Trade. Gamble. Fight! Test your arcade chops in Null Vector, a twin-stick shooter rogue-lite. Discover and experiment with thousands of weapon combinations, take strategic advantage of machines to trade and gamble for new ship parts, and unleash your own bullet hell upon the Final Boss!
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Release Date:
May 3, 2018

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Recent updates View all (10)

June 21

OST Release and Steam Summer Sale!

The Official Null Vector OST is out now on Youtube! Adam Alake did such a fantastic job on the music that we decided to put the game's soundtrack together in its full and mastered form.

Also, quick announcement to let everyone know that Null Vector is currently 20% off during the Steam Summer Sale! If you or someone you know loves retro, arcade, or rogue-like action, now's a good time to pick it up!

- Alex (Optical Override)
0 comments Read more

May 3

Null Vector Release Day!

Null Vector is officially released!

Update 5 is also live, which brings with it a bunch of new content, some balance changes, as well as polish, new features, and bug fixes.

Mini-bosses have now been added, denoted by "{B}" on their teleporters. 2 of these new rooms will spawn per run, each containing 1 of 3 unique mini-bosses. Completing these rooms is difficult, but has the potential to drop high level ship parts and other loot as a reward.

A new challenge room type, Hold the Zone, has been added to the existing two challenge room types. It's a fun, king of the hill style mode that adds some nice variety to the challenge rooms.

This update also includes 7 new unlockable Modifiers, the new "Mortar Bot" ship part, and 2 new machines. The high score menu has also been updated and now allows you to view stats such as kills and active modifiers for newly achieved high scores. The full change log can be found below.

As a side note, we've also created a brand new trailer to celebrate the launch - you can view it here:

Above all else, I'm delighted to say, we finally got there! It's been an incredible 16 months of development, with many ups, a few downs, and lots of great responses from the community. I want to again thank everyone who participated during Null Vector's Early Access. Your feedback was amazing and has shaped Null Vector into something I'm very proud to finally release. Also want to give a special thank you to Adam Alake for the amazing music, sound effects, and trailers. You did a fantastic job, Null Vector wouldn't be the same without you.

Thank you and enjoy!
- Alex (Optical Override)

  • New mini-boss rooms with 3 unique mini-bosses.
  • New challenge room type, "Hold the Zone".
  • Mortar Bot ship part.
  • Crusher machine.
  • Auto-Welder machine.
  • 7 new difficulty modifiers.
  • 2 new room obstacle configurations.

  • Loot: HP spawn rates in both 1 and 2 wave-type rooms reduced 15%.
  • Loot: Crystals spawn rates on wave-type room completion lowered from one Crystal "guaranteed" every 2 rooms, to one every 3 rooms.
  • Modifiers: Iron Boss now also adds 25% HP to mini-bosses as well as the final boss.
  • Parts: Laser max upgrade changed to 1 (part can't be upgraded, find additional parts to stack laser property and gain accuracy bonus).

Additional Changes:
  • Pause Menu: activated modifiers are now visible as icons at the bottom of the pause menu's main menu.
  • Visuals: floor now "spawns" and "despawns" when teleporting between rooms (weird side note: the floor sliding between rooms was initially built for VR; it was used to keep the player visually "grounded" to help reduce motion sickness).
  • Modifiers: 2 renamed: "High Velocity 1" -> "High Velocity", "HP Spawn Rate" -> "Where's the HP?".
  • Modifiers: modifier icons shown in win screen stats.
  • Modifiers: any newly unlocked modifiers are now displayed after killing the boss.
  • Main Menu: scrolling left/right in Scores menu screen now changes the high score table type (removed the strange temporary menu switching using button presses).
  • High Score: run stats are now saved for high scores and are viewable from the High Scores menu (kills, rooms cleared, sector reached, specific modifiers used).
  • High Score: default high scores have been added (may push your old, lower scores off the bottom of the table).
  • 2 Player: darkened the color of enemies targeting player 2.
  • Polish: 2 player sector complete upgrade screen visually updated, added audio as well.
  • Polish: pressing "Cancel" closes the map as well as pressing the map button (B button on Xbox controller, Q button on keyboard).
  • Polish: Upgrade machine menu replaces Cost: xC with "Max Upgrade Limit" when part can't be upgraded (noticed a few players get confused here).

Bug Fixes:
  • Fixed Nanobots spawn probability persisting after dropping all Nanobots parts.
  • Fixed Weapon stat menu for Multi-Shot (showed x/3, now correctly shows x/4 as there are 3 additional levels of Multi-Shot from the starting weapon).
  • Fixed a rare bug where the player could inflict damage after getting killed which could have strange effects on the game state.
  • Fixed a bug where you could pause while a machine's menu was active (could create strange, game-breaking scenarios with some machines).
  • Fixed a "bug" where completing either a Collect or Hold the Zone challenge room in Sector 6 by killing all enemies could crash if the last burst of enemies contained a level 4 follower enemy.
  • Fixed a bug in 2 player collect rooms on Sector 6 where killing splitter enemies caused multiple new enemies to spawn.
1 comments Read more


“Null Vector successfully takes two distinct genres and blends them together in such a way that they feel like perfect compliments to one another.”
4/5 – Hardcore Gamer

“It's The Binding of Isaac by way of Tron. . . . I freaking loved every second I spent with Null Vector.”
8.7/10 – KeenGamer

About This Game

Trade. Gamble. Fight! Null Vector is a twin-stick shooter that seamlessly blends rogue-lite strategy with retro-style fun. Navigate six randomly generated sectors filled with danger and opportunity as you fight to confront the Final Boss.

Discover and experiment with thousands of possible weapon combinations to maximize your firepower. Trade and gamble for new ship parts, each adding a unique and deadly dimension to your arsenal. Overpower your enemies and unleash your own bullet hell upon the Final Boss!

Machines scattered throughout each sector provide strategic opportunities to trade and gamble your hard-earned Crystals and skillfully-conserved HP for new ship parts or upgrades. For example, use the Converter to trade HP for Crystals or vice-versa, the Crusher to destroy unwanted parts for rewards, or the Mechanic to permanently weld ship parts to make room for bigger and better combinations.

With difficulty modifiers to change the game up, there are hours of fun and challenge to be had as you dodge enemies, create powerful weapon combinations and blast the Final Boss into oblivion. And, if you feel more adventurous, Hell Mode awaits…

What are you waiting for? Plug in your controller and unleash your own bullet hell in Null Vector!

Developed solely by Alex Miele (Optical Override) with music and audio by Adam Alake.

On the other side of the screen, it looks so easy…

Battle your way through six sectors of bullet-hell, as you fight through waves of enemies and Mini-Bosses to find and defeat the Final Boss.

You’re gonna need a bigger ship…

Create powerful weapon combinations from 15 ship parts that you can earn, gamble for, or discover. Ricocheting homing rockets... Dual lasers… An army of robot minions... The choice is yours!

Trade, Gamble, Triumph...

Strategically use machines to improve your loadout and increase your odds. Consider between trading your crystals to upgrade your parts, converting HP into Crystals for later use, welding a part to increase your loadout, and many more options!

It’s all about the numbers…

Rack up the highest score by avoiding damage, collecting multipliers, and clearing each room as efficiently as possible.

Turn the difficulty up to 11…

Use the modular difficulty settings to customise your run and achieve the highest score. Better yet, enter Hell Mode and take on unforgiving enemies that won’t let up, if your mind and hands can take it, that is.

Ready Player Two?

Bring a co-pilot to the battle with local couch co-op.

System Requirements

    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: i3 3110M
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 670MX, Intel HD Graphics 4000
    • Storage: 500 MB available space
    • Additional Notes: If the game is running slowly, be sure to run the game on "Low" quality level and the lowest resolution by using the configuration menu after startup. (TIP: use F1 while playing to toggle frame rate display). Also, the game is currently only tested with 60 Hz monitors. Any other refresh rate may give strange results.

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