Please note that this is an early acces game that will undergo 3 main phases, alpha, beta and the polish phase. Currently the game is beta and thus is not yet the final product. For further information on this please consult the forums or the discord. I hope you come along for the ride!
Todas as análises:
Praticamente positivas (37) - 75% das 37 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
19 fev. 2017
Developer:
Editora:
Marcadores

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"As a lone developer this product is dependent on user feedback from the community. In other words, to make a cool exciting experience, I need you to be able to steer it in the right direction! This can't be done without the help of the community.

User feedback on the game can vary from:
  • Mechanics
  • Storyline
  • Controls
Furthermore i’d like to utilize the testing capabilities of the VR community for:
  • Bug testing
  • Acces to different hardware set-ups
"

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"The duration is dependent on how fast the main phases are completed. These phases are:
  • Implementing game mechanics
  • Writing story line
  • Implementing storyline using Game Mechanics

Currently we are in phase "Beta - Storyline phase". This means that during this phase you will see more gameplay elements come in to place as well as first editions of the singleplayer chapters. As mentioned I'll use the typical wave base shooter setup for this. The SP chapters will be first released on a seperate Beta branch which you can get into if you ask acces via the discord!

Now that I've been developing the game for a while I can say with certainty that finishing the entire project will take some time. Currently the first SP chapter is coming along nicely. But, as a lone developer I've noticed that I need to take breaks inbetween singleplayer builds to just be able to keep seeing where I want things to go. In these inbetween times I try and add small additions to the game like new monsters, horde maps and guns."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The full game will have a narrative driven goal and will span multiple levels. Currently I am aiming to have a story line that would take on average at least 5 hours to complete.

As an added bonus I intend to keep the horde mode as a separate mode."

Qual é o estado atual da versão de Acesso Antecipado?

"At it’s current state the main game mechanics are in a first phase state. In other words they are usable but not perfect. Currently the following things are available:
  • Multiple wavehooter levels
  • Mummy enemies, Zombie Nazi's and Living Nazi's that shoot you in the face!
  • Lots of weapons ranging from machine guns to flame arrow's
  • Adjustable settings
  • Touchpad movement
  • Leaderboards
  • Support for all major headsets

for more details, please visit the roadmap section for Under a desert sun, on the steam forums."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"I've set a low starting price which reflects the current state of Phase 1. The price will go up with completion of phases. These phases are:
  • Creating game mechanics, 10 to 12 euro's depending on amount of maps etc
  • Creating a story line, I won't increase during this phase
  • Implementing story line using game mechanics, 10 to 15 euros depending on how large the game has become.

For the end price I aim to stay somewhere below 32 euros or the equivalent in other currency."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"Obviously I would like to get feedback on the entire game in terms of game mechanics as well as technical feedback. Furthermore i’d like to actively stay in touch with the community to see if new ideas arise that fit the game well. Several of these have already been implemented, like the fire-arrows!

I've seen some wonderful feedback come back in other early access games that have been successful on steam. I hope that by involving the community we can make something cool and exiting!"
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Acerca deste jogo


Find yourself in the middle of the adventures you know so well from the movies of old. Be the reluctant hero during world war 2 who has to save the world. Fight the evil nazi’s and a magical force awoken from her ancient desert slumber. Under a Desert Sun is a unique VR experience with realistic weapon handling and fully realised environmental interaction.

Under a Desert Sun will be a full singleplayer campaign game, currently in a "wave shooter state" to test game mechanics. This horde mode is intended to be kept as a seperate game mode, next to full game which among other things will contain:

  • Realistic weapon handling: use your controllers to handle realistic world war 2 weapons.
  • Flight: use your flying skills to fly airplanes and avoid death.
  • Free movement and exploration: explore large environments any way you want.
  • Impressive VR Graphics: feel immersed in the desert while being overwhelmed by the desert hordes. Incredibly detailed environments, weapons and enemies.
  • VR only: this game has been built from the ground up for VR. All interactions and mechanics were built to experience in VR.
  • Early access: you are part of this! Let’s make something cool!

Join us on discord: https://discord.gg/g5fK7Df to give feedback, post bugs or just have a general chat about Under a Desert Sun!

Descrição de conteúdo adulto

Descrição do conteúdo fornecida pelos developers:

O conteúdo deste produto pode não ser apropriado para todas as idades ou para ser visto no local de trabalho: Violência explícita ou cenas sangrentas, Conteúdo adulto genérico

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: 10
    • Processador: I5 @ 3,5GHz
    • Memória: 32 GB de RAM
    • Placa gráfica: NVidia 2070 RTX or equivelant
    • Espaço no disco: Requer 12000 MB de espaço livre
    • Compatibilidade com R.V.: SteamVR or Oculus PC
    • Notas adicionais: For usage of headsets with an avarage resolution of: 2160×1200 and max 90Hz refreshrate
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: 10
    • Processador: i9 @3.5GHz
    • Memória: 32 MB de RAM
    • Placa gráfica: Nvidia 2080 RTX or equivelant
    • Espaço no disco: Requer 12000 MB de espaço livre
    • Notas adicionais: For usage of higher resolution and refreshrate headsets

O que os curadores dizem

3 curadores analisaram este produto. Clica aqui para veres as análises.

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