IMPORTANT!!! This is a demo prerelease beta version.Game guide:To start Choose the language and level of difficulty using Vive Controller. Direct it to "Enter Virtual Reality" and hard pull the Vive trigger button twice. The game will start when the visual start.In game need to know: Press the grip to hold the gun or dagger.
All Reviews:
Mixed (12) - 50% of the 12 user reviews for this game are positive.
Release Date:
Sep 30, 2016
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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to have our game a trial run on steam to check if there's any bug that we have not foreseen. As we hope that gamer could understand that our release is still in early stage, which there are lots more to improve and to fix.

And in another perspective we also would like to let gamer that could not afford to buy the game to give it a try. For those who like to try and really could not afford it just email me at ericcyber@hotmail.com and I will email you a key. However in return, please do give us a feedback on steam.”

Approximately how long will this game be in Early Access?

“The Early Access would be available for about a month to 2 months depending on the gamer feedback.”

How is the full version planned to differ from the Early Access version?

“Once we gather the feedback from the audience, we will try to fix most of the bugs and to implement some suggestion from the gamer. Other than that we hope that we could implement steam works achievement ranking on the opening of the screen of Altar of Heroes. If this game successful in helping us to get more funding for future development, we will create a second episode of the game which have longer play ability.”

What is the current state of the Early Access version?

“At the moment the game in still in Alpha version, where most of the bug that we encounter have been fixed. We are still in progress improving some AI and its ability to be more random in taking action.”

Will the game be priced differently during and after Early Access?

“For the price we hope that the player could guide us along the way. We hope that we could gain audience trust and likable of the game and not to target price as our motive. However we do hope to have a chance to proceed with phrase 2 of the game which we do need support from the fan who like the game.”

How are you planning on involving the Community in your development process?

“We hope that we could implement new way of VR gaming, and also we will constantly respond audience feedback and guide them if there have problem for the game. While in future development we hope to work closely with the gamer with our next development and to create a game for the gamer.”
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VR Only

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About This Game

The End of Tomorrow is a game that based on modern day not too far distance from the future. It is a story about small team that stranded in an area and trying to escape the a group of zombies and fly away to a safe place.

As everyone know war could change a person, where in this story everyone can experience the world that change with the players. It is a multipart story.

In this demo, player could experience as one of the character in the game first hand. We have made the game into a Virtual Reality, where player could go up close with the story, where player are actually part of the story itself. Its a short demo of 3 - 8 min gameplay depending on the level you choose.

We would like to invite players to experience the game and please do give us a feedback for the demo. This game is still in progress and it is just an alpha version, and there is many more improvement needed. Therefore we hope that you guys are the pro in game could give us some feedback and ideas that you would like to see in the game. However, we are ready to give out free keys to our supporters whomever like to give a try of our game and also for those who could not afford it. In return we hope you could help us to spread the words in whichever social media you have such as facebook, youtube, twitter or twitch.

It would be also be great for those who would like to try it first then support us later. We do need all the support we can get as an indie dev. We hope that we could have a chance to work on the second part which is much more exciting, where we could implement more weapons, variety of robots or creatures and interesting move using vive. Please do bear in mind it is still a beta, for those who buy it, it would be a great support to us to proceed further and we are very much grateful that you like our game and hope to see more from us.


In future version (Beta 2 - Around end January 2017) we will implement extras such as different weapon applicable, player could blow up the enemy head, player could interact with co-op AI, different level of difficulty - (at the moment we realize that beginner keep dropping the weapon) and other implementation and together with player feedback.

IMPORTANT!!!!
You would need HTC VIVE to play the game and minimum GTX980 graphics card to play the game. We are still optimizing the game, please do forgive as this is the initial release. In future version it would be playable in GTX970 which is the minimum requirement for HTC VIVE. For those who have lower version than GTX980 you can still try, its just the lagging and missing frame that you need to bear it.

A Brief Guide:
To start -
- Select the level you like and press the trigger twice
- Then select the language
- Lastly select "Enter Virtual Reality" to start the game

Weapon Guide:
- Hand gun
* Click the Grip to grab weapon
* Aim with the virtual red dot
* Pull trigger to fire

- Submachine Gun
* Press the Grip to grab weapon
* Aim with the virtual red dot
* Pull trigger to Fire bullet
* Use the other hand to pull the reload at the bottom to unlock the grenade launcher - need reloading each time fires

- Dagger
* Click the Grip to grab weapon
* Swing your weapon to kill

- Pouch
* There are 2 pouch on your side
* Left is to keep the Dagger
* Right is to keep the Hand gun or Submachine gun
* Can only carry 2 weapon at once

Easy
- To "Pick Up" weapon press "Grip button" once
- To "Release" weapon press "Grip button" once again
- To "Open Hatch" press and hold the "Grip button", twist and release
- To "Climb" press and hold the "Grip button" and pull down, grip one at a time. Once one grip is secure then release the other like climbing a actual ladder.

Normal and Hard
- To "Pick Up" weapon press "Grip button" and hold on
- To "Release" weapon release "Grip button"
- To "Open Hatch" press and hold the "Grip button", twist and release
- To "Climb" press and hold the "Grip button" and pull down, grip one at a time. Once one grip is secure then release the other like climbing a actual ladder.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: Any
    • VR Support: SteamVR. Room Scale 2m by 2m area required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-4770
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 980 Ti
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: Any
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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