Climbtime - jump and parkour climb up procedurally generated levels for best self or leaderboard time to the top. glide close to rock towers to score points on leaderboard without crashing. Hunt down small crystals within the level in crystal hunt mode or explore the real-world based terrain.
All Reviews:
Mixed (34) - 55% of the 34 user reviews for this game are positive.
Release Date:
May 3, 2017
Developer:
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Recent updates View all (42)

July 10

game status

Hi all,

I haven't been working on this game at all lately, instead trying to focus back on regular job, family and other things.

I do check steam for messages to the board and apologize where I haven't been able to create fixes for VR or otherwise. This mainly relates to my limited testing setup with only the Vive setup, VR software updates I haven't been able to keep up with and not being able to reproduce the errors players might be getting with their setup.

I am glad to hear where the game is working properly in 2D or VR to help know it is not broken for everyone or where people want to post fixes or suggestions.

I understand where the games movement or handling is too slow or 'floaty' for many players tastes, this is mostly a design/personal choice on my part to allow for scanning the environment and decision making while mid-air. Players can increase their horizontal velocity faster using the 'run' control(shift or gamepad left stick press) or downward vertical using the 'drop' control. I think the game currently works best in time-attack without enemies for a more 'zen' type approach to finding the fastest route to the top or with enemies for additional challenge.

If I work on another game, I'll probably do something flat/2D with more conventional arcade type movement to try and avoid probably the most common criticism with this game.

Anyway, hope 2018 is treating folks well and thanks again for trying or playing this game and any constructive feedback I might be able to use with this games or others or just to say hi.

Cheers,
garcia_1968
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About This Game

Game supports gamepad and VR Vive controllers.

Game goals/modes
The game currently has 4 modes
  • Climb
    time-attack - reach the highest block(the one with a blue spinning cube over it same as the one at the base) as quickly as possible.

  • Glide
    score-attack - score more points by flying faster/closer to rocks on glide down without crashing. When close to level bottom 'round over' will display. First 3 levels keep steam leaderboard scores.

  • Crystal Hunt
    Find and collect(using the crystal shot) all 10 hidden crystals in the tower. The crystals are small blue cubes and create a sound which grows louder as you get nearer.

  • Explore
    Glide or long-distance teleport over the terrain and enjoy the views which are modeled on the below real-world mountain and canyon terrains. More content to find in this mode coming.

    • Great Smoky Mountains, USA
    • Castle Valley, Utah, USA
    • Yosemite, USA
    • Grand Canyon, USA

See in-game pause menu(start button, F1 or Vive controller menu) for settings, Controls, Game modes and additional notes.

Note that game engine graphics and input config options can be accessed by holding down shift or alt or ctrl key while starting the game.

If using the Oculus Rift and the game fails to load, let me know and I will try to publish a separate branch download oculus rift specific version.

System Requirements

    Minimum:
    • OS: Windows Vista SP2 / 7 SP1 / 8 / 10
    • Processor: Core i3 / AMD A6 2.4Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000
    • DirectX: Version 10
    • Storage: 1200 MB available space
    Recommended:
    • OS: Windows 7 SP1 / 8 / 10
    • Processor: Core i5 / AMD FX 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 6870
    • DirectX: Version 11
    • Storage: 1200 MB available space

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