As a shipwrecked person, you are stranded on a beautiful and wild island. Collect resources and build structures like campfires and shelters to survive but be cautious - the raw environment is constantly challenging you! Are you ready for the adventure of your life?
All Reviews:
Mostly Positive (14) - 71% of the 14 user reviews for this game are positive.
Release Date:
Mar 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of a game is very complex and requires a lot of time. I began with the development of Lost in Nature in November 2013 and started again four times from scratch, because it did not meet my expectations. I have put a lot of energy into the game and now I am at a point where I need your support to make Lost in Nature even bigger!”

Approximately how long will this game be in Early Access?

“I don't think the "early access" status is an exact way to rate the current state of a game. But to give you an answer: I guess the game will go beyond the "Early Access" status within 12 months. This does not mean that the development ends with a proper release of course.”

How is the full version planned to differ from the Early Access version?

“You can look forward to the following features:

  • At least one large, handmade island with different biomes
  • An exciting underwater world with fishes, reefs and sea grass
  • Various land-based animals that are aggressive (brown bears, ...) and peaceful (goats, ...),
  • Small animals that can only be caught with luck or traps (crabs, ...)
  • At least one way to survive the adventure
  • A skill tree - this greatly increases the replay value
  • Many useful items that can be manufactured and built
  • And of course a hard survival fight against Mother Nature with a real survival feeling

Read the product description for more information.”

What is the current state of the Early Access version?

“The state changes with every update and becomes more and more extensive. The game is quite stable and all important features are already built in. Check out a Let's Play of the latest (!!) version. If you buy the game and it does not match your expectations at all, Steam offers you the possibility to return the game (inform yourself before buying).”

Will the game be priced differently during and after Early Access?

“When Lost in Nature reaches major milestones or is finally released, the price may increase.”

How are you planning on involving the Community in your development process?

“The community is very strongly involved in the development. I specially created a website for this purpose ( In addition, "game analytics" are included in the game. I'll see how the players behave, move ahead and how they die. With this information, I can improve the playing experience. Regular surveys are also planned.”
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Buy Lost in Nature


Recent updates View all (14)

August 6

Update 0.6.63!

What!? Another update?

Sure, of course! Now there is an action bar that allows you to quickly use items with the keys [1] - [9] and with the key [0] you get your hands free quickly. It makes playing a lot easier!

But that is not all! The "New" and "Load" buttons have completely disappeared from the main menu. Instead of these, there is only one "Play" button. This brings you to the four save slots, which now show information about the save game and even a screenshot!

  • There is now an action bar with 9 free slots that you can fill with any item.
  • The loading window has been replaced by a completely new "Play"-window.
  • Each save slot now displays various information (playing time, day, ...) and a message appears when loading outdated save slots.
  • A screenshot will now be displayed for each save slot.
  • There are now four save slots.
  • The buttons in the menus now have a click sound.
  • Log entries are displayed longer.
  • Durability of tools are displayed larger.
  • Now get branches from felled conifers.
  • The aspect ratio of the Moongate video is correct now.
  • Save slot 3 works again.
  • The settings window works in the main menu again.
  • Use the [0] key to quickly clear your hands and remove weapons or tools.
  • Delete slots on the action bar with the middle mouse button.
1 comments Read more

July 28

Update 0.6.6! Snakes, Snails, Poison

In this update, you are the first time in the sights of enemy animals! The new snakes are snappy and a bite has a 50% chance of triggering poisoning. To create an antidote, you need glands of snails, but they are only in rain on the way...

  • Due to changes in the settings file, it is resetted at game start.
  • New animal: Snakes! A bite has a 50% chance of poison!
  • New animal: Snails! They are only on rainy days.
  • New effect: Poison XX! This poison is usually not lethal to healthy people.
  • New item: Antitoxin XX! Cure poison with it.
  • Now, effects have tooltips.
  • If the player suffers damage, a matching effect appears.
  • Motion Blur is added. Can be deactivated in settings.
  • When the game starts, a nice Moongate video is displayed.
  • Seagulls are in the main menu and they like to land on the rocks.
  • We started to create LIN moddable. You can now create your own effects with Lua.
  • The damage distance of weapons and tools was little shortened.
  • Hits of weapons and tools are now little faster.
  • Shells have a new icon.
  • "Breath" and "Exhaustion" is now translated correctly and improved (no overlapping texts).
  • Log window is improved.
  • Snakes have a 100% chance to spawn a [Meat Small] and a 10% chance to spawn a [Slimy Gland].
  • You can dodge snake bites, if you are attentively.
  • If it's raining, snails are on the way. Snails have a 100% chance to spawn [Green Slime] and 50% chance to spawn a [Slimy Gland].
  • You need 2x [Slimy Gland] and 1x [Ash] to craft an antitoxin.
  • Poison is stackable to 5! If you are poisoned, you can survive with full health, don't get poison multiple time!
Known Issues
  • Save slot 3 is not working correct. (fix coming soon)
  • Settings window can't be opened in main menu. (fix coming soon)

Feel free to give a feedback!

PS: Thank you for completing the survey (available on main screen), it helped a lot!
3 comments Read more
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About This Game

As a shipwrecked person, you are stranded on a beautiful and wild island. Explore the island, collect resources and build structures to survive. Lost in Nature is a challenging survival simulation that will test you, but not in a frustrating way.

Dynamic Ocean
The realistic and beautiful ocean generates thousands of waves in real time. Foam, sound and caustic effects are also included. You can swim and dive, which gets you wet and can cost you your life in the wilderness (while night or bad weather). To prevent that, you should go to a campfire and dry up.

Day-Night cycle and realistic, randomly generated weather
In Lost in Nature, a day is not like the other. Sun and moon move like in reality which creates breathtaking sunsets and the weather is randomly generated: Sun, clouds, wind, rain, fog and lightning create a realistic weather which can produce the whole range from nice weather to massive storms.

Collect Ressources
To survive, you must use what nature offers you. Many things like stones, shells and branches can be simply picked up, but there are also things that you can only gather with tools. These include, among other things, chopping rocks and trees. You can find leaves, bark and berries by searching trees and shrubs. The items spawn in random time intervals for a random time. If you want to pick them up, you have to be fast. This is not only much more fun than simply clicking, but you also have only items in the inventory that you really wanted.

Build Structures
Build structures such as camp fire, shelter, crates and fences! A campfire is very important, you can dry yourself and in the night they are vital. In order to ignite a fire, you first have to produce tinder and light it with a branch. Put enough wood on it to fuel it and put food on top that you want to roast. The food is cooking slowly and you should take them back at the right moment, so they don't carbonize!

Dynamic Generated Environment
Most resources are generated randomly, but realistically. Where in the last game was a berry bush is now perhaps a water source. For example, mushrooms always grow near dead wood. If you remove the fallen tree trunk, no more fungi will grow. The sea also rinses crates from the sunken ship to the beach, which can contain a valuable cargo.

Loneliness as a risk
Besides hunger and thirst, you must also take care of your mental state. A lonely life in isolation is not easy and your additional status "sanity" will be really exciting, especially during the endgame.

  • Underwater world: In the near future I will add an underwater world with seaweed, corals and fish swarms. In addition to that, the structure "fish trap".
  • Animals & fighting: I also will add animals in near future, which are aggressive or gentle. For example bears/goats/crabs. They provide new resources (fur, meat, ...) and the new structure "animal trap", as well as weapons and armor.
  • Cooking: There will be a new resource "clay" and a buildable structure "improvised cooking station" to cook food with individual ingredients and spices.
  • Metal Processing: A simple form of metal processing may be implemented.
  • Food Conservation: There will be ways to conserve food.
  • Multiple Scenarios: The islands are handmade in LIN. There will probably be several islands (different scenarios) that can be played. An island possesses perhaps a volcano, which is just before the break out and you must leave it within a certain time.
  • Events: Eventually "Events" will be added, which will provide variety and surprise. Example: Giant crabs or pirates appear all over the beach.
  • Skill tree: There will be a talent tree and each day you get a skill point. This increases the replay value.
  • Survive Permadeath: In LIN, death is permanent, but LIN should not be frustrating, so there will be the structure "emergency shelter". Instead of dying, you awake there (you escaped the danger) and all items on the island lose 25% durability (because you were 2 weeks in the cave).
  • Endgame: There will be structures to make you visible to ships. This includes flags and signal fires. When you see floating ships, you can get their attention. If the attention is high enough, you can be saved.

I think I can make Lost in Nature GREAT with your help! Are you coming on board? :o)

System Requirements

    • OS: Windows 7 or higher
    • Processor: Dual Core 2 Ghz
    • Memory: 8 GB RAM
    • Graphics: 1 GB GPU with Shader Model 4 or higher
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: Minimus screen resolution: 1024x768. Software may run on lower and older systems.
    • OS: Windows 7 or higher
    • Processor: Dual Core 3 Ghz
    • Memory: 16 GB RAM
    • Graphics: 2 GB GPU with Shader Model 4 or higher
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Minimus screen resolution: 1024x768. Software may run on lower and older systems.
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