Experimental approach to 2d artillery genre: everything is realistically destructible, because the game world is a physics simulation. There are no sprites in the game. All you see is made of dynamically simulated matter, and thus can be destroyed. This innovative approach opens the new layer of physics based gameplay features.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Beli Jelly in the sky

 

Tentang Permainan Ini

This is an innovative, physically realistic 2d artillery game. The whole game world - is a physics simulation! But on a deeper level than you ever seen in games. There's no sprites, no constantly shaped physical blocks. Everything is made of dynamically and realistically permutating matter.

Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way.

The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU.

On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality.

This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.

Keperluan Sistem

    Minimum:
    • OS: Windows
    • Pemproses: 1.2 GHz
    • Memori: 2 GB RAM
    • Grafik: GTX 600 series and higher (384+ parallel cores)
    • DirectX: Versi 10
    • Storan: 200 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: The game runs on GPU, so your videocard is more important than CPU. Updating your videocard drivers to the recent version is recommended. Especially for AMD cards.
    Dicadangkan:
    • OS: Windows
    • Pemproses: 1.2 GHz
    • Memori: 2 GB RAM
    • Grafik: GTX 800 series and higher (512+ parallel cores)
    • DirectX: Versi 10
    • Storan: 200 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: The game runs on GPU, so your videocard is more important than CPU. Updating your videocard drivers to the recent version is recommended. Especially for AMD cards.

Ulasan pelanggan untuk Jelly in the sky Tentang ulasan pengguna Pilihan anda

Keseluruhan Ulasan:
Campur (117 ulasan)






Untuk melihat ulasan dalam sesuatu jangka masa tarikh, sila klik dan seret pilihan pada graf di atas atau klik pada bar tertentu.




Tapis ulasan mengikut masa bermain pengguna semasa ulasan ditulis:


Tiada minimum hingga Tiada maksimum

Tunjuk ulasan dalam susunan paparan yang dipilih





Ketahui Lebih Lanjut
Penapis
Tidak termasuk Aktiviti Ulasan di Luar Topik
Masa bermain:
Kerap Dimainkan di Steam Deck
Operating System:
CPU:
GPU:
Device Type:
Penapis Ulasan