SYNTHETIK is an unforgiving shooter rogue-lite in a world overrun by machines. Battle from floor to floor, defeat relentless robotic forces, experience the next level in gun-play and shape your own experience by experimenting with powerful items and modifiers. Can you defeat the Heart of Armageddon?
Recent Reviews:
Very Positive (38) - 84% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (652) - 92% of the 652 user reviews for this game are positive.
Release Date:
Mar 15, 2018

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Recent updates View all (16)

August 1

UPDATE 17! - Summer Heat

Hi everyone, a new update for Synthetik just arrived!
In this update we focus mainly on the Environments, new Rarities for Items and Weapons and of course as usual Balance improvements. Oh, I almost forgot the new Items and the totally badass Epic Anti-Material Rifle!


We found and fixed a bug in the Room generation that slipped in with the Engine upgrade in the last update. The bug caused environment presets of the same size overriding each other resulting in the same preset being spawned all the time. Now the Environments are a lot more varied again, some props even did not occur at all!

We made a lot of new room blueprints for the Floors, with a more distinct, customized style. Each Floor now feels more unique with an overall higher quality level but less randomization.

  • 3 New handmade Room blueprints for Crystal Virtual Reality Floor
  • 2 New handmade Room blueprints for Training Floor
  • 3 New handmade Room blueprints for Missile Silo Floor
  • 3 New handmade Room blueprints for Electro Floor
  • 2 New handmade Room blueprints for Pipes Floor
  • 2 New handmade Room blueprints for Military Bay
  • Improved the collisions of varied props, especially Crystal Floor

Keep in mind that the room order is random and you have a significant chance of not seeing new rooms for a few runs.

There is a new purple “rare” category, which is between blue and pink
Some blue weapons are put into the rare category, but still drop from wood crates.

Weapon rarities:
  • Rare U L T R A variant now has double chance of occuring on blue weapons
  • NEW super rare D I V I N E variant for weapons, even stronger than ultra!
  • NEW super rare T I M E L E S S variant, same as timed but no timer!

Item rarities:
  • Variant roll is now half affected by Luck stat instead of zero
  • Superior variant chance increased to around 10%
  • Master Crafted renamed to U L T R A for consistency, chance from 2 to 5%
  • NEW super rare D I V I N E variant for items with double power
  • NEW secret variant?

Check your weapon/item database if you want to see which weapons are swapped! Also all item drop sounds have been improved!

The new rarity tiers:

  • Fixed Player movement animation speed not scaling with the movement speed
  • Decreased Bot humanoids animation speed threshold (rare, ugly sliding in coop!)
  • Upgrade kits given by quest should now properly stack when inventory is full
  • Hyper Adrenaline fixed, removed recreation every room (stacking)
  • Perk Cores now contain cores from all classed instead of only for the selected class
  • Perk Core chests now contain class cores
  • Maximum absorbed damage (Absorption + Armor) is now 65 ▶ 80%
  • Maximum absorbed damage with buff (Absorption + Armor + Absorb Buff) is now 85%
  • Point defense quest shrine now has 4000 additional health
  • Reduced chance of health pickups and health crates
  • Chat can now send 70 more characters
  • Improved shrine generation slightly

  • Guardian no longer deals 7% reduced damage!
  • Fixed specialist level 0 weapon bonus requiring level 5
  • Rogue Evasive maneuvers increased dodge chance from 8 to 10%
  • Rogue Switch Position damage reduction from 50% to 60%
  • A lot of class changes coming the next update - stay tuned!

NEW Epic Weapon - Yoko Lagann
Heavy 12.7mm anti material rifle with custom ammo that deals bonus damage against turrets and bosses and 3 plating removal on hit. It can only be fired when standing and reduces Player movement speed.

It’s simple but demanding and fun to use with some of the nastiest weapon sounds yet!

  • 14.4mm Nemesis Ammo increased base damage from 800 to 950
  • 12.7mm Lynx Ammo increased base damage from 450 to 500
  • GM6 Lynx changed max ammo 24 ▶ 30, ammo gain 12 ▶ 20
  • P33 Compact increased critical chance bonus from 5 to 10%
  • AEK Special Elite now also grants 5% critical chance when carried in inventory
  • ARMAGEDDON now deals 25% more damage but costs 2 health per shot
  • Nail gun increased mag size 14 ▶ 15 and now also counts as a shotgun

  • M32 Launcher Damage increased by 10%
  • Super 90 damage buffed 10%
  • Eraser DMR fire rate increased by 8%
  • Model 9800k fire rate and recoil control increased by 8%
  • CRX Ballistic Crossbow damage increased by 10%
  • CRX Stack display now shows total stacks instead of total headshots
  • Twin mill Mk2 damage increased by 5%
  • KI Vector damage increased by 7%
  • Spas 12 dynamic choke now works above 85% mag size instead of first shot only

  • MG5 recoil buffed slightly, damage increased by 10%
  • Bren Anti Air ammo now deals 150-180 instead of 15-180 damage
  • Object 29 deals 10% reduced damage (is a rare now)
  • Tungsten Arrow: No longer Stuns but deals slightly more damage
  • Mjolnir ammo gain 10 ▶ 5, still very strong but now requires ammo pickups again
  • New Arrow: Shock Arrow - Like the old stun arrows
  • New Arrow: Poisoned Steel Arrow - Applies a strong acid effect

  • Weapon pitch is now varied after reload, resulting in a larger range of firing sounds
  • Weapon firing pitch is now adjusted on magazine size, resulting in a better pitch change curve

New Legendary Item - Infinity Drill Piece
New Epic Item - Z1 Living Bomb
New Epic Item - Seismic Resonator Sticky Bomb - This time for real

  • Item extra trigger chance can no longer surpass 75%
  • Item power capped at 500%
    But: upgrade costs are now capped at 2500, reaching extreme item power level is now more attainable.
  • Superior and Ultra (old Master crafted) now grant 25% more item power
  • New Divine and secret variant added

All class items are now grouped in the same starting item rarity, this means they are often cheaper to upgrade as before as some items were of purple rarity.
All ‘weapon’ items now properly show their upgrade damage modifier in the tooltip

  • Recycling now grants 100 ▶ 300 credits for the lowest rarity tier
  • Order 322 Mind Control fixed and reintroduced
  • Order 322 now also gives 100 health regeneration to controlled unit and lasts far longer
  • Order 322 now gives 100 health regeneration (+500 HP) if used on already friendly units
  • Order 322 cooldown strongly reduced, now 25 seconds
  • Chaos potion no longer drops, now is an alternative to C4 drop from mystery rewards
  • Shock impulse no longer incorrectly hits the main target with the splash
  • Heart core hp per kill increased 20 ▶ 25
  • Kunai damage decreased by 10%
  • Power Array damage now scales slightly with upgrades
  • Heavy Steel trap now auto triggers when charges are full and a new charge would occur
  • Heavy Steel Trap & C4 now are placed 50px in front of the character instead of below
  • Dragons Masterkey increased pellet damage 200 ▶ 230, burning chance 66% ▶ 100%


Critical Headshot calculation fixed, headshots crit damage is now based on base damage (base * crit + headshot) instead of (base * crit * headshot)
Per example: 250*2 = 500 + 250 = 750 vs 250*2*2 = 1000

  • Headshot damage increased from 210% to 225%
  • Critical damage is now buffed 75% ▶ 100%
  • Critical strike chance cap increased to 40% and base crit chance to 4

Our goal is to make damage feel more consistent and numbers relatable. This is a nerf for extreme numbers that seem to come out of nowhere, a buff for crit and headshots but a clear nerf to headshot-crits.


Weapon shots no longer bounce if angle difference is less than 2°- this still allows for extremely unrealistic sharp angled bounces but it prevents perfect perpendicular -l bounces to fly directly back at you, looking at you Nemesis!!


Plating now absorbs 1000 damage + 50% of damage instead of absorbing a full shot - This makes hard hitting weapons better in the late game and make headshots more rewarding.
Armor is also rebalanced to support this.

  • Hypertrooper, LMG Devastator and Heavy Flamethrower now have 50 ▶ 150 armor
  • Riotshield and Breach Riotshield units have 70 ▶ 180 respective 100 ▶ 200 armor
  • All 4 above have slightly reduced health

  • Enemy Health in Silo Floor increased by 7%
  • Ballbot speed scales less with difficulty and a bit easier to deal with
  • Ball Defender has 900 ▶ 500 Shield, scales with difficulty
  • Ball Defender has 90% shorter shield regeneration delay and stronger regeneration

  • Chono Trooper shield now scales fully with difficulty
  • Elite SG Shotgunner damage now scales to ¼ with difficulty
  • Enforcer fire rate and accuracy now scales to ¼ with difficulty
  • Railgun Glider HP increased slightly
  • Overseer now has 3 Plating
  • Phaser Ammo count halved, you have 80% more total time to shoot him
  • Defense Quest Shrine has 4000 additional health
  • Tanks in Military Floor now patrol less into props
  • Tanks now have 8000 ▶ 13000 HP baseline as they usually melt in
  • Disco Floor voidzones now start to damage after 1 ▶ 1.75 seconds
  • Disco Floor spawn interval from 11 to 12 seconds on average, scales less with difficulty
  • Disco Floor now continues to spawn a poison cloud after 1.5 minutes which gets stronger, giving a soft limit to farming the area


Tactical mode has been reworked (granted from the mystery shop research)
  • No shield! Play careful
  • Start with a health vial, 2000 CR and 2 specific items
  • No more item chests
  • Shops are expensive
  • Items start at 200%
  • More choices in upgrades
  • More recoil but also less deviation
  • (Old modifiers still intact)

  • New Setting which resets your database tokens in case some are missing due to item changes or if you just want to reset all

  • Fixed controller issue when playing at low fps
  • Improved chat hide button hitbox
  • Weapons can no longer be switched in pause
  • Fixed looting weapons while reloading causing a switching blockade
  • Fixed Enemy/Character sliding when moving very slowly
  • Fixed weapons not applying movement speed modifiers (mostly LMGs) - variants worked tho
  • Fixed character sprite misalignment on Pistols as far as possible
  • Fixed Kaida Model H and Coil pistol not working as intended and being droppable
  • Fixed/improved default crazy missile targeting above the cursor
  • As always varied other fixes we forgot to list

  • Not 100% sure if the screen mirror is fixed - Try disable lighting or glow setting if that happens
  • If you experienced issues with keybindings, try resetting them in settings


New Rainbow Road cheat at level 70!
You can find it in the settings menu among the others.


Headsup: We started working on multiple new languages, which will be there for the next update after gamescom.

We hope that you enjoy this Update, let us know what you think in the comments below! If you want to have a chat with us, don’t hesitate to join our Discord:

We will take a bit more time for the next update, we are working on some secret stuff. ;) Also we will attend Gamescom, if you happen to be there, come over and say hi! Maybe we also show some of the secret things?

Stay tuned!
29 comments Read more

June 22

UPDATE 16! + Summer Sale!


Hey everyone!
The Steam Summer Sale is here! It is also time for our next big Update!

We ported the game to the next Engine version resulting in a whopping 50-100% performance increase! The porting took longer than we had hoped as we had to find and fix a few nasty bugs.

If you want to help test future Updates or just have an early peak, don’t hesitate to join our discord (link in launcher) and sign into the Beta channel on Steam!

As always we also took the time and improved various other aspects of the game such as the Controller support and balancing. Two new Items and the awesome new Railgun found their way into the Citadel, let us know what you think :)

  • We have made huge changes to controller support
  • Menus now fully work with the controller
  • You can now toggle between 2 controller aiming modes by pressing right stick
  • Reworked and added 2 seperate working aiming modes
  • Added aim assist for controller aiming
  • Added proper button names and icons for controller buttons
  • Reworked control scheme fully
  • You can now recycle items with the controller
  • Added aim assist setting
  • Added force feedback on shots and damage taken
  • Controllers are now automatically detected on game start

  • We have completed the switch to the V2 version of the engine, this mostly means futureproofing and changes under the hood, as well as improved performance on all machines
  • Particle performance drastically improved
  • Optimized varied areas of the game
  • Fixed performance leak introduced last update
  • Improved coop Server performance
  • Overall performance increased by 50-100%

  • The new Tutorial gives a better overview of the game while also being more engaging
  • Added Option to replay the Tutorial

  • Usable Items now sort automatically (+ New Setting)
  • You now automatically get unstuck when stuck in objects
  • Prestige visual effects now start when you prestige, stat bonus is still part of 25
  • Ammo unlock, Artefact and Class core chest pool drop chance from 0.5 to 1.25% and now
  • can drop more than once per run
  • Timed chest quest now shows the timer briefly
  • Internal dodge chance cooldown from 1.5 to 0.75s
  • Dumbfire missiles now have stronger aiming

  • Artefacts now always give a selection of 3 and a small chance for 4
  • Stat upgrades now give a selection of 3 again at the start at normal strength

  • Teleporter screen flash on usage removed, added new ring effect indicating room alert
  • Teleporter now triggers after 1.5 seconds of being in range when fully charged
  • Added Ping display to FPS display in coop

  • Loop now does not reduce below 100 Movement speed
  • Jet Boss can no longer spawn pickups in the air
  • Questlog made more visible

  • Terminal Interface improved
  • Normal Terminals are now affected by shop pricing stat
  • Normal Terminals are now on a predictable loop that is persistent, not fully random anymore
  • Shops: Weapon Shops now hold 4 instead of 3 weapons
  • Shops: Red weapons and items now have 60% + (10% per boss kill) * luck chance of being considered for rolling (previously reds had the same chance as blues)
  • Red items and weapons now gain half the discount
  • Supply crate terminals removed for the moment as they added a lot of complexity for little gain

  • Beta Stimulants Terminal now grants 20% critchance and 20% damage for 80 seconds
  • Upgrade kit terminal replaced with new weapon + attachment terminal
  • Gamble Data terminal removed
  • Added gamble item terminal event

  • Red Guard Riotshield now has 200 less HP but 50 Health Regeneration

  • Stinger Glider now triggers shield + taser with 100% chance at <75% hp instead of 50% chance at <90% hp, so is clearly predictable
  • Shotgun Glider / Executioner damage decreased

  • Ballbots attacks now deal deal a lot more shield damage and slightly less health damage and are more dangerous now if they get close and have 750 > 800 HP

  • Ball Defender bots now have 600 > 900 Shield as they always felt very weak

  • Fixed enemy laser bullets not triggering the shield timer - This caused certain things to be much weaker than intended, for example a specialist could regenerate more shield than a elite ranked executioner glider could deal shield damage.

  • New Legendary Weapon - Liandry PentaBurst-Railgun
  • Fires a crazy 5 shot burst of high damage fully wall penetrating projectiles

  • All Special weapons now count as specialist class weapons
  • Ripjack now also counts as shotgun

  • P33 firing sound changed (Tell us if you prefer that one) + 2% damage
  • Ripjack weapon no longer hurts yourself when shooting the hyper blade
  • Ion Obliterator max ammo 35>45, deviation reduced by 1° and also counts as sniper

  • Mjolnir base ammo now loses damage per enemy hit
  • Mjolnir new alternative ammo, gaining damage per hit, starting with lower damage
  • Mjolnir no longer gets ammo refunded on non hit, has +1 mag size and more max ammo
  • Orb of Lightning now properly shows the lightning bolt between targets and hits 3>4 targets
  • Kar 9800K fire rate, damage and recoil reset slightly improved
  • Nemesis Prototype ammo now destroys one additional plating on hit

  • Hitting enemies now causes a small body shake animation which feels nicer
  • Hitting enemies now has an additional impact light effect, colored on energy weapons
  • Hitting shielded enemies now has a visual shield effect

  • Firing weapons now has a new muzzle smoke effect that can appear
  • Firing weapons can now cause a new bullet smoke trail depending on damage
  • Firing weapons now has an additional particle effect, most notably on energy weapons

  • Bullets now have a new trail effect (The white line)
  • Bullets now often show a actual bullet sprite in front of the trail instead of just white line
  • Firing and Hitting props now has a new smoke effect that is additive

  • New Interface shake effect for more impact & according Setting

  • New Item - Z1 Living Bomb
  • New Item - Seismic Resonator Sticky Bomb

  • Rogue Take aim is currently tied to the Power Bolt item! Power Bolt cooldown 16 > 20
  • R-Plating item reworked, now destroys 1 extra plating on hit and chance to gain plating
  • Lightning boots bug fixed that locked charges at 10, recharge time made 50% faster
  • Gun Drone spawner new icon, 50% increased chance but 10 second cooldown
  • Gun Drone spawner drones pickup chance decreased and last 2 seconds longer
    Gun Drones now spawn around the cursor and crash fixed

  • Shieldburst item now deals (shield * 1.3) instead of (shield + 200) damage (+ power scaling)
  • Doubleshot item duration and cooldown halved
  • Splash item changed due to performance reasons, now lower cooldown and duration
  • Divine reconstructor now works when hit by non bullets
  • Bloodrite Stacking duration fixed

  • Artefacts now always have a selection of 3 and a small chance for 4
  • Ensiferum artefact now gives 2 upgrade kits in addition
  • Cario artefact now gives 5% dodge chance as addition
  • Hobb-s artefact tooltip fixed (Now states 125% ricochet bonus damage and 20% chance)
  • Pu-55 artefact has a new icon

FIXED VARIED ISSUES + Varied unlisted things

Known issues:
Muzzle smoke appearing at wrong places
You can move your torso in the tutorial when the screen is freezed
Item sorting setting not turning off
Sprites of shops changing in crystal floor

Thanks for reading and playing! Let us know what you would like to see!
- FF
30 comments Read more


“Synthetik turned out to be an amazing surprise - It's probably one of the best rogue-lites that I've played in recent times, and I'm sure I'll keep coing back to it”
9/10 – Bonus Stage UK

“Synthetik is a rare kind of game and an even rarer kind of roguelike”
Third Coast Review - Chicago Arts and Culture

“Without a doubt, Synthetik is a game shooter fans owe it to themselves to play.”

About This Game

SYNTHETIK has all the core components of a great rogue-lite - an insurmountable objective defended by relentless opponents and unforgiving bosses encased in ever-changing environments filled with a massive cache of weapons, items, perks and upgrades to discover.
Join the fight alone or through seamless 2 player online co-op, but be careful; every fumble could mean the end. Can you defeat the Heart of Armageddon?

With Synthetik we wanted to bring new depth and mechanics to the genre while leaving a lot of freedom for experimentation and different playstyles. It is inspired by the 2000 Era of games when people put in all the Features they enjoyed without streamlining to the bare minimum. Synthetik offers uniquely deep and satisfying weapon mechanics and a tremendous amount of customization, features and gadgets for you to play with!

T H E  N E X T  L E V E L  I N  G U N P L A Y

> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!
> Weapons can jam and produce heat, check yourself before you burn yourself!
> Tame the movement based recoil, discard and switch between varied ammo types.
> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!
> We even brought headshots for the first time to the top-down perspective !


Discover and experiment with over 60 weapons, each with many variants, attachments, and upgrades. Supplement your arsenal with 100 items that grant new offensive and defensive capabilities. There are many choices to make, risks to take, and everything can work!


Select between 4 unique and highly customizable classes - Play as a Guardian, Rogue, Commando, or Specialist, each with their own weapon specialisations, loadouts, and perks.

M O D U L A R  D I F F I C U L T Y

Choose from 10 different modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.

2 P  O N L I N E C O O P

Online co-op allows you to bring reinforcements to the fight. Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.

1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.

System Requirements

    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460, Radeon HD 5770, 768 MB Vram
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560+ Series, Radeon R9 270+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space

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