A free open-source circle-clicking rhythm game practice client for osu! beatmaps with Virtual Reality support. McOsu is developed separately from and has no direct affiliation with osu! or ppy Pty Ltd.
Recent Reviews:
Mostly Positive - 71% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,011) - 89% of the 1,011 user reviews for this game are positive.
Release Date:
Mar 20, 2017
Developer:
Publisher:

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Recent updates View all (9)

January 3

Update (version 28.98)

+2018-05-25:
- Updated pp algorithm (2), see https://github.com/ppy/osu-performance/pull/47
- Updated pp algorithm (1), see https://github.com/ppy/osu-performance/pull/42
- Removed number keys being hardcoded keybinds for pause menu (1,2,3)
- Don't auto minimize window on focus lost if in borderless windowed fullscreen
- Fixed macOS library file signature
- Fixed smooth cursortrail not expanding with animation
- Fixed sample volumes being reset when tabbing out or losing window focus
- VR: Fixed reverse arrows not being animated
- Windows: Improved multi-monitor handling, Disable IME by default
- Linux: Window no longer resizable, Fullscreen toggling fixes

+2018-02-14:
- Reworked Mouse/Tablet input handling
- Fixed cursor jerking to bottom right corner when accidentally wiggling mouse while using tablet
- Fixed letterboxing cursor behavior (clipping/confining)
- Fixed desynced slider ticks (e.g. Der Wald [Maze], first three sliders)
- Linux: Fixed crash when reloading osu database beatmaps via F5 in songbrowser

- Added Score v2 mod
- Added search support to options menu
- Added proper volume overlay HUD with individual sliders for master/effects/music
- Added/Fixed ConVars: osu_slider_followcircle_size_multiplier, osu_cursor_trail_alpha, osu_hud_volume_duration, osu_hud_volume_size_multiplier
- Linux: Updated BASS audio library to version 2.4.13 (19/12/2017)

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(As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
15 comments Read more

About This Game

McOsu is developed separately from and has no direct affiliation with osu! or ppy Pty Ltd.
McOsu is NOT osu!

Now with Virtual Reality Support!

A free open-source circle-clicking rhythm game client for osu! beatmaps, with the main focus on making practicing easier and customizing gameplay.

It is primarily a practice client for getting better at the official game by having tools at your disposal that osu! doesn't provide for some reason, it's not supposed to be a perfect copy of osu!, or to otherwise profit with a free game from a free game (what)!

If you have never played osu! before, then I do not recommend using this client (except for VR players of course), as there are no gameplay tutorials in here (just google "osu!" and play the official game which is a lot more polished).

Beatmaps

  • Play any osu!standard beatmap by installing osu!, creating an account there and downloading beatmaps from the "Beatmaps" tab on the same page + importing them into osu!. After they are imported, you can close osu! and start McOsu
  • McOsu will load your beatmaps directly from the default osu! installation path, although custom paths are also possible
  • You can use McOsu without installing osu!, a guide on manual beatmap management is available in the Steam Community Guides section for McOsu

Other Features:

  • Unlimited Customizability (Options, Console Commands via SHIFT + F1)
  • If something is not customizable, ask and it will usually be made so
  • Compatible with 99% of all osu! skins
  • Beatmap Overrides (Approach Rate, Circle Size, Overall Difficulty)
  • Speed/BPM Slider
  • Experimental Mods (Wobble, Jigsaw, First Person, Playfield Flipping, etc.)
  • Scrubbing (default hotkey is SHIFT, jump to any point in time of a beatmap)
  • Change mods live while playing

Holodance VS McOsu

While Holodance is focused on providing a full VR rhythm game experience with osu! beatmap compatibility as a sideproject, McOsu tries to bring pure osu! gameplay into Virtual Reality while staying as close to the original as possible.

osu! VS McOsu

The intention of this game is neither to replace peppy's client, nor to split the community.

As a wise man once said, "plz enjoy game".

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Please note that while McOsu is still a work-in-progress, gameplay is very solid in both VR and Desktop mode.
If you want, you can help out with McOsu development on Github, or just take a look at the code, as this is an open-source project.

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Skin Credits:

  • ffffffffffffffffff - "- Jaret - Mish Mosh"
  • irrlux - "Talrava XIV"
  • HazrdMC - "Phaze"
  • Redon - "Aesthetic 1.3"
  • DarkSlayer000 - "xXx_SampleSkin_xXx v1.3"
  • Inori - "Stepmania"
  • taikuta - "Murakumo"
  • Easy - "Burning_Crow V2"
  • Icomoon
  • Freepik

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Not a Potato™
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 50 MB available space
    • Sound Card: XAudio2 / DirectSound compatible
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel® Core™ i5 or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 or better (for VR)
    • Storage: 50 MB available space
    • Sound Card: XAudio2 / DirectSound compatible
    Minimum:
    • OS: 64-bit
    • Processor: Not a Potato™
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 50 MB available space
    • Sound Card: Any
    Recommended:
    • OS: 64-bit
    • Processor: Intel® Core™ i5 or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 50 MB available space
    • Sound Card: Any
    Minimum:
    • OS: 64-bit
    • Processor: Not a Potato™
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 50 MB available space
    • Sound Card: Any
    Recommended:
    • OS: 64-bit
    • Processor: Intel® Core™ i5 or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compatible
    • Storage: 50 MB available space
    • Sound Card: Any

What Curators Say

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