Last Days Of Tascaria is a roguelite RPG with real-time pausable combat. In this fantasy world, the deep combat will challege your wits, and your choices will change both the adventure and the NPC reactions. Recruit and improve heroes while you unravel the mysteries of Tascaria!
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Release Date:
Apr 27, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Currently the game is fun the way it is, but as some of the mechanics are innovative to some extent, we think that feedback from the community can help us polishing this mechanics. Also, we plan on adding more content, and this feedback can help us move in the right direction.”

Approximately how long will this game be in Early Access?

“We estimate that it will be in early access for around six months, but this may vary based on community feedback.”

How is the full version planned to differ from the Early Access version?

“We plan on roughly double the amount of encounters that you may have, adding variety. Also we will add a new region and some weapons and abilities. It is very likely that we will add more bosses and improve the balance of the game.”

What is the current state of the Early Access version?

“Currently the game has all the core mechanics in place, and is relatively bug-free. You can play the first 3 levels, with 2 different starting groups each of them with a main mission. There are quite a lot of weapons and abilities, so all in all currently you can have a nice experience, with some balance issues.”

Will the game be priced differently during and after Early Access?

“Yes. Price will probably increase after early access.”

How are you planning on involving the Community in your development process?

“We'd like to involve the community in the following ways:

Balancing the game
Our goal is having a hard but fair game. Maybe there are options that are not useful under any circumstances, or abilities or weapons that are not interesting. We want to remove or change this events, abilities and weapons. Also, if there is something that is overpowered to the point where it's not fun, we will change that.

We have to adjust the amount of time the player expends exploring vs fighting. The current situation is fine with us, but we are open to some adjustments as long as this changes don't change our vision of the game.
Also, if we add new content, we want to hear from you, to know in which direction you prefer that we expand the game.

We've done our best to provide a bug free experience, but there may be some crashes or performance issues. Having multiple players with different configurations can help us detect all this problems.

We have a clear vision of what we want to have, but we are open to cool ideas that can improve the experience.”
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Recent updates View all (35)

April 7

Patch 27. Emissary fight.

New patch there!! new boss, final unlocks ready, some balance changes...

  • Added 4th region boss. The Emissary.
  • Completed list of unlocks for warrior and mage.
  • Added Level 3 of magic missile.
  • Added 2 relics to the desert.

  • Added tooltip to enemies so that you see their stats, vulnerabilities and resistances.
  • Improved information about next step of quests.

  • Added 1 extra enemy mage in the stop the summoning encounter.
  • Nerfed Magic missile. Cooldown 5s-> 8s
  • Golem is now immune to bleeding.
  • Charm levell 1 has been buffed. Duration 4s-> 5.5 s
  • Charm levell 2 has been buffed. Duration 6s-> 7.5 s
  • Now stealing the goblins in the volcano lowers your Greenskin standing.
  • Golem attack area increased.
  • Now it´s easier to get inside the Elduin Tower. (Standing 125 with elves).

Minor details
  • Improved yeti snow generation time.
  • Water elemental stays in place when moving the camera.
  • Dead enemies and heroes stay longer on screen now.
  • Some buildings in the desert were slightly out of position.

  • Unlock points were lost loading a game.
  • Upgraded lightning could crash the game.
  • During the tutorial one message was active all the time.
  • Unlocks were not stored when leaving the game.

Visual Improvements
  • Tooltips for weapons and abilities reworked.
  • Special menus have been updated.
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March 23

Patch 26: View standing.

New patch there!!
Biggest change: now you can see your standing with each faction, so it´s easy to track what you can expect in each encounter.

  • Added level II and III to Speed perk.
  • Added level II and III to Armor perk.
  • Added demonic posssesion encounter in Hellish fields.
  • Added Blade storm II and III

  • Added tooltip on enemies, so that you get some insight on the enemy.
  • Now you can see your standing with each faction.

  • Bleeding doesn´t affect undead anymore. It makes sense...
  • Improved axe bleeding effect. 5/tick->12/tick
  • Changed starting equippment for Hero thieves. Now both start with daggers.
  • Changed starting ability for Hero thieves. One starts with oil and the other with the net.
  • Decreased amount of camps in the Northern Mountains.
  • Escape portal now doesn't cost any blessing.
  • Ice giant attack speed greatly increased. 16.5s-> 3.1s
  • Removed boomstick as starting item.
  • Increased small staggering duration. 100ms->150ms
  • Frost cloak now has a cooldown untill it can be activated again.
  • Ice giant snow is generated 0.25s earlier.
  • Limited enemies in the desert so that they are snake men.

Minor details
  • Some texts changed.
  • Added resource bar to the reward menu in the portal.
  • Missing tooltip on health III.
  • We´ve removed the exploding goblin.
  • Updated some starting items description.
  • Now summoning mages can´t be stunned.
  • Some heroes have been renamed.

  • The cleric from the gold thieves was not carrying any weapon.
  • Sphinx in the desert could not be visited.
  • Weird effect clicking a hero face while casting pyroblast.
  • Wrong location for area spells if you change hero while on pause.
  • If you buy multiple standing perks at the game start, only one worked.
  • When having goblins fighting on your side, some of them could be out of the combat zone.
  • If multiple standing messages are displayed at the same time, the value can be wrong.
  • Missing spikes in golem combat.
  • Oil ability was not obtained in the portal reward.
  • Dodge ability was not obtained in the portal reward.
  • Antimagic potion didn't work.
  • Attack area centered on the enemy if you clicked an enemy.
  • Possible exception in a graveyard in the northern mountains.
  • Allied yeti didn´t damage the enemies.
  • Exception using improved pyroblast.

Visual Improvements
  • Cage can´t be stunned anymore.
  • Changed Ugur and Vrotgur camps.
  • The faction buttons are more visible now.
  • Improved northern mountains image.
  • Added image for hellish fields.
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About This Game

Last days of Tascaria is a roguelike RPG set in the fantasy world of Tascaria. It uses a realtime combat system, where you can pause to decide the best course of action for your heroes, and it introduces a Karma system that allows you to control the outcome of the random encounters.


When you kill enough enemies in a fight the rest will run away. Can't you defeat that heavily armoured ogre? Don't worry, kill the goblins and the ogre is gone.


Instead of random results for encounters, you are equipped with Karma tokens. Use the good ones, and everything will be fine, but in the end you will use all of them, therefore you can't always win.

Real time pausable combat

Pause whenever you want during combat, give orders to your heroes, take your time to think your next move and coordinate the actions of your characters.

Varied weapons and abilities

Experiment with different combinations of abilities and weapons, and adapt depending on the enemies you are facing.


If all your heroes die, that's it. But you can recruit more heroes to make your group stronger.

Choose your own adventure

Depending on your choices both the story and the reaction of the factions will change.


Procedurally generated regions, different sides of the same story, varied unlockable heroes, weapons and abilities keep the game interesting on subsequent runs.

System Requirements

    • OS: Windows 7+
    • Processor: Intel I5+
    • Memory: 4 GB RAM
    • Graphics: 1GB VRAM with DirectX 9 support
    • Storage: 2 GB available space
    • OS: Windows 7+
    • Processor: Intel I7+
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM with DirectX 9 support
    • Storage: 2 GB available space

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