A challenging arcade game about dual-wielding and interactive music that will have you going "just one more try!".
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Release Date:
Aug 16, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Showing off the game frequently at game shows has provided invaluable feedback, insights and ideas for its development. Early Access is the logical continuation of that. The goal is to make the game the best it can be. Since the game is very challenging, Early Access will help balance the various game modes and sort out remaining kinks.”

Approximately how long will this game be in Early Access?

“About half a year.”

How is the full version planned to differ from the Early Access version?

  • at least one new singleplayer game mode (Progress Mode)
  • Feature fine-tuning
  • improve game modes' balance (there will likely be leaderboard resets)
  • More Steam Achievements will be activated once the balance is pretty final
  • Polish and quality of life features (accessibility, options)
  • Improved Sound Sets, including a new third Set
  • Various other improvements (looking into full KB support, tutorials).

While there is a clear vision for the full version 1.0, the intention is to keep updating the game beyond nominal full release. The modular and replayable nature of the game is well-suited for this.”

What is the current state of the Early Access version?

“-tried and tested, but still evolving arcade mode
-basic local co-op mode
-2 Sound Sets (Rock; Electronic)
-currently requires game controller”

Will the game be priced differently during and after Early Access?

“Price may increase for the final release.”

How are you planning on involving the Community in your development process?

“There is a clear vision for the scope and shape of the "final release" version, but within that framework the game can benefit a lot from the Community getting to play it and constructive feedback I'm looking for in the forums. It's better to get this feedback early when it can still be used to make the game awesomer :)”
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Notice: This game requires a controller to play.

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Recent updates View all (2)

August 30

What's Next? Early Access Plans

Hi all,
Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months:

Types of Updates and Frequency
I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be hotfixes if necessary. There will also be a beta branch where you can occasionally try out features I'm working on.

Next Hotfix
This is a bit of a major one and will bring a local leaderboard mode as well as more granular control over the flashing lights in the game (e.g. enable just the background flashing, without the "danger"-flashing). Also other fixes and improvements (like co-op scoring and current end-game waves). Unfortunately, the internet connection at my hotel is very unreliable, so this will have to wait till Friday next week when I'm back home. It's a bit ironic cause I've never been so close to Valve's HQ... :D

First Update
The first proper update will come in mid/late September because exhibiting at Gamescom and the upcoming PAX West hasn't allowed me to work on the Steam version much. Aside from fixing bugs, this will focus on improving the music as well as enemy wave variety and late game stages. I'm also looking at improving some enemy behavior and adding a new type of (non-deadly) challenge.

What Comes After?
The second update will be about a new game mode :)
0 comments Read more

August 2

Open Alpha Weekend Coming Up!

This weekend, (August 4th and 5th), there will an Open Alpha where you can give the game a go and at the same time help me find bugs and other issues before the proper Early Access launch.

In the end this is happening as a separate time-limited free-to-play app that will unlock here:

Edited, as the app is no longer online
0 comments Read more
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About This Game

Control two avatars at the same time,
connect them with lasers and
clothesline endless waves of grumpy geometrical shapes to
conquer the leaderboard!

Interactive Audio

Many game elements are synchronized to the music, which in turn reacts to gameplay events. The sound effects are part of the music and adapt when you pick a musical style from the small selection of interactive Sound Sets.

Unique Control Scheme and Gesture-Driven Special Abilities

It's all about the mind-splitting controls, the challenge they present and the intense satisfaction of gradually mastering them! Cool moves trigger cool abilities, similar to fighting game special moves:



Solo & Couch Co-op Modes

Currently there is the main single-player Arcade Mode as well as a local Co-op Mode. (More game modes are planned, c.f. Early Access info )

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia® 960m / AMD Radeon R9 M390
    • DirectX: Version 9.0
    • Storage: 700 MB available space
    • Additional Notes: Min Specs are still under review

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