SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse-drawn carriages. Can you survive?
All Reviews:
Mixed (47) - 61% of the 47 user reviews for this game are positive.
Release Date:
Dec 15, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SugarMill is a really complex, deep and long game. With early access, I will be able to identify where fine tuning is needed and requested by the community. Also balancing is going to be challenged by you, as every building in the game will require real materials to be built. For example, a Bohio (Shack) needs 300KG of wood and 10KG of nails to be built. Now, this needs to be perfected for every building in the game. Keep in mind you have to build over 50 buildings in order to reach the maximum level of town prosperity.”

Approximately how long will this game be in Early Access?

“It will roughly take around 33 months to polish this game to the degree I always wanted to be. Many things need to be refined and added to it.”

How is the full version planned to differ from the Early Access version?

“The full version is going to feel finished and it will be heavily shaped by the most active and prominent users. Many additions will be also included in the full version.”

What is the current state of the Early Access version?

“At the moment the game is solid, playable and fun. Roughly eights weeks into beta testing these are the more prominent comments/feedback on the game:
- Awesome looking assets
- Deep and long gameplay
- More tools are needed

Please also be aware that the game does not feel finished at this stage.”

Will the game be priced differently during and after Early Access?

“As the game reaches completion and new features get added, the price might be slightly increased for the full release.”

How are you planning on involving the Community in your development process?

“The community will have the last word in every decision from now on in the development of the game. I will gather users feedback and that will do my weekly schedule of items to complete, based on it. The priority will come, with the number of times a feature is being requested by the community.

I want SugarMill to become the ultimate village building simulator. And this will become only a reality with the community involvement.”
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Recent updates View all (52)

December 27, 2018

Version 0.6



Hi Pals!

Excited sharing with you a new milestone in the game yet.
Today after a while I decided to keep walking towards them
final release day.

I have been focusing on the User Experience a lot, making
the game intuitive and understandable for everyone is
my biggest goal right now.

In this version, you will find subtle changes all related
to a better GUI, more intuitive system and in-game extra
help to accomplish the task and be able to enjoy the game.

I did address one bug in the work system in where workers
were sometimes fired by mistake. That was more noticeable
with the Dockers but that is being fixed. I did make
the laying down of any maritime building more intuitive
as a set warnings were added giving feedback to the user
with the positioning of the building.



Windows buttons are standard and share a common behavior.
The tutorial was slightly improved to make more obvious specific
sections of it.



In general, I have to say I'm really happy with the state
of the game. The game feels solid and has long gameplay.

The game is going to be fully released on Sept 5th, 2019!!!. That is
the final date. I will announce and bug hut bounty next year and a User Focus Group.

I have been working on adding an extremely simple MOD file
to the game. The system is working and loading the parameters
I didn't include it in the release but should be able to share it with you guys next!

Thanks for all the amazing support from all of you is being an extremely long journey! It feels good. And now I finally start seeing the finish line! J!

Make peace.

Millions of thanks for all your long
standing and awesome support!

The Sugarmill is going and steady!

10 comments Read more

December 14, 2018

Patch notes - UX!



Hi

Pals, here I will drop all the new stuff I have been adding to
the game.

Version 0.6 is coming Dec 27th!

Also that day I will announce the final release date of the game!
Really looking forward to it!

Still munching at Unity and Visual Studio with Sugarmill
but the finish line is getting closer. I'm in the last mile!

Cheers guys!
2 comments Read more
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About This Game

SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It has a heavy component in person and buildings micro management. As well as an economical and trading aspect.

The player starts with a few families and a storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates were on scene those days, if the 'Pirate Threat' indicator goes too high you will lose the game.

The game brings many new and unique features to the genre, below is a list of the main ones:

Main Features:
  • Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.

  • Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)

  • Measurements: No more 10 units of wood and 5 of iron to build a building. Be ready to gather 300KG of wood, and 10KG of nails to build a shack. Can you guess how much is needed for a brick house?

  • Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.

  • Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)

  • Happiness: People's happiness is influenced by various factors. How much money they have, food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.

  • Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.

  • Pirate threat: Pirates were still around. This indicator identifies the risks of suffering a pirate attack. If that happens your game is over. You can decrease this by constructing military buildings.

  • Views/Camera: The game has the traditional city building camera and also allows you to go to ground level and get a closer look at your people.

  • Buildings: Over 50 different buildings to construct. House models randomly select their textures.

  • Products: Over 80 different products.

  • Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly on a ship.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ 2DUO/AMD 64 2 GHz
    • Memory: 4 GB RAM
    • Graphics: GTX 460/Radeon HD 6950
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel® Core™ i5/AMD Phenom II
    • Memory: 8 GB RAM
    • Graphics: GeForce 760/Radeon HD 7870
    • DirectX: Version 11
    • Storage: 2 GB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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