Last Days Of Tascaria is a roguelite RPG with real-time pausable combat. In this fantasy world, the deep combat will challege your wits, and your choices will change both the adventure and the NPC reactions. Recruit and improve heroes while you unravel the mysteries of Tascaria!
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Release Date:
Apr 27, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Currently the game is fun the way it is, but as some of the mechanics are innovative to some extent, we think that feedback from the community can help us polishing this mechanics. Also, we plan on adding more content, and this feedback can help us move in the right direction.”

Approximately how long will this game be in Early Access?

“We estimate that it will be in early access for around six months, but this may vary based on community feedback.”

How is the full version planned to differ from the Early Access version?

“We plan on roughly double the amount of encounters that you may have, adding variety. Also we will add a new region and some weapons and abilities. It is very likely that we will add more bosses and improve the balance of the game.”

What is the current state of the Early Access version?

“Currently the game has all the core mechanics in place, and is relatively bug-free. You can play the first 3 levels, with 2 different starting groups each of them with a main mission. There are quite a lot of weapons and abilities, so all in all currently you can have a nice experience, with some balance issues.”

Will the game be priced differently during and after Early Access?

“Yes. Price will probably increase after early access.”

How are you planning on involving the Community in your development process?

“We'd like to involve the community in the following ways:

Balancing the game
Our goal is having a hard but fair game. Maybe there are options that are not useful under any circumstances, or abilities or weapons that are not interesting. We want to remove or change this events, abilities and weapons. Also, if there is something that is overpowered to the point where it's not fun, we will change that.

Content
We have to adjust the amount of time the player expends exploring vs fighting. The current situation is fine with us, but we are open to some adjustments as long as this changes don't change our vision of the game.
Also, if we add new content, we want to hear from you, to know in which direction you prefer that we expand the game.

Bugs
We've done our best to provide a bug free experience, but there may be some crashes or performance issues. Having multiple players with different configurations can help us detect all this problems.

Suggestions
We have a clear vision of what we want to have, but we are open to cool ideas that can improve the experience.”
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Recent updates View all (36)

April 27

Patch 28. Standing adjustment

New patch is there!!

We have balanced the standing obtained in multiple encounters.
New option to control demons added, and some other changes.
The details:

Content
  • Added demon control option.

Functionality
  • Improved hero selection offer.
  • Added dismiss option when team is full.
  • Now when you can't complete a quest it's indicated.
  • Leadership value now is displayed while on pause.

Balance
  • Greatly decreased standing needed to obtain Blackhorn help. 175 -> 125
  • Greatly decreased standing needed to obtain Greenskins help. 175 -> 125
  • Added standing requirements to recruit ogres. (150)
  • Added standing requirements to recruit goblins. (150)
  • Deer encounter changes your standing with elves +25/-25 depending on your decision.
  • Banshee encounter changes your standing with undead depending on your decision. (+50/-25)
  • Changed armour type for infernites.
  • Demons now have the "floating" trait. They are immune to ground attacks.

Minor details
  • Added tooltips to hero selection window, with info about them.
  • Missing level 2 magic missile name.
  • Missing bow name.

Bugs
  • Mana properly restored when resurrected.
  • Portal was not visible in the forest.

Visual Improvements
  • Removed hunger and sleep images from inventory.
  • Changed image that talks about Chalishae.Undead summoning added.
  • Increased visibility of continue button after game ends.
  • Changed message style after summoning encounter.
  • Modified style of notifications.
  • Improved sleep messages.
  • Improved eat and sleep tooltips.
  • Heroes faces style changed.
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April 7

Patch 27. Emissary fight.



New patch there!! new boss, final unlocks ready, some balance changes...

Content
  • Added 4th region boss. The Emissary.
  • Completed list of unlocks for warrior and mage.
  • Added Level 3 of magic missile.
  • Added 2 relics to the desert.

Functionality
  • Added tooltip to enemies so that you see their stats, vulnerabilities and resistances.
  • Improved information about next step of quests.

Balance
  • Added 1 extra enemy mage in the stop the summoning encounter.
  • Nerfed Magic missile. Cooldown 5s-> 8s
  • Golem is now immune to bleeding.
  • Charm levell 1 has been buffed. Duration 4s-> 5.5 s
  • Charm levell 2 has been buffed. Duration 6s-> 7.5 s
  • Now stealing the goblins in the volcano lowers your Greenskin standing.
  • Golem attack area increased.
  • Now it´s easier to get inside the Elduin Tower. (Standing 125 with elves).

Minor details
  • Improved yeti snow generation time.
  • Water elemental stays in place when moving the camera.
  • Dead enemies and heroes stay longer on screen now.
  • Some buildings in the desert were slightly out of position.

Bugs
  • Unlock points were lost loading a game.
  • Upgraded lightning could crash the game.
  • During the tutorial one message was active all the time.
  • Unlocks were not stored when leaving the game.

Visual Improvements
  • Tooltips for weapons and abilities reworked.
  • Special menus have been updated.
0 comments Read more
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About This Game

Last days of Tascaria is a roguelike RPG set in the fantasy world of Tascaria. It uses a realtime combat system, where you can pause to decide the best course of action for your heroes, and it introduces a Karma system that allows you to control the outcome of the random encounters.

Leadership

When you kill enough enemies in a fight the rest will run away. Can't you defeat that heavily armoured ogre? Don't worry, kill the goblins and the ogre is gone.

Karma

Instead of random results for encounters, you are equipped with Karma tokens. Use the good ones, and everything will be fine, but in the end you will use all of them, therefore you can't always win.

Real time pausable combat

Pause whenever you want during combat, give orders to your heroes, take your time to think your next move and coordinate the actions of your characters.

Varied weapons and abilities

Experiment with different combinations of abilities and weapons, and adapt depending on the enemies you are facing.

Permadeath

If all your heroes die, that's it. But you can recruit more heroes to make your group stronger.

Choose your own adventure

Depending on your choices both the story and the reaction of the factions will change.

Replayability

Procedurally generated regions, different sides of the same story, varied unlockable heroes, weapons and abilities keep the game interesting on subsequent runs.

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: Intel I5+
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM with DirectX 9 support
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel I7+
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM with DirectX 9 support
    • Storage: 2 GB available space

What Curators Say

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