A fantasy turn-based tactical RPG built on depth and mechanical complexity, featuring classless character building, strategic management, and small unit tactics on a world scale.
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Größtenteils positiv (47) - 72 % der 47 Nutzerreviews für dieses Spiel sind positiv.
1. Aug. 2019

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Kürzliche Updates Alle anzeigen (7)

7. August

One week after launch, Patch 1.0.4379

August 7, 2019 - 1.0.4379

Hello everyone!

It has been just under a week since we launched and we’ve been delighted to see players beating unbeatable missions, finishing the game and using the magurite system as the overpowered beast it can be. As game makers, watching and hearing your stories of how you have used or abused these systems have truly brought joy into the hectic days we’ve had since launch.

The team here at the Forge has been hard at work tackling the feedback we have gathered from all of you. Today’s update addresses a couple of the big issues most of you have been having with our magic. The biggest change we’ve implemented addresses the stat stacking effects that can be exploited to a ludicrous degree in combat; now, stat modifying effects from can no longer be stacked endlessly. We also added more descriptive text for the modifiers per many players’ request and increased the effectiveness of the healing effect by 20% while also adjusting the Canae’s Grace preset spell to be more effective.

Among the most requested quality-of-life fixes is for the ability to rebind the camera control keys so that keyboards from around the world can be used more comfortably. We offer our humblest apologies for the discomfort our worldwide fans have had to deal with and are pleased to say that the controls can now be rebound in the settings menu.

As always, your feedback is invaluable to us. Our small team is working as hard as we can to address the issues you bring up, and I hope that you will understand that not all issues can be fixed easily. The team is divided up to tackle a few main issues at the moment and the plans for a codex and Steam achievements have been drawn up and are underway while we continue to chip away at the list of fixes.

From all of us here at the Forge, thank you for your support and we wish you all well in Attiras.

- Igor

1.0.4379 Patch Notes:

Changed spell effect and modifier descriptions to be more descriptive as to their functionality
Fixed bug where non-stackable effect replace mechanics were flipped, the lower value will no longer replace the higher value now.
Added customizable keys for Camera Controls in Gameplay Settings
Fixed bug where dead characters are shown still in personality (TPI) screep
Fixed receiving any kind of healing (either from spell or from regeneration) will now remove bleeding
Added a slight dialogue edit in the Korhall regional quest
Fixed the overlapping battle lines issue with the character VO. Characters will no longer trigger multiple battle lines when prompted.
Changed LeivanFaction UI color to a lighter grey for visibility
Fixed bug where the combat log text is not formatted properly after loading a saved game
Fixed several UI bugs that was introduced while we were fixing the UI memory leak
Decreased the power progression for Timestop and Vanish in the Arcane stone
Fixed the description text of "Shortbow Proficiency"
Updated Spell Effect and Modifier descriptions to be more detailed
Fixed incorrect text formatting in strategic log when the party is exploring a region
Fixed a memory leak bug where Save/Load screen is not released from the memory
Fixed Marketplace UI bug: dragging and dropping and item to and from the marketplace will not appropriately update the transaction value.
Fixed typos in the tutorial text
Fixed bug where pressing 'Exit' (exit to main menu) from in-game menu will open an invalid map
Changed Character effects from spells are now no longer stackable:
- Stat modifiers from spells is now using a non-stackable stat modifier effect
- Blink is now not stackable
- Vanish is now not stackable
Fixed Brothers no More triggered from PDT break not teleporting Tavias' party directly to the appropriate quest node
Fixed typos in item descriptions
Changed Healing Effect now heals 20% more
Canae's Grace is updated to replace the Chaos modifier with the Staggered modifier.
Fixed quest balancing and added retreat box in ambush_night Primary
3 Kommentare Weiterlesen

3. August

Post-launch Feedback & Patch 1.0.4346

August 3, 2019 - 1.0.4346


The last 48 hours has been a bit of a whirlwind for all of us here at the Forge and we are really excited to share the game with all of you. We’ve prioritized tackling the crashes some of you are experiencing for our first patch and have implemented a couple fixes for them in addition to a preventive measure that should lower the chance of a crash on the loading screens.

We’ve also been watching and listening to the feedback you are giving us on Discord, Steam and other communities and we’re collating all that feedback into a list for the team and I to go down. Some requests and critiques are easier to handle than others, some are more pressing, and some might be outright impossible with our current systems and we’ll be sorting through that as we go. One of the immediate things we are prioritizing is the implementation of a codex or glossary with additional information that might not have been covered clearly in the tutorial. This is definitely something we’ve wanted to do for a long time and we’ve pushed that forward in our to-do lists.

All of us here at the Forged are grateful for the feedback both good and bad. Our tiny team will work our hardest to alleviate the issues that is barring your enjoyment of the game, and we are incredibly thankful for all the support and encouragement we’ve received as well.

On a side note: We’ve seen a number of requests for trainers and cheat mods around the web, and I feel like I would be remiss if I didn't point to the fact that a lot of the things people are asking cheats/trainers for are already available in the gameplay settings. The game is currently balanced and tuned to present our vision of the game and world it is in. Admittedly, that vision is of a dark, brutal and unforgiving world, so if you’d like to adjust that vision to better enjoy the game, then please do not hesitate to do so.

With that, I’ll push out this update and hope that you will all continue to communicate with us as the days and weeks go on.

Thank you!
- Igor

1.0.4346 Patch Notes:

Fixed minor map errors (e.g. flickering decals, fixing props, etc) for Town Night map and Random Bracati Encounter 501 map.
Increased minimum screen aspect ratio to 16:9 (was 16:10) to avoid cropped and overlapping UI elements
Vanished unit will no longer be affected by aura and bypass effects.
Fix display bug where spell global modifier 'accuracy' value is displayed with an extra 0 (+10 DC displayed as +100 DC)
Add safeguard for stat text in character sheet that prevent corrupt old save data to crash the game
Root loading screen and the textures that it uses at the game instance's Init
Changed the Legendary item Thornsright to be made of Adamantium as per its description in the lore
Fix bug where Magurite in an item slot sometimes shows low MC overlay even though the character has enough MC to cast all the spells in the Magurite
Decreased the scaling for Spirit Expel Xeno
Fixed loading screen crash: loading screen widget is now preloaded before loading the map
Fixed minor map errors (e.g. flickering decals, fixing props, etc) of Rebel Generic 4 maps.
Missing Genevan Guardsman portrait added to dialogue
Missing Bastard's End quest description added
Fixed crash when StartingBattle because of null CombatLog
4 Kommentare Weiterlesen

Über dieses Spiel

Forged of Blood is pushing the boundaries of depth and mechanical complexity for the modern turn-based tactical RPG. Classless character building, strategic management, and small unit tactical gameplay combine to create a multi-layered experience that puts players in the middle of a civil war in a morally grey fantasy world.

A game of hard decisions and harsher consequences, Forged of Blood will challenge players to make decisions across every layer of the game. On the battlefield, character builds, turn-order efficiency, and positioning will be key to victory. While off the battlefield, your choices on the world map will determine the fate of your kingdom and future of your people.

Key Features:

  • Tactical Fantasy: Take to the field with sword and shield or cast powerful spells in deep turn-based tactical combat against monsters and men.
  • Classless Warfare: With 9 unique weapons and a vast magic system, Forged of Blood lets you build your characters any way you want – without being constrained by the typical tank/DPS/healer roles.
  • Science in Magic: Explore the freedom and mysteries of one of the most complex and unique magic systems ever attempted in video games.
  • Kingdom at War: Command up to three parties of heroic characters on the strategic layer in your fight to reclaim the empire you lost.
  • Meaningful Choice: Your choices matter. From character building to your choices in the game narrative, your decisions will reverberate across the Strategic and Tactical layers of the game.
  • Your ends; your means: In a world of grays and unique perspectives, it is up to you to decide what is “right” and “wrong” for the future of Attiras. Forged of Blood will introduce a new Tri-axis Personality Plot (TAPP) system in lieu of the traditional Good vs. Evil scale common in most RPG settings.

Tactical fantasy, unbound.

Building your own character has rarely been so liberating with 9 weapon types – each with its own ability trees - along with 6 general ability trees. Going into battle, players will be able to take customized parties of up to five characters, each with two weapon sets and abilities to respond to any tactical situation.

Spellcrafting, as it should be.

Few systems will match the freedom of our Magurite Spellcrafting mechanics. Forged of Blood puts players in direct control of the powerful magical forces they can wield in battle, allowing the creation of spells from 6 different “Primordials” each with 8 Effect Classes, that can be individually modified with 12 Effect Modifiers. The spell is then shaped and tuned through 12 unique Global Modifiers. This is spellcrafting the way it should be.

Philosophy in War.

Focusing on player choice, Forged of Blood accentuates the morally grey world of Attiras with a personality trait system that follows the player’s actions on a Tri-Axis Personality Index. With no light or dark, good or bad, right or wrong – actions are judged by three philosophies: Altruism, Rationalism, and Hedonism.

Small Unit Tactics on a World Scale.

Your forces are few, but the world is large. Forged of Blood is a game that will be won on and off the field of battle as players manage 3 parties across the great continent of Attiras. Striking the balance between outright conquest, appeasing conquered territories, and managing your own character's growth will prove that while tactics may win the battle, strategy will win the war.


    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 7, 10
    • Prozessor: i5-7200
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Nvidia MX150 or equivalent
    • DirectX: Version 9.0
    • Speicherplatz: 11 GB verfügbarer Speicherplatz
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 7, 10
    • Prozessor: i7-7700
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Nvidia GTX 760 equivalent or higher
    • DirectX: Version 9.0
    • Speicherplatz: 11 GB verfügbarer Speicherplatz





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