A challenging arcade game about dual-wielding and interactive music that will have you going "just one more try!".
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Release Date:
Aug 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Showing off the game frequently at game shows has provided invaluable feedback, insights and ideas for its development. Early Access is the logical continuation of that. The goal is to make the game the best it can be. Since the game is very challenging, Early Access will help balance the various game modes and sort out remaining kinks.”

Approximately how long will this game be in Early Access?

“About half a year.”

How is the full version planned to differ from the Early Access version?

  • at least one new singleplayer game mode (Progress Mode)
  • Feature fine-tuning
  • improve game modes' balance (there will likely be leaderboard resets)
  • More Steam Achievements will be activated once the balance is pretty final
  • Polish and quality of life features (accessibility, options)
  • Improved Sound Sets, including a new third Set
  • Various other improvements (looking into full KB support, tutorials).

While there is a clear vision for the full version 1.0, the intention is to keep updating the game beyond nominal full release. The modular and replayable nature of the game is well-suited for this.”

What is the current state of the Early Access version?

“-tried and tested, but still evolving arcade mode
-basic local co-op mode
-2 Sound Sets (Rock; Electronic)
-currently requires game controller”

Will the game be priced differently during and after Early Access?

“Price may increase for the final release.”

How are you planning on involving the Community in your development process?

“There is a clear vision for the scope and shape of the "final release" version, but within that framework the game can benefit a lot from the Community getting to play it and constructive feedback I'm looking for in the forums. It's better to get this feedback early when it can still be used to make the game awesomer :)”
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Notice: This game requires a controller to play.



Recent updates View all (8)

February 13

Time For Some Music (Update)!

I'm excited to share this update with you. It is mainly about the music and the synchronized visual effects. As always, you can choose to stick to the previous version by selecting it in the beta branch. There are only insignificant balance changes, so the leaderboards won't reset this time.

At some point I'd like to do an in-depth devblog post about the game's audio systems and how it all works, but for now here's the update notes:

New Features:
  • Better support for music structure. Instead of escalating and reaching a plateau early, a run is now divided into music phases that allow changing things up further into the run.
  • Support for lots more variations in looping sounds like drums (instead of simply looping sample A until it's time to loop sample B over and over, it's now possible to play e.g. AAABAAAB before changing to playing CDCD)
  • Seamless audio transitions between the menu, pre-game and post-game screens to keep you in the flow
  • Support for dynamic pattern and rhythm changes for the flashing backgrounds
  • Support for flashing arena boundaries that can adapt to events

New Content:
  • New sounds in both the EDM and ROCK SoundSets
  • New dynamic sound effects that change the music as stuff happens (e.g. while the arena is in a shrunk state and while the big screen-wiping beam is active)
  • Variations for looping sounds
  • New harmonic progressions ( the guitars / the synth in the background)
  • New: flashing boundaries, as well as new background flashing patterns

  • In some cases tutorial enemies could follow you into the pre-game area. No more, They Shall Not Pass!
  • The previous minor update broke the Spinning Beam tutorial. fixed.
  • Various audio playback issues fixed.

What's Next?
I'm thinking I'll finally tackle the third game mode, "Progress Mode" for the next update. I intend to squeeze in a smaller update before that so it's not such a long wait, since I also will invest a bit of time in the Nintendo Switch port in the next two weeks.

I'm looking forward to doing another big audio pass and iterate in the future, because there's still a lot of unused potential in the existing systems (and some rough edges).
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February 4

Music Update: Preview Available in Beta Branch

As the Music Updates approaches, there's now a new preview version available in the beta branch. Check it out to get an sneak peak of what's coming! (You can do so by right-clicking on the game in your library, and going to the beta tab).

Here's some highlights:
  • Seamless audio between menu, pre-game and post-game screens
  • Expanded musical structure: as the game progresses, the semi-random chord progressions can change, samples can change (for instance different hihat patterns later into the game), all sorts of things can adapt to how far you are into a run
  • various visual effects that are synchronized to the music can now adapt to various rhythms. some were previously deactivated (like the flashing lines on the edges of the arena, I think it looks quite cool)
  • the patterns themselves now allow for variations, so for example a drum pattern can play 3 bars of pattern A and do a little variation on bar 4
  • various events such as the big screen-wiping laser and the collapsing walls now have musical effects
  • various bugfixes

The preview includes only the electronic music sound set, which is why I didn't make this an update of the main branch. That will follow soon as I get to implement the actual audio content now that the systems are mostly done. (I'm hoping for next weekend).

If you give it a go, please make sure to let me know if you encounter any issues, especially audio-related ones!

Enjoy! :)
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About This Game

Control two avatars at the same time,
connect them with lasers and
clothesline endless waves of grumpy geometrical shapes to
conquer the leaderboard!

Interactive Audio

Many game elements are synchronized to the music, which in turn reacts to gameplay events. The sound effects are part of the music and adapt when you pick a musical style from the small selection of interactive Sound Sets.

Unique Control Scheme and Gesture-Driven Special Abilities

It's all about the mind-splitting controls, the challenge they present and the intense satisfaction of gradually mastering them! Cool moves trigger cool abilities, similar to fighting game special moves:

Solo & Couch Co-op Modes

Currently there is the main single-player Arcade Mode as well as a local Co-op Mode. (More game modes are planned, c.f. Early Access info )

System Requirements

    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia® 960m / AMD Radeon R9 M390
    • DirectX: Version 9.0
    • Storage: 700 MB available space
    • Additional Notes: Min Specs are still under review

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