able to drastically improve many aspects of Adventure Craft based on player feedback and watching "Let's Plays" of the game. We are putting Adventure Craft in Early Access now so we can continue developing the game along side a growing community of players.”

Approximately how long will this game be in Early Access?

“We still have a lot more in store for Adventure Craft, so although we don't know exactly how long the game will be in Early Access, our plan is to keep it in Early Access at least until we have implemented, tested and finalized the majority if not all of the core gameplay mechanics that we plan to add.”

How is the full version planned to differ from the Early Access version?

“Although we have a relatively clear vision of what we want in the final version of the game, we are very receptive to player feedback and may change and add things accordingly. Our plan is to continually add content to the game and continually enrich the experience for our players. That being said, here is a list of some of the things (in no particular order) that we are planning to have in the final version:

  • Co-operative Multiplayer
  • Steam workshop and MOD support
  • A much larger and diverse collection of biomes
  • Additional pets
  • NPC villages with dynamic quests
  • More extensive base building options
  • More enemies and creatures
  • Mounts
  • Expanded Party member AI options
  • Expanded mob and NPC, base building tech trees
  • Dynamic Quests
  • and much more

What is the current state of the Early Access version?

“The Early Access version is very playable and contains many, many hours of polished gameplay content. The game at its core is designed to be "endless" and players of the Pre-Alpha demo (which is about a year older than the current build at the time of writing this) have reported playing the game and having fun with it for over 50 hours, and a lot has been added since then, such as the cave system etc. We were blown away by the amount of time people played the Pre-Alpha and are looking forward to building on that. It is a solid build that is relatively bug free and bugs found during its time in Early Access will be a priority.”

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access, but that hasn't been decided yet.”

How are you planning on involving the Community in your development process?

“Since we released the Pre-Alpha demo of Adventure Craft, the feedback of our players has been extremely important to us and has helped us continually improve the game. We hope to increase this relationship with our players as we continue to develop the game here on Steam.”
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Recent updates View all (12)

October 29, 2018

23 New Images and an Update about version 1.05

Hi Everyone,

We just wanted to post an update to let everyone know what is going on with the development of Adventure Craft. We realize that it has been a very long while since we have released an update for the game or posted any news, which has lead some folks to ask us whether or not the game is "dead" at this point and why there haven't been many news updates about the game's progress etc.

So with this post we want to...

  • address some of these questions and concerns
  • inform you on where things are at and where they are going
  • show you a small selection of some of the new things coming to the game

So is the game dead?!

The short answer is No, the game isn't dead. We have still been working on it since the last update was released nearly a year ago and we have no plans to abandon it.

Is the 1.05 update still coming this year?!

No, the official update won't be coming until early 2019.

Why not? And why is it taking so long?!

After the last update we decided to add full NPC Towns and NPC Structures to the world map. This ended up being a much larger undertaking than we had initially predicted.

The concept was to have villages of various sizes, from small "Single Tile Map" villages to "Very Large Villages" composed of multiple Tile Maps.

We decided that, rather than starting with the simple small villages, we would start with the large more complex villages first because the large villages would incorporate the majority of the new features that any other future village might contain and help inform the addition of the smaller villages later.

As we began implementing the large villages to the game world, we realized how much work was ahead of us, and that it wasn't going to be a simple as just throwing the villages in and testing them along side the community as with other updates.

A Large Village covers a 5x5 tile area of the world map and is comprised of 25 Tile Maps of various types, such as White Knight border Tiles, farms, a town center, town graveyard etc. Each individual tile map in the Large Villages also contains new characters, static shops, and various new items and weapons which affect existing areas of the map and systems.

Since Edible Entertainment is comprised of only two people, one artist/game designer and one programmer, progress was very slow indeed!

A posse of pitchfork wielding villagers out for a stroll down to the local vampire residence.

A vampire and his minions enjoying the cool night air.

Various new items. Fishing Nets, Dynamite, Holy Grenades, Big Game Guns, Harpoon Guns, Battle Axes, Machetes....

So now what?!

So as mentioned above, we have been continually working on the game for about a year since the last update and we will continue to do so until the update is ready sometime in early 2019. Lots of new items, equipment, and weapons have already been added but we still have a lot to do before we can release it.

Thank you so much for your patience with this next update! We sincerely can't wait to get it into your hands and continue this journey together!

In the meantime we have selected a bunch of images to show a small taste of what's to come. These are in no particular order.

Continuing to Enhance the look of existing Tile Maps and Art Assets

We have been updating the look of the game world with additional details and objects like this new grass that populates between dirt and grass.

New foliage and details near water transitions for creatures to hide in, as well as new crafting materials to collect like these shells.

New Large "divider objects" that create maze like pathways through areas.

In areas like the Badlands, this creates more opportunity to use the environment to get away from dangerous enemies so that they can't simply run up to you and kill you if you need to flee because they will have to run around large things in the environment.

Creepy Tentacles coming from the night time storms.

Thorn Forests

Thorn Forests are dangerous new biomes full of lots of dangerous new creatures to fight and rare powerful items to acquire.

The Thorn Lord Creepeth

Giant thorn tentacles will burst from the ground in huge hordes seeking to kill anything that disturbs the ground. You will be able to craft special weapons that they are weak against to cut through their ranks in search of the treasures they protect.

Strange Bulbs that can develop into giant plant monsters can be found throughout the Thorn Forest. Destroy them before they have a chance to grow up!


One of the new Tile Maps are Fishing Ponds that will be generated throughout the world.

"Fishing Spots" will appear in Fishing Ponds that you can harvest fish from with the right equipment. You can recognize a Fishing Spot by the disturbed water and the fish periodically jumping out of the water.

NPC's will also fish the ponds as well. Some are friendlier than others and you may have to protect yourself from angry fishermen seeking to fish the same spot that you are.

You will also find very large dangerous fish that will try to eat you when you come into their territory.

You will also find "Fishing Shops" near fishing ponds to purchase various fishing goods like nets, and other fishing gear.

New Enemies

There are also many new enemies that you will encounter like the Goblin Bully.

Some of the existing zombies will now take more effort to kill and will crawl after you leaving a bloody trail behind.

Additionally, these zombies may leave "infectious gore" behind that can turn other mobs into "Infectious Zombies". These are slow moving zombie mutants that can also turn other mobs, creating slow moving large zombie hordes that can leave a path of destruction and decay if not eradicated.

Thanks for reading! Thanks for your patience and thank you for your continued support!

To stay updated with any news about the game or to ask me any questions directly please follow me on Twitter @iENDERi
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About This Game

Inspired by games like Don't Starve, Starbound and The Legend of Zelda, Adventure Craft combines the best elements of these games together with procedural game design! Adventure Craft takes place in a MASSIVE, virtually endless, constantly evolving, PROCEDURALLY GENERATED world, created on the fly by a special algorithm that arranges the game's content and characters to create a living and breathing world for you to play in. The more you explore the world the LARGER it gets and no two worlds will be exactly the same.


  • EXPLORE a vast, virtually endless, procedurally generated world, featuring multiple biomes inhabited by their own wildlife and monsters
  • EXPERIENCE a full Day/Night cycle that constantly changes the gameplay experience based on the time of the day
  • DESCEND into a deep dark cave system full of extreme dangers, treasure and powerful monsters that fear the sun of the world above
  • CRAFT a large variety of weapons and equipment with lots of materials and loot
  • BUILD a home and customize it to fit your personality with decorations and furnishings
  • CREATE custom party members in a cloning vat and customize their AI through the AI creator
  • TRAIN a pet attack dog who grows and learns new abilities over time

System Requirements

    • OS: Microsoft® Windows® Vista or higher
    • Processor: Intel Core 2 Duo 2.5GHz or equivalent processor.
    • Memory: 512 MB RAM
    • Graphics: Dedicated GPU with 256 MB memory, shader version 4 capable
    • DirectX: Version 10
    • Storage: 700 MB available space
    • OS: Microsoft® Windows® 7 or higher
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card with 512 MB memory
    • DirectX: Version 11
    • Storage: 700 MB available space

What Curators Say

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