Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.
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Release Date:
Dec 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the VR gamers and enthusiasts as soon as possible so that we can build the most enjoyable and player friendly game possible. We all know that modern VR is in it's infancy right now, and some of the features we have incorporated and planned may not work in the long term. We want to involve the community to explore what works, what doesn't work, and most importantly, what's fun.”

Approximately how long will this game be in Early Access?

“At least one year.”

How is the full version planned to differ from the Early Access version?

“Now that the base mechanics are built, we can now focus on fleshing out the content in the game itself. Right now we want to explore the Wave Shooter framework. We want to add new enemies, different gun types, and new environments.”

What is the current state of the Early Access version?

“This is the MVP (minimum viable product) version of AmaranTime. The game is functional, meaning there's a clear beginning, middle, and end, with minimal bugs. The game already has the Run in Place locomotion mechanic built in, along with the flexible object interactions in place.”

Will the game be priced differently during and after Early Access?

“As we add more features and content, the price of the game will increase to cover the cost of the feature development.”

How are you planning on involving the Community in your development process?

“We will be listening to the community through various media platforms, such as the Steam forums, Reddit, Twitter, and other platforms.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (11)

May 8

AmaranTime 2.4 - Sword and Melee System

Today, we are releasing a new weapon to AmaranTime Arena, the Laser Sword! We wanted to explore how we can destroy robots in a different fashion than just shooting at them from afar, so we developed this new melee weapon! You can pummel enemies with the blade, and once you have charged the sword enough, you can release it’s energy into a homing missile, very similar to the rocket launcher! We are super excited to see what you guys got!

As you may have noticed in the gifs, we have also received Knuckles controllers from Valve (we’ve actually had them for a while now), and we are working on official integration. Right now, the default bindings are actually pretty good, but not perfect. We will have an official announcement on Knuckle bindings when it’s ready!

The Technicalities:

Melee System
  • Melee based weapons (like swords) will inflict damage on contact.
  • Melee based weapons can also be used to protect against some projectiles.

Laser Sword
  • The sword is a melee weapon. Swing at an enemy to inflict damage!
  • The sword has a secondary mode of attack, the laser missile. Shoot by pressing the trigger button when holding the sword.
  • The sword’s secondary attack can only be initiated when the sword is charged up. The sword charges up slowly over time.
  • The sword can also be charged by successfully attacking enemies, or by blocking projectiles.
  • The sword will play a supremely wimpy sound when you try to fire an uncharged laser missile.
  • The Laser Sword is holstered on the right side of your head.
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February 17

AmaranTime 2.3 - Preliminary Windows Mixed Reality Support

Today, we are adding Windows Mixed Reality support to AmaranTime Arena! If setting up the Oculus cameras or Vive base stations makes you as tired as I am, then you will love this update! In order to accommodate the new platform, we added a new Guided Throwing mechanic. Now, when you toss an object in the general direction that you are looking, the item will land to where you were looking. This was needed because all controllers calculate velocity and acceleration forces a little differently, and in WMR it was way off than we were used to. This new mechanic should benefit the other VR platforms as well, but if not please let us know!

We’ve got a cool looking new weapon making its way into the game, that should be coming in the next weeks. The current plan is to add that weapon and hopefully a bit more before we head to GDC this March. Let us know your thoughts and happy blasting!

The Technicalities:

Windows Mixed Reality
  • Added colliders that match to the Windows Mixed Reality controllers
  • Added Guided Throwing. Essentially, when you look in a direction and toss something in the general direction, the item will be tossed to where you are looking.
  • Added missing controller hints to the Windows Mixed Reality controller.
  • Known issue: The Run In Place does not work on the WMR platform right now. A disclaimer has been added to the Menu.

Quality of Life Updates
  • The LASR-2000 enemies attacks now have spatial audio rather than just blasting in your ears.
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About This Game

Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.

Special Features:
  • Players can choose when to slow down time
  • Players can Run in Place to move around the game along with move in the Roomscale are
  • Players can pick up guns and throw them!

System Requirements

    • OS: Windows 10
    • Processor: intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Storage: 50 MB available space
    • Sound Card: Integrated
    • OS: Windows 10
    • Processor: intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Storage: 50 MB available space

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