Potioneer: The VR Gardening simulator is a virtual reality game where players tend their virtual garden. Using the 3d visuals and room-scale tracking that HTC Vive provides, players explore the wilderness looking for plants and craft their home using wood, hammers, and nails.
All Reviews:
Mostly Positive (13) - 76% of the 13 user reviews for this game are positive.
Release Date:
Oct 20, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve fallen in love with the idea of building a gardening and potion simulator in virtual reality.

Morrowind’s near-perfect Alchemy skill tree offers a great inspiration to me. In Morrowind, alchemists explored the wilderness looking for new plants, sometimes purchasing (or stealing) materials from a vendor in order to grow in skill and knowledge. Players ground down potion materials into powder using a mortar and pestle then distilled them in an alembic to form a potion. The potions provided unique abilities such as levitation or telekinesis, which would give them access to new areas and opportunities.

Potioneer’s goal is to bring this experience to room-scale virtual reality. I want players to collect and harvest plants, use a mortar and pestle to grind them down, then combine them using an alembic.

Potioneer also operates on a 24-hour real-time clock, just as Animal Crossing does. Eventually, the game will have well-written and crafted NPCs who visit, offer quests, and purchase from/sell to the player.

I want to see how many players are also interested in this. I want to get fans in on the ground floor so we can add and tweak new features together as the game grows.”

Approximately how long will this game be in Early Access?

“There are three main pieces that need to be completed for the game to be considered “done.”

  • Players should be able to grow plants in a personal garden (core mechanics done).
  • Players should be able to craft their living quarters, along with tools and alchemy bench (core mechanics done).
  • Players should be able to explore the countryside to find new plants, NPCs, and collectables (not done).

It’s impossible to say exactly how long a polished, complete version of these things will take, but it’s my personal goal to make the Christmas 2017 holiday for solid and fun implementations of these features. Virtual Reality is going to be huge this year and I don’t want Potioneer to miss it.”

How is the full version planned to differ from the Early Access version?

“In addition to simple gardening using the included tools and provided seeds, players are able to explore the countryside looking for new plants to grow.

There will be an in-game market where the player can sell to and buy from NPCs. These NPCs will have well-written backstories and unique characters to make them interesting.

Multiplayer is also a goal, but the core mechanics of the game need to be proven before a lot of time is invested in adding networking code.”

What is the current state of the Early Access version?

“Currently, Potioneer features the ability for players to grow plants in a personal garden. Potioneer gives players the ability to express their creativity by hammering together wood using nails and a hammer. All manners of things can be crafted and the player is not limited from a set of recipes. Whatever you think you can build, you can build.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase as featured are added to the game.”

How are you planning on involving the Community in your development process?

“When players play my game and I see them become excited as their first plant grows, the fuel for me to keep going burns brighter; I thrive on seeing players “get” the game as they start to talk about things they’d love to do or see while playing.

In a way, it’s also a sort of market validation: I think there’s a real game here, but I might be crazy. Early Access provides me a real way to find out whether or not that’s true.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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Recent updates View all (19)

May 6

New Potion: Fuzz Sight - Update 0.1.5

Good evening, Potioneers!

A new potion is available in Sundry Forest for you to brew: fuzz sight! It's the first potion that affects your view and sets the stage for many more to come in the future. To brew it, grind as many Marmo seeds as you can and pour them into your container via the funnel. Fill with water, shake, then drink! It makes your sight appear snowy, as though the signal isn't quite coming through.

Who knows what other effects it will have in the future when used against other objects than your stomach?



The sky has changed. Eagle-eyed Potioneers will have noticed that there are true clouds in the sky that shift with time, combined with a misty morning fog that rolls in during the early hours of the day.

Speaking of days: the next few updates will deal specifically with time, e.g., how time passes when you are away from Sundry and its forest. Currently time progresses while you are in the world, but when you leave, time stops. This will change, moving forward in the next batch of updates. Expect the world to live and exist without you!

Your garden will once again save successfully on exit (this was bugged in the previous release). The visuals of the water in this release are bugged and will be improved as soon as a good Single Pass water shader becomes available. (If you have any tips on having good looking water in virtual reality, please get in touch! admin@focusonfungames.com).

Thank you for playing Potioneer!

Be well.
1 comments Read more

February 26

Update 0.1.4 - Potions!

Good day, Potioneers!

This is it... Today is the day that you can finally become a "Potioneer." It's been a long time coming, but the system is now in place to support the creation of any number of potions from any number of recipes. Already there are a few recipes in the works and one is included in this update.

Each update to Potioneer, moving forward, is going to expand the number of potions you can make. Primarily this is limited by the number of available plants in the game. As the number of plants grows, so do the combinations you can try to see what works!

To make a potion, you'll need a few things:
  • Mortar
  • Pestle
  • Container
  • Seeds
  • Funnel
  • Water

Since Potioneer is currently in creative mode (all access to all in-game items is provided), you start with these things. Eventually, you'll be expected to complete quests, buy, or find them on your own as part of the story mode, but for now this lets you try the system out.

Grind the seeds into powder and pour them into the container via the funnel. Once you fill the container's dust to its maximum level (as indicated by a small effect and sound), dunk the container into some water until full. Shake vigorously and you'll have your very first potion. Congratulations!

Known issues: This build breaks the ability to save your garden. I know it's not ideal but since there is no story mode at the moment, getting the potion update without any more delays is more important. Work on fixing the save system is underway, however. It's being completely overhauled in preparation for the story mode.

As always, I'd love to get as much feedback on this update as all of the other ones. If you haven't yet, please consider joining and contributing to the wiki. Thank you very much for playing Potioneer!

Be well.
3 comments Read more
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About This Game

Plant, nurture, and grow your garden in VR with Potioneer! Craft a home with your own two hands by hammering wood and nails! Express your creativity! Moving forward in Early Access, explore the countryside to discover new flora and collect valuable trinkets. Combine harvested materials into potions for special effects!

System Requirements

    Minimum:
    • OS: Windows 7 64-bit (Service Pack 1) or newer
    • Processor: Intel i5-4590 / AND FX 8350 equivalent or greater
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or greater
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6600K or AMD FX 8350
    • Memory: 4096 MB RAM
    • Graphics: GeForce GTX 980 or AMD Radeon RX480
    • Storage: 1000 MB available space
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