SYNTHETIK is an unforgiving shooter rogue-lite in a world overrun by machines. Battle from floor to floor, defeat relentless robotic forces, experience the next level in gun-play and shape your own experience by experimenting with powerful items and modifiers. Can you defeat the Heart of Armageddon?
Recent Reviews:
Very Positive (29) - 93% of the 29 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (840) - 92% of the 840 user reviews for this game are positive.
Release Date:
Mar 15, 2018
Developer:
Publisher:

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Recent updates View all (20)

November 24, 2018

UPDATE 21 - Rare Metal



Hey everyone! The next large update is here!
With this update we wanted to mainly enrich the attachment system
and give some sort of high end goal for each class after level 25. We also worked on controllers, performance and removed the stutters on slow harddrives! We also added Steam Trading cards, Backgrounds and Badges!




NEW ATTACHMENTS:
New Attachment - Silver Bullet Alloy
New Attachment - Backup Printer
New Attachment - Last Straw

NEW RARE ATTACHMENTS:
We added new rare attachments which can occur when using an upgrade kit!
(You notice them on their golden color)

New Rare Attachment - Wormhole Gen-3
New Rare Attachment - Spreader
New Rare Attachment - Eraser Cell
New Rare Attachment - Tri-Bolt Cycle
New Rare Attachment - Cranial Targeting CPU
New Rare Attachment - Ammo TP MK2
New Rare Attachment - Super Heavy Compound
New Rare Attachment - Eternium Amalgan
New Rare Attachment - Lucky Dangle
New Rare Attachment - Multiplier (Old reworked)
New Rare Attachment - Hotswap (Old reworked)

With the new attachments we wanted to make weapon upgrades less predictable and more exciting, feel more like most other elements of the game. These can be pretty overpowered with the right weapon, but also be way worse, so be careful!





NEW CLASS CHALLENGES

Base Challenge:
Beat the final boss at 140% or higher with a class to get
a small bonus for all classes, depending on the class you used!

Insanity Challenge:
Beat the final boss at 180% and madness, tactical and hyper adrenaline at 140%
Beating the Insanity challenge grants a small new class perk!

Engineer - (Example) Killing an enemy has a 5% chance to revive it as friendly for a duration
Riotguard - ???
Breacher - ???
Sniper - ???
Assassin - ???
Raider - ???
Heavy Gunner - ???
Demolisher - ???




STEAM TRADING CARDS, BADGES, BACKGROUNDS, EMOTES
We added Steam Trading cards (12 Total), a set of Badges and Backgrounds and emotes you can earn by playing! These can be traded and sold on the marketplace.



NEW WEAPON CYCLING
The Q button now switches between the last weapon back and forth, no longer cycles through all buttons - The same counts for the A button on Controller - there is a setting for the old behaviour. (Mousewheel / DPad still switches through weapons as usual)

CONTROLLER
Controller Free look can be activated any time by pressing left bumper, which should be much more convenient!

New: Modules / Stat upgrade selection popup now has a D-Pad interface
New: Items can now be dropped with the D-Pad and the message is included in the tooltip
New: Added aiming helpers on controller

PERFORMANCE
Performance is increased in general and we found and removed the hard stutters that could happen on some machines! - More details further below




  • Sniper level 0 reworked, no longer grants damage absorption, now has a special shield which starts less shield but gains 20% shield per headshot and gains 3 max shield per headshot kill, which makes early less overpowered and mid-lategame less weak
  • Sniper level 5 now has an additional passive
  • Sniper level 15 now has a weaker version of the old damage absorbtion
  • Sniper prestige is now fixed and grants the pistol firerate properly
  • Sniper K98 Classic ammo 5 > 4

  • Heavy Gunner level 25 Missiles now work
  • LG-2 no longer incorrecly consumes 2 health on shot
  • Reduced health gain from level 0 by 1 to compensate
  • Heavy gunner really gets extreme stats at level 5 and with the onslaught system, which seems a bit unfair, now he will have increased item cooldowns as a compensation which is a nerf but does not touch his weapon power
  • Fixed Heavy gunner reloading LG-2 when at 0 ammo in mag
  • Special ammo supply starts with one more charge

  • Engineer now gains double from the first stat upgrade
  • Engineer level 10 now also has a new passive effect, recycling 10 items grants one extra drone! and further recycling increases Core minimum stacks
  • Engineer Core drone firerate reduced
  • Fixed auto overclocker right click instantly removing the buff and dealing damage

  • Engineer and Sniper drone now should only fire while infight
  • Reduced time of resonator locations from demo 7 > 5 due to too much clutter



  • New Item: Brawndo (Found in mystery chests)
  • Heat Spreader deals more damage
  • Fixed Acid grenade applying to wrong player when a player walks over
  • Commando Injection no longer consumes plating
  • Fan of knives now only triggers infight




  • High caliber Sniper weapons now deal 25% bonus elite damage (420, 12.7mm, 14.4mm)
  • Tanks now also are affected by boss damage stat (Sniper weapons, Perks)
  • Sniperdragon now also deals 25% increased boss damage
  • P9000, Flamethrower deals slightly more damage
  • CRX Crossbow no longer generates heat

New ammo: Rubber Grenades - Unlocked when looting a stun ammo weapon




GENERAL CHANGES
  • Fixed attachments not giving 5% damage anymore, and the
    damage bonus from attachments Is now properly synced when trading a weapon
  • Shake and effects from explosions reduced by distance, and reduced in coop
  • Modules no longer reset from prestige (was unintended)
  • New setting to turn off starter variants research
  • APC boss now drops loot every 10% instead of 15%
  • APC boss now can drop an item at 50% and at 0%
  • Laserline drones no longer pierce shields, damage 150>250
  • Fixed active items having 1% chance to not trigger on button press
  • Lowered spider truck max spider spawns
  • Fixed around 20 cases of crashes when dying with game over

  • Divine drops have a new effect
  • CRX Crossbow no longer produces heat
  • Varied fixes

KILLS IN COOP
  • Changed team behaviour on enemy destroy, so now player 2 properly also gets the kills accounted (previously player 2 would have extreme issues getting stacks which were kill based)
  • Enemy deaths still count as kills for both players

DIFFICULTY
  • Fragile effect reduced by 50%
  • Fragile Hp max can no longer go below 200
  • Reduced enemy aiming speed scaling slightly

PERFORMANCE
  • We changed how the audiogroups are handled, please tell us if this removed the stutters/hard lags that happen when playing the first time on a new session.
  • From our tests, the heavy stutters on slower hard-drives are now 99% gone!

  • Improved missile performance, reduced length of trail, changed colors of varied missiles
  • Missile trail now is shorter with reduced particle setting, varied missile got slightly different trails
  • Missile trail now spawns less overlapping trails depending on the setting, reducing trail object amount by factor 2-3 but looks worse, still looking into it
  • Reduced duration of small fires, meaning less at the same time

  • The ground color is now baked into the floor surface, increasing performance slightly
  • Flying dust particles are now affected by particle setting
  • Drawing of enemies when offscreen is now more performant, and even better in solo play
  • NEW setting for disabling the background fog, which helps a bit on low end systems



As always there are a couple other undocumented changes.
(We will deploy a small patch early next week to fix any leftover issues, and which will enable coop for the madness, tactical and adrenaline mode.)

Here again big thanks to everybody who voted and reviewed the game during Autumn sale. We broke the 750 ratings mark, you are awesome! We also have something cool planned for december so stay tuned!
- FF





22 comments Read more

October 12, 2018

UPDATE 20!




Hey everyone!
We are glad that Legion Rising is so well recieved and this update is more of a "day one" update that adresses most issues that came up with the Addon, as well as doing an final balance iteration for the classes.

We are now very happy with the standing of the classes (as of the following changes) and the statistics and feedback now represent our expectations very well. That said, here we go:


UPDATE 20.1 - Class and Exp changes




Experience:

Class experience is now much faster for level 5-20 (Around 2-3x)
Experience gained is now shown while playing with a bar at the bottom of the screen
And directly applied, no longer after the match. The deathscreen still shows a recap however. (Keep in mind the Loop grants reduced experience as it is meant for fun and optional, not for endless grind.)

#Discussions_QuoteBlock_Author
With double the amount of classes, leveling should be faster and Legion did not make that change. Leveling also became more important, and as such it is made faster to hit that level 15. There is a hard balance to strike here to keep long time players engaged but not frustrate people with little time. Maybe we overdid it a little with the Exp Token, but we will keep an eye out.


New Daily-Login Experience Boost:

Login bonus now grants a Experience token!
The token lasts 1000 seconds or until you die and you get 3x Experience while it is active!
This will make it much easier to level if you don't have much time to play.

---------------------------------------------------------------------------------------------------------------------------



Riotguard:

  • Cooldown of Battlecry slightly increased, scaling adjusted
  • Tomahawk extra throw chance increased 10 > 15
  • Can now drop the starting pistol
  • Riotshield ammo gain / cap from 30/60 to 35/70
  • Riotshield heat increased
  • Shield bash damage slightly increased
  • Now is granted 10% movement speed in boss rooms to be on par with default

#Discussions_QuoteBlock_Author
Riotguard is one of the most played classes, is very versatile and has very strong Perks later on, and already was in a very good place - maybe a little bit overperforming but nothing critical

Breacher:

  • Breaching charge is thrown 20 range further and baseline charges cap 2 > 3
  • Level 5 Perk now additionally grants a stim effect when entering a room and heals a bit
  • (Breacher has a really insane level 25)
  • Breacher now moves slightly faster than default (Fastest of all classes)
  • Breacher shield no longer has longer delay than default and regens 25% faster
  • Breacher now takes reduced explosion damage (35% - You still gotta learn how to use the charge)
  • Level 5 Perk still dosn't work - we didn't know - Fixed next week

  • Super shorty has a new firingsound, deviation and damage slightly increased
  • Breacher has new level 15 Passive, granting penetration for shotgun ammo
  • Shieldburst now also grants breacher stacks

#Discussions_QuoteBlock_Author
Breacher is a higher risk / reward class and more aimed towards an advanced player. He did not lack in power before but is more rounded-off now, and will be in a very good state when the level 5 Perk is working again

Sniper:

  • Level 15 Perk is now included in the level 0 Perk
  • Level 15 Perk is now granting level 0 standing bonuses when using Targetlaser
  • (the shield regen per distance was not really working)
  • Sniper Maximum Shield +25
  • Flash grenade deals higher base damage
  • Laser is now red
  • Fixed Headhunter perk refreshing 10x of intended value in shields

#Discussions_QuoteBlock_Author
Sniper deals very high burst damage but really has to pay attention which we like a lot, he just was a little too overly squishy

Assassin:

  • Shield-regen delay time from 50% longer than normal to 25% faster than normal!
  • Shield Max increased by 50
  • Now takes 10% reduced health damage
  • Level 15 perk now properly grants credits
  • Core Healing scaling reduced as dagger provides extreme sustain
  • Core Damage baseline increased, scaling reduced slightly
  • Level 20 Perk now properly uses ammo
  • Blood borne nerfed
  • Stealth item now stops channeling when out of stealth
  • Fixed smoke grenade changing stats incorrectly when vanishing and removing all dodge
  • Black Market Teleporter no longer works in final Boss room

#Discussions_QuoteBlock_Author
The Assassin is the probably hardest class and intended to be more niche - He does very well at what he was supposed too but the shield nerf was too extreme. Now he has a faster shield and is not deleted as instantly. He still has the highest sustain from all classes but clearly at the highest risk.

Raider:

  • Blade no longer heals when not hitting a target
  • Core Perk no longer goes to 3 stacks by spamming dash alone
  • New Level 5 Perk - Blade kills instantly reset the blade
  • Blade cooldown 8 > 12 seconds
  • Blade damage decreased from 700 to 600

#Discussions_QuoteBlock_Author
Raider is very mobile and well rounded, his performance was as we expected and one of the player favourites but now he has even higher skill-cap with the Blade resets. We will keep an eye out on the Blade balance however

Heavy Gunner:

  • Now has a small light at the player when using onslaught system
  • Hard Light cover no longer explodes when destroyed, regens way more shield
  • Fixed issue where he had old stats changes applied for a previous iteration of the class
  • (means more movement accuracy and less firing slowdown)
  • Now has default headshot value
  • LG-2 ammo printing effect now is 10% of spare ammo instead of 5 (same at default)
  • LG-2 ammo printing now also reloads the same into the magazine
  • Fixed level 15 perk not granting an upgrade kit
  • Onslaught System now gives proper double shot chance and firerate (fix)
  • Onslaught System now gives more base ammo regen but scales less
  • Perk Core flashes when suppression is applying on shots
  • Now is granted 10% movement speed in boss rooms to be on par with default

#Discussions_QuoteBlock_Author
Heavy gunner got a lot of quality of life changes and fixes, but maybe we will still change how the LG-2 gains its ammo

Engineer:

  • Fixed Auto-Overclocker now gives 2-3 scrap on kill instead of 1 (actually was a bug)
  • Overclocker Friendly units heal increased from 50%+ 500 to 65% + 500,
  • (Player temporary health gain unchanged from 400, which is still very good)
  • Sentry turret duration slightly increased from 4+10s to 5+15s
  • Drone Zeal duration calculation improved
  • Level 5 Perk now is at level 10
  • New Level 5 Perk (Weapon bonuses + 5 Drone Zeal on Player overclocks)
  • Laser weapon bonus now works
  • Now has 100 more shield and 25% more shield regen
  • Level 15 perk now works at 15, not 10

  • Missile Drone Item has more health and works like other summons
  • Spider Mine Item now has a cap on stacks, also gains stacks from ultra kills
  • Well Oiled now also displays a popup message when proccing
  • Fixed prestige bonus not working

#Discussions_QuoteBlock_Author
The Engineer was clearly underperforming, we did remove his shield bonus at the last minute which was a mistake and is now reverted, and he got some very good buffs. As the specialist class before, he will still be more of a niche character that has a lot of potential and ways to be played for a more experimenting player

Demolisher:

  • New Baseline Perk which grants shield per second while ejecting+reloading which is pretty
  • strong and helps with survivability a lot when using launchers especially
  • Now starts with 100 additional max health
  • Level 10 talent now also grants reduced explosion damage taken
  • M79 and RPG-7 have a higher chance to drop when playing as demolisher
  • (Actually M79 was not even in the normal loot table)

#Discussions_QuoteBlock_Author
The Demolisher was a bit underperforming, but the new shield bonus makes low-ammo launchers/weapons way better than before and greatly helps at survival. While the single shot weapons are hard to handle and maybe give a poor first impression, the demolisher really has insane damage potential while being rather tanky, we will keep an eye on him still.

Both engineer and demolisher scale well into mid-lategame which is not to underestimate and we think both now have at least on-par performance

All classes:

  • Take 1% reduced health damage per level below 10
  • (so 10% less damage at level 0)



Other:

  • Variants Research now works
  • You can no longer revive in loop, only at the teleporter
  • Eclipse interval reduction removed
  • Fixed respawning in Boss fights
  • Fixed item activation when trying to drag items
  • Tweaked respawning curses
  • Moved buffs back to bottom as pre-legion, added setting for buffs on top right
  • Black market teleporter no longer works in final boss room
  • ‘Yellow’ Elite-SG Shotgunners damage scaling per difficulty slightly reduced
  • Buffs now again show tooltips while infight
  • Loop minimum healing raised from 10 to 25%
  • Loop Elite enemy amount increased
  • Shield Regeneration delay is now displayed in the character screen in the regen tooltip
  • Overdrive slot now works properly again and tooltip added
  • P33 deals 15% increased headshot damage, recoil 40 > 38
  • Tried some additional measures to prevent the coop death screen overlay issue
  • Added a simple sprite based shadow effect for when high quality lighting is off
  • Mag 47 firerate slightly increased and maximum recoil decreased
  • Desert Eagle now states the stacking headshot damage bonus
  • AKSU-74 damage and deviation slightly increased
  • Replaced one music track in crystal floor with a different one
  • Armored transport health scaling from 7x default to 5.5x
  • Armored transport now has a message saying to shoot it to get loot
  • Fixed revive camera position

  • +Varied fixes we forgot to list


    Known Issues:

    Breacher level 5 dosn’t work, fixed early next week
    Loading still lags when playing the first time each new PC start on weaker harddrives, contacting the engine makers about it
    Aggro in coop seems incorrect


There will be a small patch with some additional fixes early next week
Keep in mind most of the changes have been already live for a couple days!



Have fun!


5 comments Read more

Reviews

“Synthetik turned out to be an amazing surprise - It's probably one of the best rogue-lites that I've played in recent times, and I'm sure I'll keep coing back to it”
9/10 – Bonus Stage UK

“Synthetik is a rare kind of game and an even rarer kind of roguelike”
Third Coast Review - Chicago Arts and Culture

“Without a doubt, Synthetik is a game shooter fans owe it to themselves to play.”
VG24/7

About This Game

You love repetitive low skill one-button shooters? You don’t bother with Character progression and tactical decisions, your RNG is great anyway? Enjoy using the same few low damage weapons which all feel the same? We neither. Synthetik may be your game!

With Synthetik we wanted to bring new depth and mechanics to the genre while leaving a lot of freedom for experimentation and different playstyles. It is inspired by the late 90’s Era of games when people put in all the Features they enjoyed without streamlining to the bare minimum.



Fight against relentless opponents and unforgiving bosses encased in ever-changing environments. Master the uniquely deep and satisfying weapon mechanics and the unprecedented amount of customization. Discover many dozens of weapons, items, perks and character upgrades. Join the fight alone or through seamless 2 player online co-op, but be careful, death is permanent!

THE NEXT LEVEL IN GUNPLAY

> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!
> Weapons can jam and produce heat, check yourself before you burn yourself!
> Tame the movement based recoil, discard and switch between varied ammo types.
> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!
> We even brought headshots for the first time to the top-down perspective !

E X P E R I M E N T

Discover and experiment with over 80 weapons, each with many variants, attachments, and upgrades. Supplement your arsenal with 125 items that grant new offensive and defensive capabilities. There are many choices to make, risks to take, and everything can work!

C U S T O M I Z E

Select between 8 unique and highly customizable class specializations - Play as a Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer or Demolisher, each with their own weapon specialisations, loadouts, benefits and perks. Class unlocks persist through death!

M O D U L A R  D I F F I C U L T Y

Choose from 11 different modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.

2 P  O N L I N E C O O P

Online co-op allows you to bring reinforcements to the fight. Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.


LEGION RISING


Legion Rising is the first expansion of SYNTHETIK and heavily upgrades the Core of the Game with new Boss encounters, Items, Weapons and the 8 class specializations!



1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460, Radeon HD 5770, 768 MB Vram
    • DirectX: Version 11
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560+ Series, Radeon R9 270+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 600 MB available space

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