From Bedrooms to Billions: The Amiga Years! is a feature film documentary that explores the influence of the Commodore Amiga and how it influenced a generation of developers to take video game development, music and publishing to a whole new level which then changed the video game industry forever!
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19 MAY 2016
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From Bedrooms to Billions: The Amiga Years! is a feature film documentary that explores the influence of the Commodore Amiga and how it influenced a generation of developers to take video game development, music and publishing to a whole new level which then changed the video game industry forever!

This film, which is the sequel to the acclaimed 'From Bedrooms to Billions' (2014) looks at the creation of the now legendary Commodore Amiga a remarkable and very personal tale told by the surviving team members themselves. The film then goes onto explore how once released in 1985 the Commodore Amiga helped evolve the video games industry as a whole new set of games and experiences were possible thanks to its incredible custom hardware. Many of these styles of games, music and demos as well as development techniques honed during the Amiga era are still present in the video games industry we know today.

Interviews include the creators of Populous, The Secret of Monkey Island, Sensible World of Soccer, Defender of the Crown, Syndicate, Alien Breed, Wings, Shadow of the Beast, Turrican II, The First Samurai, Another World, Flashback and many many others this film will be of great interest to anyone who enjoys either games or the history of the quite remarkable video games industry.

Contenido extra

24 videos, 251 minutos
Compra From Bedrooms to Billions: The Amiga Years para recibir el siguiente contenido adicional:
David Pleasance - Launching the BATMAN PACK Christmas 1989
Contenido extra
4 minutos
David Pleasance formerly of Commodore UK tells the story of how he came up with one of the most successful bundles in computer history! The Commodore Batman Pack launched for Christmas 1989 and was the catalyst that saw the Amiga become a massive european hit! However he had to pitch the idea to Oce
David Pleasance - Launching the Amiga CD32
Contenido extra
6 minutos
David Pleasance formerly of Commodore UK came up with a rather 'different' way of launching the CD32 Amiga console in the early 1990's, much to the annoyance of Sega Europe!
Dave Jones & Mike Dailly - Creating LEMMINGS
Contenido extra
3 minutos
DMA Design legends Dave Jones and Mike Dailly tell the story of how a playable demo became one of the most famous games of all time...Lemmings!
Ron Gilbert - Creating THE SECRET OF MONKEY ISLAND
Contenido extra
2 minutos
Ron Gilbert talks about how he came up with the idea for one of his most famous games, The Secret of Monkey Island
Sean Cooper - Creating SYNDICATE
Contenido extra
2 minutos
Bullforg's Sean Cooper shares his thoughts on creating Syndicate and why he was not to blame for the 'burning to death' feature that was added..it was all the artists fault!
Chris Huelsbeck - Composing TURRICAN II
Contenido extra
3 minutos
Legendary musician Chris Huelsbeck shares his memories of composing Turrican II for the Amiga!
Larry Kaplan - THE US VIDEO GAMES CRASH
Contenido extra
9 minutos
Co-founder of Activision Larry Kaplan shares his thoughts on how (he feels) Atari brought the games industry crashing down in 1983-84!
Frank Leonardi - What Commodore Should Have Done
Contenido extra
7 minutos
Commodore US Frank Leonardi tells the story of what could have happened with the Amiga...especially during the infamous Microsoft meeting in 1985
Larry Kaplan - What Happened to Larry?
Contenido extra
2 minutos
After featuring heavily in the early part of The Amiga Years movie, Activision co-founder Larry Kaplan seems to vanish abruptly from the Amiga story...this is why?
Eric Chahi - Creating ANOTHER WORLD
Contenido extra
23 minutos
Special Edition Only: Eric Chahi discusses creating one of the most famous games of all time in this in-depth making of!
Atari Vs Activision
Contenido extra
3 minutos
Special Edition Only: How did Activision actually get started? Well a bunch of disgruntled ex-Atari programmers were basically sued into being. Larry Kaplan tells the story of how Atari literally made them a stack of cash and got one of the world's largest publishers in business!
Stoo Cambridge - Creating CANNON FODDER
Contenido extra
10 minutos
Special Edition Only: SENSIBLE SOFTWARE launched the brilliant but controversial Cannon Fodder in the mid 1990's. Artist Stoo Cambridge tells the story!
Chris Huelsbeck - Early Years
Contenido extra
27 minutos
Special Edition Only: Musician Chris Huelsbeck in this extended film discusses how he got his break in the games industry and went onto create such wonderful music as his career progressed from the Commodore 64 to the Amiga.
Dave Haynie - The Amiga Line
Contenido extra
4 minutos
Special Edition Only: After the Amiga 1000, 500 and 2000 were released what came next? Legendary Commodore Engineer Dave Haynie gives some insight.
Amiga Demoscene - Extended
Contenido extra
4 minutos
Special Edition Only: The Amiga Demoscene is thoroughly featured in The Amiga Years Movie. This is a short sequence cut from the movie for running time reasons but offers more insight into other elements!
Anders Hansen - Creating the DESERT DREAM DEMO
Contenido extra
7 minutos
Special Edition Only: Anders Hansen talks about how he came to create one of the most famous Amiga Demos of all time DESRT DREAM!
Founding DICE
Contenido extra
18 minutos
Special Edition Only: DICE are one of the biggest development studios in the world. Learn how they came out of the Amiga cracking and demoscene of the early 1990's and suddenly formed a company and then had a huge hit on their hands!
Mev Dinc - Creating FIRST SAMURAI
Contenido extra
10 minutos
Special Edition Only: Mevlut Dinc talks about creating one of the Amiga's greatest games FIRST SAMURAI
Paul Cuisset - Creating FLASHBACK
Contenido extra
14 minutos
Special Edition Only: Paul Cuisset goes into great detail on how a request to create a tie-in for a Godfather movie license turned into one of the biggest selling titles of all time...FLASHBACK
Andrew Morris & Shaun Southern - MAGNETIC FIELDS
Contenido extra
22 minutos
Special Edition Only: Magnetic Fields were regarded as one of the Amiga's greatest game developers. There were only two of them with big ideas and an Amiga each. This is their story!
Ron Gilbert - Games & Lucasfilm
Contenido extra
15 minutos
Special Edition Only: How did Ron Gilbert end up working with Lucasfilm on some of their greatest and most original titles in the mid 1980's and early 90's? Ron Gilbert tells all in this great film of games and the reaction to a George Lucas without a beard!
Dan Malone - SPEEDBALL 2
Contenido extra
7 minutos
Special Edition Only: Dan Malone the artist of SPEEDBALL II for The Bitmap Bros tells how his vision for the game came about!
TEAM 17 - Founding and Early Games
Contenido extra
32 minutos
Special Edition Only: Team 17 released so many stunning titles including ALIEN BREED, SUPER FROG and PROJECT X. Like DICE their origins are in the Amiga Demoscene, the original 4 members share their memories of how the early games industry seemed a great opportunity!
Trip Hawkins - Founding ELECTRONIC ARTS
Contenido extra
17 minutos
Special Edition Only: How did Electronic Arts actually come about? Trip Hawkins risked the wrath of Steve Jobs by leaving Apple, however he had some ideas and the as yet totally new and unformed video games industry in front of him...all he needed was a name for the company!
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* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
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    • SO: Mac OS X 10.7
    • Procesador: Intel Core 2 o AMD equivalente
    • Memoria: 1 GB de RAM
    • Red: Conexión de banda ancha a Internet
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    • Notas adicionales: Ancho de banda de 5 Mbps para 540p o 3 Mbps para 360p.
    Recomendado:
    • SO: macOS X 10.10+
    • Procesador: Intel Core i3+ o AMD equivalente recomendado para la reproducción en HD a 1080p
    • Memoria: 2 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 500 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 12 Mbps para 1080p u 8 Mbps para 720p.
* A partir del 15 de febrero de 2024, el cliente de Steam ya no será compatible con juegos de 32 bits ni macOS 10.14 o versiones anteriores.
    Mínimo:
    • SO: Linux Ubuntu 12.04 o posterior, SteamOS 2.20 o posterior
    • Procesador: Intel Core 2 o AMD equivalente
    • Memoria: 1 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 5 Mbps para 540p o 3 Mbps para 360p.
    Recomendado:
    • SO: Linux Ubuntu 12.04 o posterior, SteamOS 2.20 o posterior
    • Procesador: Intel Core i3+ o AMD equivalente recomendado para la reproducción en HD a 1080p
    • Memoria: 2 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 500 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 12 Mbps para 1080p u 8 Mbps para 720p.

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