surreal VR arcade
Alla recensioner:
3 användarrecensioner - Fler användarrecensioner behövs för att generera ett resultat
Utgivningsdatum:
6 okt, 2016
Utvecklare:
Utgivare:
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I wanted to bring player to a surreal world, hence SKMH.
When I started working on VR and exploring its possibilities. it turned out that scratching the surface of this new medium will require lot more then a guy in garage.
Now, when I added 2nd player coop to play on same desktop, when two players engage with different perspective and controls, it can become quite challenging and fun. It feels like a bridge between two worlds. This difference of being there in VR and being behind monitor with keyboard and mouse while in same room physically feels odd in a good way. There is this feeling when you know there is another player in same synthetic world with different abilities and you do not know what his intentions are. This strange, peculiar premonition is something to be explored even more in future.

As I was trying different types of weapons, interactivity, walking, looking through the walls, I realised that current form is appropriate anchor on which to build and expand. The problem is into which direction should it expand. More story, monsters, weapons or puzzles ?

This game is becoming more and more brutal, that is a fact, but also fun in its strange way.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Plan is to have it in early access for few months, but this depends on fresh ideas that will come in.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Plan is to have a labyrinth that is different every time you play or at least add different ones.
Replace models of controllers with a model of a tool player is using, this should help with immersion a bit.
- add new kinds of weapons (like fire rain, frozen shards falling from sky etc)
- add portals as additional mechanic (maybe random teleportation for even more confusion ?)
- add contraptions/traps, that player must use to reach the end of labyrinth.
- make better instructions
- better visual feedback when touching items in world
- add more sound for events
- add steam achievements”

Hur är det nuvarande läget i versionen med Early Access?

“Playable in VR on HTC Vive, occasional performance hiccups, 5 different monsters, 10+ weapons. 1 labyrinth. Final construction of supreme being is not active (last part is secret as I don't want to spoil it). Sometimes crashes, often crashes on exit. No achievements yet.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, pricing will probably be progressive going up with each major patch.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“For start, I would like to hear from you if its any good, what should be changed or improved. What works and what not. Game is made using available assets, regarding monsters that by the way I like, if community will say that they should be replaced, since they are from asset store I will do my best to do so. To get rid of the models of monsters and replace them with original content will depend on how good the game will do and if I can afford to hire artists.”
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Endast VR

Köp Supa Kila Monsta Hunta

$7.99
 
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Om detta spel

Fast paced action Shoot-em bomb-em smash-em up for room scale VR with arsenal of weapons that will hardly be enough for a true hero will reach the goal. Meanwhile collect all the parts required to create a supreme being that will cleanse the world of monsters. Complete the quest and be a champion.

Monsters are though and they will overwhelm you on in your quest to reach the centre.
NOTE: SKMH, Supa Kila Monsta Hunta is still under development. and will slowly will make you scream for more.

Features
- dynamic creatures, reacting to environment, fully physical. Grab them, smash them, headbutt them to suck their life force, then throw them in the air in slow time while evading a ricochet.
- 1 surreal open world environment
- 8 action levels of labyrinths, from easy to ultra hard with more complexity
- uses touch pad movement and teleportation
- 15 projectile based weapons
- 6 melee weapons (axes, halberds)
- 3 types of bombs
- time manipulation / bullet time
- 6 magic spells

Be the light-bringer, the keeper of fire, daemon of order and angel of chaos, deliverer of servitude, the redeemer and the taker. You are the one of strength and road to glory will be filled with darkness of your divine light.

SKMH is a single (VR) and has two (VR/Desktop) player asymmetric local co-op or playing against VR player (second player is on main screen with keyboard and mouse, mind this is experimental mode and very demanding regarding resources)

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS *: Windows 7
    • Processor: i5
    • Minne: 4096 MB RAM
    • Grafik: Nvidia 980
    • DirectX: Version 11
    • Lagring: 1024 MB ledigt utrymme
    • VR-stöd: SteamVR. Standing or Room Scale
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Xeon
    • Minne: 8096 MB RAM
    • Grafik: Nvidia 1080
    • DirectX: Version 12
    • Lagring: 2048 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

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