"Havoc Runner" is a futuristic action and 2D platform game that will take you to Titan's moon to face killers robots, missile launchers, and automated weapons in a hostile environment where you must find and destroy the Tupan computer, preventing a missile attack on the planets of the solar system.
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Release Date:
Aug 3, 2020
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About This Game

"Havoc Runner" is an action 2d platformer game set in a space future, in which the cold war between planets is over, and the solar system is at peace again. However, this brought an enormous task of disarming several planets and satellites.

During the work on Titan's moon (on Saturn), the central computer (the "Tupan") of the "Anhanguera" base understood that the war is not over yet and began the sequence of launching ballistic missiles to various planets.

Now it is up to you to use a mechanical vehicle (the "Lampião") and disable all defenses on that base and stop the attack, even if it means having to make way with the use of unnecessary force.

You shouldn't expect this to be an easy task, because the place is full of automated weapons (killer robots, missile launchers, traps ...), so get ready for a turbulent descent on Titan's surface.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10 (32 or 64 bits) or better
    • Processor: Intel® Dual Core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Graphics: Compatible with Direct X 11
    • DirectX: Version 11
    • Storage: 640 MB available space
    • Sound Card: Compatible with DirectX.
    • Additional Notes: Integrated graphics and low-cost cards may not work. The card must support Shader Model 3.0.
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (32 or 64 bits) or better
    • Processor: Intel® Core i3 2.5 GHz or better
    • Memory: 4 MB RAM
    • Graphics: Compatible with Direct X 11
    • DirectX: Version 11
    • Storage: 640 MB available space
    • Sound Card: Compatible with DirectX.
    • Additional Notes: Integrated graphics and low-cost cards may not work. The card must support Shader Model 3.0.

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