Vee Rethak is a VR dungeon crawler in the vein of Rogue and NetHack featuring random procedural dungeons, permadeath, sword fighting and a physical skill based magic system (movements are needed to cast a spell)
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Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«As a (currently) one man team, getting useful feedback both on the technical implementation but also on experimental game play mechanics is invaluable. Although the overall concept of dungeon crawlers is well over 30 years old, creating one for VR involves finding solutions for problems which are not existent in a "flat" world. By releasing a playable prototype early I hope to be able to experiment with new ideas and to find out what works and what doesn't for most people, so that the final product is enjoyable and fun to play instead of just a perhaps interesting but ultimatively dreadful experiment in academic design.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Full release will be when the story is eventually implemented.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Additional enemy types, weapons and spells are planned and already partially designed and coded. So are two new level designs (not just re-skinned tunnels, but completely different topology).
Character development and trading are also on the table and should be included soon.
Finally, despite the random nature of the levels and the monsters, a story is already written. The plan is to have the story develop through the usual paper scraps, murals and paintings and through spoken dialogue.
Depending on how fast and successful the development happens, two player coop is also a possibility, but it is more of a stretch goal. I would REALLY love to implement it, but it is not a priority at this time.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game is currently playable as an endless dungeon crawler. The player can enter the dungeon and travel down, fighting more and more foes the deeper it gets, until it dies. Only one type of sword, shield and magic staff are available, and only the fireball spell is implemented. Life, mana and stamina flasks can also be found. Dual wielding the sword is possible by the way.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price is set to increase slightly with each big update. These will happen whenever a new foe or another major aspect of the game is introduced (trading, storyline, new areas ...)»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I definitely welcome suggestions and critique. There is really nothing as hard as to create in a void when you want to make something other people can enjoy. I can not promise that every suggestion will be implemented (sometimes something that sounds easy can be very hard to implement if the code wasn't tailored for it from the get-go), but I am more than happy to listen to the users and try to find, with their help, solutions to make as many people happy as possible without compromising the game.»
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Last ned Vee Rethak - Deep Under The Mountain Demo

Please try out the demo before purchasing.
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Om spillet

After spending an evening in a tavern in the company of three dangerous looking strangers you wake up, slightly hungover, near the entrance of a dungeon known as "Vee Rethak's Lair". Apparently, you boasted that you could get to its deepest level armed only with a lantern, and your three companions took your word for it. It seems a bit late to correct the mistake now, so you better get going and at least try to find something worthwhile in the tunnels some ancient race dug underneath the mountain ...

Vee Rethak is a VR dungeon crawler in the vein of Rogue and NetHack

Its main features are :

* Procedural dungeon : each level is generated randomly when you start a new game (or when you die)
* Sword fighting.
* Skill based magic system : being a spell caster involves more than just pressing a button or drawing a symbol.
* Permadeath : the game's design was influenced by Nethack and, similar to Nethack, the player has one single save file which is deleted upon death.
* Includes a music randomizer taking your own tracks to create the mood YOU want.

Please check the documentation for hints on how to calibrate the magic system and setup the music!

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: 64bit
    • Prosessor: i5-6600
    • Minne: 8 GB RAM
    • Grafikk: nVidia GTX1070
    • Lagring: 2 GB tilgjengelig plass
    • VR-støtte: SteamVR. Room Scale 2m by 1.5m area required
    • Tilleggsmerknader: If your system doesn't meet the minimum system requirement, please do download the demo and try that out. If the demo works fine then so will the game!
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
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