TimeToDie is a roguelike first-person dungeon crawler that focuses on finding your way around a procedurally generated maze. The hero will find himself trying to escape the dungeon while being drained of his life force. Along the way, he faces hordes of undead and demons.

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Bemærk: Den sidste opdatering fra udviklerne var for over 8 år siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Considering that TimeToDie is only developed by me lacks feedback. Even though I try to distribute it locally for testing and comments I feel that this would be done easier and better if I expose it to the community. In this way I can ensure that the game will give the most enjoyable experience for the players.”

Hvor lang tid vil dette spil være i tidlig adgang?

“At this point, it’s hard to estimate how long exactly the Early access will be. I want to be able to get as much feedback and implement the features that I have in mind. I expect the full, final game will be released in either May or June 2018.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“By the time the game will leave the Early Access I expect it to have a Story rather than being just a dungeon crawler, also the as gameplay is polished, more and more content will be added, like items, enemies and dungeon parts. Having said that I plan to have new improved releases every other week while in this early stage.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“At its current state, the game is fully playable with most of its core mechanics implemented but not completely polished. At this point, the game is missing its narrative, there will be more rooms and usable items when the game is complete and also the enemies will have scriptable behavior.”

Ændrer spillets pris sig under og efter tidlig adgang?

“I feel that the people that join the game community early on should pay less since they will be playing an unfinished and unpolished game. They will also help shape the way the final game will play, so I should not charge for full price.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“As I mentioned earlier the community involvement is very important for me so I will be available and take feedback using the steam platform and social media to communicate with the players and share ideas for the future development of the game.”
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Om dette spil

You regain your consciousness after falling into a hole on the ground. Your only way out is through the cave. You will have to explore the cave and fight your way through waves of people less fortunate than you. White exploring you will learn the story of the place and maybe if you are lucky enough find enough equipment to survive and loot to plunder.

features:

  • Old school dungeon crawling, no minimap. You will have to make an effort to remember where you came from.
  • Procedurally generated dungeons allow the player to experience the game differently with each playthrough.
  • Epic boss fights for you to figure out, survive and overcome.
  • Special loot drops that will make you stronger on your subsequent runs.
  • Online ladder to compare your times with that of your friends and the rest of the player base.
  • Intense Atmosphere.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480
    • DirectX: Version 11
    • Diskplads: 1 GB tilgængelig plads
    • VR-understøttelse: SteamVR. Standing Only
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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