Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a...
All Reviews:
Mostly Positive (28) - 71% of the 28 user reviews for this game are positive.
Release Date:
Mar 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a fantastic testing bed for the core game to determine which features are most desired and what people want to see next—Phantom Halls will be fully supported and iterated upon in the months ahead as we work towards a full retail build and reimagine more classic horror icons through the game's quirky satirical lens.”

Approximately how long will this game be in Early Access?

“We expect to be adding content to Phantom Halls in Early Access for around 12-18 months tops, looking towards Halloween 2018 for a full retail release.”

How is the full version planned to differ from the Early Access version?

“The full retail version of the game will have around 100 quests, 20 playable/unlockable characters, combinable and customizable weaponry, thousands of lines of dialogue, all manner of enviroments, platforming elements and hazards, dozens of enemy types, metroidvania-esq mansion maps and an archive of all your conquests and defeats. There will be various play modes (Free form adventure, Questing, Time Trails, etc) and we also hope to bring multiplayer to the game for the full version, whilst the Early Access offering is focused on the single player campaign.”

What is the current state of the Early Access version?

“This initial early access offering is a first look of what we hope to achieve with Phantom Halls, it's a fully playable procedurally generated horror-comedy game with a quirky cast of characters, memorable monsters, and quite the arsenal of weaponry to discover. While we're launching with just a handful of quests, we plan to add dozens more to the game along with all new features and deeper mechanics to eventually curate lengthy campaigns and quest chains to develop character arcs and explore the in-game narrative more deeply for the full release. Those enjoying the early access offering will get to see the world of Phantom Halls expand and the story unfold as we continually update the game content and explore new features based on community feedback.”

Will the game be priced differently during and after Early Access?

“The game is being offered at an exclusive early bird discounted price for folks who want to get in on the ground floor and join us on this journey as we expand the Phantom Halls mythos. We expect the final retail build to be easily double or triple the early access launch price, and may also increase pricing incrementally as substantial content updates are made on the road to retail release.”

How are you planning on involving the Community in your development process?

“We will be actively encouraging our players to engage with us over social media, through the steam community portals and directly over email to feedback on what they want to see more of in Phantom Halls, the most requested features, characters, monsters, weapons, gameplay modes, and themes will absolutely be prioritised. We've created a thrilling horror comedy adventure that we're excited to build on and we'd love to hear from the community as to what to add next!”
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Recent updates View all (30)

September 12

Halloween Survival Guide

Greetings mortals,

With Halloween creeping ever closer we thought we'd share some of our ancient and essential survival tips for exploring Phantom Halls. This occult knowledge should serve as a guide to help you in your eternal battle against the undead. It's basic stuff, I mean seriously, who forgets to bring a flashlight? That’s like the first thing you should think to bring to a haunted house, talk about amateur hour!

But, we’re here to help not judge... ok maybe a little... but mostly help.

Here are some of the secrets you guys need to know to take on everything Phantom Halls has to throw at you, sometimes literally.

Nailed it - Headshots

A headshot, as you’ll know from being an avid gamer or just a big horror movie buff, is a sure way to take something creepy down quick. Headshots in Phantom Halls now do even more damage, which is all the more reason to aim for the noggin slayers. We’ve also upped accuracy - so now a headshot really is a headshot, but a steady aim is needed, so clam those nerves before you take the shot!

Violence isn’t always the answer - Blocking/Parrying

It’s not always about hitting things, although granted under pressure or due being scared half to death it might just be an involuntary reaction.

Using a melee weapon to keep an grotesque enemy at arm’s length is always a good call. Even better, you can use them to block attacks and parry. As soon as you see that red exclamation point, quickly hit your character’s action button. If you time it just right, you’ll block the attack, leaving the enemy wide open for a nasty strike of your own. Just don’t miss! Zombies bite you know!

Seriously people?! - Use a flashlight (It does include batteries)

The first rule of any horror situation: don’t forget the flashlight. We even provide the batteries, just point & shoot... and then shoot again but with a shotgun, and you know generally keep shooting.

Giving a flashlight or a torch to one of your party members gives you an accuracy and damage boost when using ranged weapons.

Who knew it could have more than one use right?

Killer House Party - Switching characters is a must

Sometimes if you want a job done right, you have to do it yourself... or through someone else by taking control of them... yep, pretty sure that’s how that saying goes.

You can switch which character you’re using whilst in the mansion by hitting the spacebar and then clicking on the crown of the character you’d like to switch to or, alternatively, by pressing the F key.

Switching party leaders can allow you to lead with a melee weapon, save on important health points, or protect your most valued character! Every little yelps right?

We hope you’ve found these tips and tricks helpful. And remember, our new patch just recently went live - take a look at what it includes: https://steamcommunity.com/games/587920/announcements/detail/1712944354430943975
Until next time, RIP folks!
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August 28

Phantom Halls has a new resident... and it's an RV!


You may have noticed Phantom Halls has a new addition to the menu screen, an RV that will serve as the gang's headquarters.

The new base of operations for the Occult Studies Club will serve as your one-stop shop for everything Phantom Halls, including the many case files you've gathered on this mysterious mansion and the spoils you'll have collected along the way.

You'll now find all your favourite characters hanging out in the RV on the title screen as Jock and Nerd alike have come together to form the Occult Studies Club, a team of high school undead slayers dedicated to eradicating the ancient evil that resides in the Phantom Halls!

Join us this Halloween for our full V1 release! What better way to celebrate this year's spooky day than with this year's spookiest game! Can't wait that long? Well, fear not undead slayers as Phantom Halls is available right now in Early Access for the impatient among you!


For those slayers among you interested in some of the exact changes the latest update has brought with it here's the full patch notes.

- Implemented the "Headquarters". This new base of operations serves as the starting point for all of the Slayers' activities, and slowly grows as the player progresses through the game.
- A new "Spoils" system has also been added, wherein the squad gains materials upon successfully completing a case. These materials can then be used to craft upgrades to the Headquarters, spanning from simple cosmetic upgrades to party-wide perk unlocks.
- In addition to the new HQ screens, the quest-start flow has been revised so that the quest is selected first, with the squad being selected afterwards. This makes it easier to tell at a glance which quests have yet to be completed.
- Added the quest "Welcome to Phantom Halls", which acts as a tutorial to the game, introducing basic game controls and some high-level gameplay mechanics, such as attack deflecting.
- Added the Jock quest "Team Building Exorcism," which now grants access to the All-Star character upon completion. (Previously the All-Star was unlocked from the start)
- Improved UI input code so that focus is set properly, fixing an issue with previous versions where the control remapper wouldn't properly gain focus when using a controller.
- Added the ability to clear save data and start a new game from the main menu.
- Adjusted the cemetery transition room artwork so that the doorway is more visually apparent.
- Adjusted the size of the triggers to interact with the Oldsmobile to exit a quest.
- Fixed an issue with the quest "Music of the Night" where some dialogue was being skipped.
- Adjusted the Evil Doll's health to from 10 to 6.
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About This Game

Enter a haunted mansion and prepare to face the undead terrors that stalk the phantom halls! Squad up to survive the night using whatever you can find, but remember - you can’t kill what you can’t see, so be sure to bring a flashlight…

With fast-paced, action-packed gameplay and a 3D papercraft visual motif, Phantom Halls sees players take on the roles of multiple characters at once - with each character’s actions assigned to a different key. It’s a real-time Worms with the procedurally generated chaos of Spelunky!

Currently in Steam Early Access, the game will be updated regularly with new features and content. Incendium will work directly with the community to prioritise updates and refine the game’s direction.

The Early Access edition includes a free Evil Dead 2 licensed content pack, allowing them to play as the groovy hero from the sky, Ash Williams with his chainsaw and boomstick on hand (or stump!) to saw and blast through a series of unique Evil Dead 2 inspired quests being added throughout the Early Access period - start today by facing off with Evil Ash in 'Are you talking to me?' !

System Requirements

    • OS: Windows XP SP2+
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB of VRAM and SM 3.0
    • DirectX: Version 9.0c

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