A challenging arcade game about dual-wielding and interactive music that will have you going "just one more try!".
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8 user reviews - Need more user reviews to generate a score
Release Date:
Aug 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Showing off the game frequently at game shows has provided invaluable feedback, insights and ideas for its development. Early Access is the logical continuation of that. The goal is to make the game the best it can be. Since the game is very challenging, Early Access will help balance the various game modes and sort out remaining kinks.”

Approximately how long will this game be in Early Access?

“About half a year.”

How is the full version planned to differ from the Early Access version?

  • at least one new singleplayer game mode (Progress Mode)
  • Feature fine-tuning
  • improve game modes' balance (there will likely be leaderboard resets)
  • More Steam Achievements will be activated once the balance is pretty final
  • Polish and quality of life features (accessibility, options)
  • Improved Sound Sets, including a new third Set
  • Various other improvements (looking into full KB support, tutorials).

While there is a clear vision for the full version 1.0, the intention is to keep updating the game beyond nominal full release. The modular and replayable nature of the game is well-suited for this.”

What is the current state of the Early Access version?

“-tried and tested, but still evolving arcade mode
-basic local co-op mode
-2 Sound Sets (Rock; Electronic)
-currently requires game controller”

Will the game be priced differently during and after Early Access?

“Price may increase for the final release.”

How are you planning on involving the Community in your development process?

“There is a clear vision for the scope and shape of the "final release" version, but within that framework the game can benefit a lot from the Community getting to play it and constructive feedback I'm looking for in the forums. It's better to get this feedback early when it can still be used to make the game awesomer :)”
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Notice: This game requires a controller to play.



Recent updates View all (5)

November 13

Hotfix 0.6.2c

Just a little fix to address a very old and a very new issue:
  • The Spinning Beam ability now shouldn't miss far-away enemies anymore and reliably zap everything it hits.
  • Minor Update 0.6.2b introduced a bug where the revived avatar wouldn't move during its invulnerability phase. Sorry! It now works again as intended.

The Spinning Beam fix may have an impact on performance, please let me know if you notice anything when you use it.
1 comments Read more

November 8

Next: Music! Also: Minor Update 0.6.2b

I've uploaded a minor update that does the following:
  • xbox 360 controllers: triggers now work in the menu, too (they already did for other game controllers)
  • pressing ESC (instantly) or holding the back / select button for ~1sec will lead to instant game over if your run already started (so you don't have to kill yourself anymore to end the run). If you haven't zapped START yet, it will take you back to the menu instead.
  • removed a GUI element in Arcade Mode that wasn't doing anything at the moment (you might see it again in the future ;) )
  • fixed a button sprite in the menu

The version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes.

What's Next?
The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game.

There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.
0 comments Read more
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About This Game

Control two avatars at the same time,
connect them with lasers and
clothesline endless waves of grumpy geometrical shapes to
conquer the leaderboard!

Interactive Audio

Many game elements are synchronized to the music, which in turn reacts to gameplay events. The sound effects are part of the music and adapt when you pick a musical style from the small selection of interactive Sound Sets.

Unique Control Scheme and Gesture-Driven Special Abilities

It's all about the mind-splitting controls, the challenge they present and the intense satisfaction of gradually mastering them! Cool moves trigger cool abilities, similar to fighting game special moves:

Solo & Couch Co-op Modes

Currently there is the main single-player Arcade Mode as well as a local Co-op Mode. (More game modes are planned, c.f. Early Access info )

System Requirements

    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia® 960m / AMD Radeon R9 M390
    • DirectX: Version 9.0
    • Storage: 700 MB available space
    • Additional Notes: Min Specs are still under review

What Curators Say

2 Curators have reviewed this product. Click here to see them.
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