JCB Pioneer: Mars drops you onto the surface of The Red Planet. Your mission: To survive and prepare Mars for future human colonization.
All Reviews:
Mixed (67) - 49% of the 67 user reviews for this game are positive.
Release Date:
Sep 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to receive your feedback while the game is still in a relatively early stage, so that we can make meaningful changes based upon how you, the community, want to play the game.

JCB Pioneer: Mars is now at a stage where we think it is appropriate to open up to a wider audience to help us test, refine, and guide us in the development of new features.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in early access for approximately 1 year from launch, in which time we hope to develop features and make improvements based upon community feedback.”

How is the full version planned to differ from the Early Access version?

“The current version of the game has a wealth of content available, but is in need of refinement, bug-fixes and further development. We intend to respond quickly to your feedback, ideas, bug reports, and data generated through your play sessions throughout Early Access.

Here are some specific feature's we're considering and want to work with you on:

- Multiplayer Co-op (This is our highest priority!)
- More vehicles
- More suits
- Different difficulty levels (e.g. Hardcore)
- Bridge Building
- Mining
- Underground exploration
- Frontier game play
- new buildings

What is the current state of the Early Access version?

“We believe the game offers a good experience and more than enough content to sink your teeth into. The core game play is present: Survive, Explore, Colonize.

Currently, there are three vehicles available which allow you to construct a colony with over 13 different types of building.

Co-op play is not yet available, but this our highest priority feature post-launch.”

Will the game be priced differently during and after Early Access?

“Yes, potentially, the price may increase during the Early Access period as more features are added.”

How are you planning on involving the Community in your development process?

“We want to hear directly from the community about their experience in JCB Pioneer: Mars. Player feedback will become a large part of our decision making process going forwards through Early Access and beyond.

We'll be interacting with community through the forums, reviews, and regular polls on contentious features and direction. Further to this we will be monitoring data generated by players play-sessions to really learn how players are playing the game as interestingly this is often different from how both players and the game designers can perceive they are playing the game.”
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Recent updates View all (16)

August 29

Beta Test Publicly Available

Hello Pioneers,

We'd like to announce to you all that we've now made the Beta test build for Version 2.0 publicly available to everyone who has purchased the game.

Please bear in mind it is the test build for Version 2 and we'd like your help in finding issues and bugs with the build, and possible balancing issues. Issues fixed will be applied to the test build as soon as possible.

If you'd like to help, any issues you've found with the new build can be reported to this Version 2/0 BETA Test -Bugs & Issues Reports thread.

We sincerely thank you all for your support.

4 comments Read more

August 28

August Announcement #2

Hello Pioneers,


Some of you are already aware, but we now have the Beta build of version 2.0 available to test. Over the last week, we've been adding those who've asked to be part of the Beta testing and will be doing so for those who've yet to be added but have signed up for it. We already thank most of you for your feedback and on-going support you have given us.

We're planning to make the beta test build available for everyone soon and after that make Version 2.0 the official version.
As requested and promised we're providing update/change notes that have been made for Version 2.0. We appreciate your patience in waiting for these notes as we collate the changes and tick off which changes are available for testing in the beta test build.

As a quick reminder for those who have been testing the build if you have any issues please use the Version 2/0 BETA Test -Bugs & Issues Reports thread, where we are continuing to make announcements and give information regarding the BETA and any mini updates that we make.

Version 2.0 Changes

  • GENERAL GAME PERFORMANCE IMPROVEMENTS - We've improved, fixed and implemented new and vast amounts of code throughout the game; improving optimisation, fixing bugs and general issues, the game will now have a faster framerate and shorter loading times.

  • VEHICLE PHYSICS UPDATE – Underlying physics implementation for the vehicles have been changed and updated. Wheels on the vehicle should feel “round” and respond to the terrain correctly.
    • Pitspade has had a wheelbase changed to make it easier to drive and control. (Currently not available yet for the beta test, we're holding back this vehicle to test the new wheelbase)
    • Also with the general performance updates to the game we can add more physics objects in the world. Items that the player/vehicle drops will physically be interactable in the game world. We're planning on adding more of these in the future such as fully destructable objects in the game world.

  • SAVE SYSTEM AND MANAGEMENT - Improved flexibility of the save system and management, allowing you to save/load anywhere depending on the difficulty.

  • GENERAL GAME DAMAGE – Changed and updated the damage applied to various objects in the game.
    • The player now receives fall damage. On large impact velocities, the player will actually crumple to the ground. (Ragdoll state)

  • NEW TOOLS MENU – Added a pop-up menu to the game to manage new tools in the game. This is where the Repair Gun is stored and subsequent tools/guns available to the player. Tools menu is toggled with the default “C” key, and your tools/guns can be equipped/unequipped from this menu.
    • New Hand-mining tool available as a craftable item. Blueprint of this gun is currently made available at the Crafting Station in the Hab right now but will be unlockable by a mission on later updates.

  • GUN AMMO CHANGE – Guns such as the Repair gun and the new Hand-Mining gun has been updated to use ammo automatically from your inventory. Each ammo has a certain charge until it's expended.

  • UI UPDATES AND IMPROVEMENTS – A large chunk of the UI has been updated and improved with better readability, access and ease of use. This has been done for every UI screen that the players will come across. The importance was to minimise the amount of UI on the main game screen while retaining its use and improving the interaction between the player and the game.
    • In-game menu is now a separate menu screen (accessible via the default “R” key) where you can access the map and in-game related information such as log files, research, and accept missions from the Trade Post.
    • Options menu is now a separate menu screen (accessible via the default “Escape” key) where you have access to Save/Load and the game options screen.
    • Added some minor updates to the map screen, and relaxed some of the movement constraints that existed in the previous version.

  • UPDATED MODEL DETAILS – A number of building models have been updated and have had their details increased.

  • DIG ANYWHERE – Vehicle digging arm tool can be used anywhere in the game other than the resource pools. Currently, the world is being updated to allow areas to have resources available to dig so that digging on ice or on muddy areas will give other resources. This also applies to the Mining Gun. Right now only Scraps are given.

  • COLONY PLAN VIEWER – A number of updates made to the CPV including how you connect buildings together.

  • SERVER/CLIENT ERRORS - We have removed the Server and Client architecture of the game, players should see a dramatic reduction of client/server errors that force the game to close.

Thank you.

Atomicom Team.
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About This Game


JCB Pioneer: Mars drops you onto the surface of The Red Planet. Your mission: To survive and prepare Mars for future human colonization.

Experience incredible survival sandbox gameplay and explore Mars using a selection of futuristic, ultra-rugged JCB vehicles designed specifically for the challenge. Mine precious materials, construct large-scale buildings and research new technologies to ensure humanity's future lies beyond planet Earth.

Soon, you'll be able to team up online with other Pioneers to expand your base and earn special rewards. JCB Pioneer: Mars brings the harsh reality of the Red Planet to life with detailed high definition graphics, vehicle physics and weather effects from Unreal Engine 4.

Key Features

- A hardcore blend of survival and construction gameplay
- Mine new resources, construct buildings and research new technology to grow your colony
- The power of Unreal Engine 4 provides players an ultra-realistic, breath-taking planetary experience
- Traverse the planet using highly futuristic heavy-duty construction and mining vehicles designed by actual JCB engineers
- Overcome everything the hostile environment throws at you including meteor strikes, dust clouds and electrical storms

Coming to Steam Early Access

System Requirements

    • OS: Windows 7 64-bit (or later)
    • Processor: Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated Graphics Card
    • Storage: 16 GB available space
    • Additional Notes: DirectX End-User Runtimes (June 2010)
    • OS: Windows 7 64-bit (or later)
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: Modern Dedicated Graphics Card
    • DirectX: Version 11
    • Storage: TBD MB available space

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