Very detailed game about airport management and aviation in general, including Real World aircraft, procedures, IFR\VFR traffic, ATC, resources, upgrades and sounds! Enjoy the Ultimate Airport Management Experience!
All Reviews:
Negative (48) - 16% of the 48 user reviews for this game are positive.
Release Date:
Feb 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Airport Master is a very complex game with very ambitious goal to become The Ultimate Airport Management Game. It already has many great features that constitute to this goal but it also needs time, effort and interactive communication with Early Access players on which features affect gameplay positively and which make the game more of a harcore simulation than an entertainment product. Together with players we will decide what game modes will feature most hardcore aviation-themed experiences and what game modes may become available to younger or perharps less serious about avaiation players. The game is playable in endless management mode right from Early Access phase, yet much much more to come as development progresses!”

Approximately how long will this game be in Early Access?

“That will depend on many factors: financial, workforce utilization, community involvement, wishlists, testing etc. We firmly believe that at least one year is required to transition from current product state (mid-Alpha) to Beta-phase. Based upon current wish-lists we have from our fans on FB, Twitter, IndieDB etc - it may, of course, be an endless process - as our engine allows for vast number of animated 3D objects to be displayed in a single scene, there are of course suggestions to implement many great features of real world aviation. But we plan to stick to the principle of playability: this Early Acess title is infinitely playable right now (only Player's management mistakes may result in premature retirement) and it's playability (and replayability) will only increase in future. We have a plan to stop at some point when both hardcore genre fans and newcommers to the genre will both be on par.”

How is the full version planned to differ from the Early Access version?

“Full version (or the point that we'd call v.1.0) will feature Career Play Mode (alongside with Early Access's Infinite Play Mode), full ability to upgrade airport structure from Small Regional Airport to Large Airport; vast majority of modern ultra-light, light, business jet, twin turbo-prop, medium airline jet (and presumably heavy jets) - we add 1 to 2 new aircraft types per version (in various liveries), same goes for realistic airport vehicles, buildings, facilities, services, resources - this does not mean that no new items will appear in say v. 1.1 of the game (or as a DLC)...

You may check out our Development Roadmap and Airport Master Plan of Development

What is the current state of the Early Access version?

“Again, for most in-depth view, please see the Development Roadmap and Airport Master Plan of Development

Briefly, if you participate in Early Access, you join us in mid-Alpha stage of product development with working Regional Airport, ATC, partially implemented realistic weather (full weather support should become available by late Alpha), Infinite Play Mode, sounds, lighting and all the good stuf you've seen in our videos and on screenshots. Each month (roughly, sometimes it's twice a month) your game will become better and better (both in terms of how it plays and how it feels and looks) and we encourage you to share your ideas, experiences and visions with us in order to make it The Ultimate Airport Management Game!”

Will the game be priced differently during and after Early Access?

“Yes, the price for version 1.0 release (e.g. 'Full Version') will be higher than cost of joining at Early Access stage of development.”

How are you planning on involving the Community in your development process?

“We are very open to new visions and ideas, we encourage you to use social media or Steam groups to get in touch with us and tell us what you think. Please, also understand that we will most definitely include great ideas by people who understand how real world aviation works and who have ideas on how Airport Master may benefit as an aviation-themed game but will hardly ever consider following categories of proposals: a) violence in any form (so No crashes! No accidents! No terrorism acts depiction!); b) ideas that turn this game into ATC's workplace simulation - if you are up to this kind of experience - you'll find links to such products on our website (see Simulators section); c) any cross-genre proposals that stray away from focus on aviation (please get us right: RPG-elements are great (and are planned) for Airport Manager Avatar, while action mini-games are not - this is entirely different experience for aviation strategy players - not all will like those). Other than that, we are fully open to hearing what you have in mind!”
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Recent updates View all (19)

June 15

Airport Master v. Service Update RELEASED!

Airport Master v. Service Update RELEASED!

As a part of our continuing bug-hunt and introducing re-designed internal data flow system, the Service Update is HERE!

This Service Update includes new structural data exchange system aimed at optimizing performance of data exchange between Player's Flight Planning, ATC and Game Logics modules, which will result in faster and smoother gameplay as well as being part of preparation to major stepping to late alpha versions 0.4.x and 0.5.x...

Also, this Service Update includes multiple bug-fixes as a joint effort with Airport Master Players to find and fix the majority of small, pesky and annoying bugs in 0.3.x mid-alphas. We express our Huge Thanks to dozens of Players, whose invaluable bug reports (and attached savegame files) allowed for this release!

Stay tuned for v.0.3.7a coming soon!
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May 17

Airport Master Public Alpha v. RELEASED!

Airport Master Public Alpha v. RELEASED!

This is a bug fix update which addresses several serious and several minor bugs found by Players in v. 0.3.5a. This version is fully backward compatible with saved games from 0.3.5a and will allow you to continue playing without starting a new game*.

*in case you have encountered a service contract slot editing bug it may not be possible to continue playing your existing playthrough as no reasonable fix for already happened dual allocation of parking stand exists – however, no such error should appear in newly started games

Changelog follows:

  • Fixed very serious bug with Aircraft filing a VFR flight plan for arrival at daytime hours and corresponding flight plan for return flight during night hours changing to IFR, all facilities (Flight Schedule, ATC) having correct information but not the Aircraft itself, which may have caused the game to enter dead loop where Aircraft would ask IFR clearance to a Visual point and such request could never be accomplished; fixed; thank you Jucheng Lim for sending us a perfectly timed saved game with this bug caught!
  • Fixed ATC not checking for actual parking stand availability before allowing aircraft further taxi to said parking stand, which in turn may have caused errors in Flight Planning (say, Aircraft 1 have not yet vacated stand A1 by the time Aircraft 2 (correctly scheduled) arrives to take the same parking stand); from now on, the final taxi to stand instruction correctly checks for actual parking stand availability and if the stand is occupied assigns new (free) parking stand to this and return flight, notifies Flight Schedule and only then clears aircraft to taxi to new parking stand; fixed; thank you Serge Fedorov for providing a savegame, created right before this exact bug manifested itself!
  • Fixed some spelling errors in pilot-to-ATC communications; fixed

Flight Scheduling
  • Fixed bug with Flight Schedule Slot Editor incorrect behavior for Service Contracts flights - if a Player edited time slot for a flight with service contract after accepting it there was a bug in slot editor that offered a list of slots on editing (while correctly saying 'you cannot edit service contract parking stand after SC had been accepted') - thou the display may have shown correct parking stand (e.g. H3), the bug allowed the algorithm to offer a selection of stands on other apron (e.g. general aviation apron A, since an aircraft would fit there) - thus a wrong selection may have been re-assigned on slot editing and continue onwards; a protection is now installed into slot editor which ensures that for service contract flights that had already been accepted the only possible parking stand selection is the one that it had upon loading into slot editor; fixed; thank you Christophe Lemaire!
  • Fixed bug when under certain circumstances, Flight Schedule would not display Aircraft Type for return flights; if you continue your playthrough from 0.3.5.a, all the return flights previously added to flight schedule affected by this bug will still not display aircraft type in brief info box on Flight Schedule screen, however all newly scheduled flights would display aircraft type correctly; note: this bug does not affect ATC or other requests based on aircraft type; fixed
  • Modified Time Tables cleanup code in such a way that global-scale clean-ups happen less frequently and be more robust, while implementing more frequent local Time Table data clean-ups with entire system now working more fluently and requires less CPU time to clean up the Time Tables of complete, erroneous, cancelled and otherwise not needed entries; changed

  • Fixed missing textures for forward lights bay on all D170 aircraft; fixed
  • Fixed APU sounds for CT55 aircraft incorrectly mixing channels with engine start sounds; fixed

  • Fixed bug with comms-box messages queue was possible to overflow, which in turn may have caused memory leak and game crash; from now on a hardcoded limitation to the capacity of messages queue was set at 35, preventing this behavior; fixed; thank you Jucheng Lim!
  • Fixed several typos in Help screen; fixed
  • Fixed 'youtube' button in Help screen not appearing on some systems; fixed
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About This Game

Airport Master is a very detailed game about airport management and aviation in general. Play as a newly appointed Airport Manager and bring your Airport to prosperity and growth! Manage all aspects of everyday Regional Airport life, such as airline relations, aircraft ground services, passenger terminal, flight schedule management and many more. Buy fuel via system of refinery contracts and sell it to aircraft operators via fuel truck loading and centralized pipeline. Hire airport staff and pay salaries. Tear you hair apart when weather suddenly interrupts your brilliant flight scheduling ) Upgrade airport facilities, radio-navigational aids, buildings, businesses, vehicles. Win airlines' respect and city mayor's approval! Use money you earn to build even larger better and more technically advanced airport! Enjoy detailed realistic 3D-graphics, real world equipment, aircraft, vehicles, ATC procedures, performance specs, sounds!

  • Airport Master is created by people who love aviation
  • Airport Master is created by people who love games and actually did play every single airport management game out there and saw all the flaws and all the great stuff
  • Airport Master is the only game in the genre that takes things seriously without compromise on things like real-time, flight dynamics, ICAO-compliant procedures, specs, markings, sizes, weights
  • Airport Master is the game forged with love to detail that modern aviation world has and the game that can teach you or your child about what aviation is about
  • Airport Master is the game that is totally focused on how planes fly and how things work and not how they fail or don't work - no crashes nor accidents, instead real world numbers, performances, sounds recorded at the airfield - the game you and your kid would enjoy without any need to resort to violence )
  • Airport Master is really a game that will make you think (airport economy management-wise) and may at some point bring you to bankrupcy and start over - but in that it excells at showing the real world of aviation
  • Airport Master is full of details - if you're a gamer who recognizes the effort people may invest by going to local aero-club to measure hangar-space with ruller and talk to those oldie-type flight instructors to learn all ins and outs of a flight-school daily routines - this game will definitely make you feel warm inside!
  • Airport Master aims really high and thus we both need your support and understanding that it's development would not end up by v.1.0 - there are so many great thing we can incorporate in Airport Master that we need your feedback and support to decide which deserve that and which can be omitted

Enjoy the Ultimate Airport Management Experience!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: any CPU 10 years old or newer
    • Memory: 4 GB RAM
    • Graphics: any GPU 5 years old or newer
    • DirectX: Version 11
    • Storage: 1300 MB available space
    • Sound Card: recommended
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: any CPU 5 years old or newer
    • Memory: 8 GB RAM
    • Graphics: any GPU 3 years old or newer
    • DirectX: Version 11
    • Storage: 850 MB available space
    • Sound Card: any built-in audio board

What Curators Say

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