A tower defense strategy game designed from ground up for Virtual Reality. In Alchemist Defender VR, you assemble your defenses from above and then engage in battle first hand.
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Uitgavedatum:
22 nov 2017
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“Alchemist Defender is a great VR immersive action tower defense experience with great controls, fun gameplay and an excellent level of polish!”
Álvaro Azofra Co-Founder and Lead Designer at Ironhide Studios

Over dit spel

TreeView Studio's Alchemist Defender VR is a tower defense strategy game designed from ground up to be enjoyed on high end Virtual Reality devices. The game balances tower defense mechanics with intense first person combat using melee and ranged weapons.

Take on the role of a Master Alchemist who after years of researching and crafting tools to find the Philosopher's Stone, have invented a portal to new worlds. The energy of those lands will fuel your final journey to reach the Stone.

To your surprise you are confronted by a rebellion in each world you plan to consume. Now in the midst of glory only a final resistance stands between the Alchemist and absolute power.

Will you be able to stand your ground and dominate those who resist?

Key Features


  • Carefully balanced tower defense game-play.
  • 4 full featured levels.
  • Each level composed of 10 waves of incremental difficulty inspired in the Golden Ratio.
  • Three sets of Turrets: Fast Cannon, Frost and Mortar.
  • VR Diegetic Game UI displayed as the Alchemist Spell Book.
  • Melee first person VR combat using: War Hammer, Spiked Mace, Chain Flail and Ice Sword.
  • Ranged first person combat using Musketoon style firing arm, Explosive Crossbow, Grenade Launcher and Chemthrower.
  • Proximity mine power weapons including explosive blast, chemical shock, ice shot and void hole.
  • Turret relocation.
  • Multi class enemies for each level.

Community


Alchemist Defender VR was launched as Early Access inApril 2007. We have come a long way from the initial Early Access launch to the current live version. We have a Discord Server with all of the Development Team and fellow Alchemists. We would love to discuss any aspects of the game including game design, game balance and bugs through our discord. Just send us a private message to join.

Credits


Developed and published by TreeView Studios

Producer and Developer: Horacio Torrendell
3D Artist and Level Designer: Maximiliano Kossyrczyk
Audio Design, Composer and Video Production: Guillermo Ferres
UI/UX and Game Design: Joaquin Guelfi
Developer: Lucas Szolno
PR: Jesus Fabre


Additional Credits:

Joaquin Amespil
Federico Marquez
mr.Necturus
Manufactura K4
Rohit Kotiveetil
Alex Gomersall

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 SP1 or newer
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater.
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 970 or AMD Radeon R9 290 or better
    • DirectX: Versie 11
    • Opslagruimte: 3 GB beschikbare ruimte
    • VR-ondersteuning: SteamVR. Room Scale 2m by 1.5m area required
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater.
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480, equivalent or better
    • DirectX: Versie 11
    • Opslagruimte: 3 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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