SYNTHETIK is an unforgiving shooter rogue-lite in a world overrun by machines. Battle from floor to floor, defeat relentless robotic forces, experience the next level in gun-play and shape your own experience by experimenting with powerful items and modifiers. Can you defeat the Heart of Armageddon?
Recent Reviews:
Very Positive (27) - 92% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (844) - 92% of the 844 user reviews for this game are positive.
Release Date:
Mar 15, 2018

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Buy SYNTHETIK: Legion Rising


Recent updates View all (21)

January 21

Synthetik: ARENA is out!

Hey everyone,
Arena is finally out!

Synthetik: ARENA is a standalone expansion for Synthetik: Legion Rising

Arena offers 5 new challenges in varied maps on shorter play sessions.
The Standalone version is free and perfect to get a friend into the game!

All progress made in the Arena Standalone also works in Legion Rising!
You can also get the "Arena Upgrade" to unlock all the new Arena Gear for Legion Rising as well
(10 New Weapons!) and play Arena straight in Legion Rising. It also unlocks Hard Mode for all Arenas and a bit more weapon choices!

We also have a supporter pack for Arena, which also works for Legion Rising (The Legion Rising supporter also works in Arena) - If you have both you get a little extra even! If you want to support us otherwise, a review for Arena would go a long way! Let us know how you feel about it!

We wanted to do the update way earlier in December but that sadly didn't work out, but for that it has a lot of nice changes, new stuff and some much needed fixes, but you'll see! Coming over the next days!

Please Keep in mind that it requires an update to merge Arena to the Legion rising client when buying the Arena Upgrade, this will be Update 22 and is coming in a handful days, for now you can play Arena in the Standalone Game until Update 22 is live!

Phew, thats all!
Give the Arena Standalone a try, tell your friends who
haven't tried the game yet and play a nice round of coop core defense!

Best - Eric, Alex & Karl

5 comments Read more

November 24, 2018

UPDATE 21 - Rare Metal

Hey everyone! The next large update is here!
With this update we wanted to mainly enrich the attachment system
and give some sort of high end goal for each class after level 25. We also worked on controllers, performance and removed the stutters on slow harddrives! We also added Steam Trading cards, Backgrounds and Badges!

New Attachment - Silver Bullet Alloy
New Attachment - Backup Printer
New Attachment - Last Straw

We added new rare attachments which can occur when using an upgrade kit!
(You notice them on their golden color)

New Rare Attachment - Wormhole Gen-3
New Rare Attachment - Spreader
New Rare Attachment - Eraser Cell
New Rare Attachment - Tri-Bolt Cycle
New Rare Attachment - Cranial Targeting CPU
New Rare Attachment - Ammo TP MK2
New Rare Attachment - Super Heavy Compound
New Rare Attachment - Eternium Amalgan
New Rare Attachment - Lucky Dangle
New Rare Attachment - Multiplier (Old reworked)
New Rare Attachment - Hotswap (Old reworked)

With the new attachments we wanted to make weapon upgrades less predictable and more exciting, feel more like most other elements of the game. These can be pretty overpowered with the right weapon, but also be way worse, so be careful!


Base Challenge:
Beat the final boss at 140% or higher with a class to get
a small bonus for all classes, depending on the class you used!

Insanity Challenge:
Beat the final boss at 180% and madness, tactical and hyper adrenaline at 140%
Beating the Insanity challenge grants a small new class perk!

Engineer - (Example) Killing an enemy has a 5% chance to revive it as friendly for a duration
Riotguard - ???
Breacher - ???
Sniper - ???
Assassin - ???
Raider - ???
Heavy Gunner - ???
Demolisher - ???

We added Steam Trading cards (12 Total), a set of Badges and Backgrounds and emotes you can earn by playing! These can be traded and sold on the marketplace.

The Q button now switches between the last weapon back and forth, no longer cycles through all buttons - The same counts for the A button on Controller - there is a setting for the old behaviour. (Mousewheel / DPad still switches through weapons as usual)

Controller Free look can be activated any time by pressing left bumper, which should be much more convenient!

New: Modules / Stat upgrade selection popup now has a D-Pad interface
New: Items can now be dropped with the D-Pad and the message is included in the tooltip
New: Added aiming helpers on controller

Performance is increased in general and we found and removed the hard stutters that could happen on some machines! - More details further below

  • Sniper level 0 reworked, no longer grants damage absorption, now has a special shield which starts less shield but gains 20% shield per headshot and gains 3 max shield per headshot kill, which makes early less overpowered and mid-lategame less weak
  • Sniper level 5 now has an additional passive
  • Sniper level 15 now has a weaker version of the old damage absorbtion
  • Sniper prestige is now fixed and grants the pistol firerate properly
  • Sniper K98 Classic ammo 5 > 4

  • Heavy Gunner level 25 Missiles now work
  • LG-2 no longer incorrecly consumes 2 health on shot
  • Reduced health gain from level 0 by 1 to compensate
  • Heavy gunner really gets extreme stats at level 5 and with the onslaught system, which seems a bit unfair, now he will have increased item cooldowns as a compensation which is a nerf but does not touch his weapon power
  • Fixed Heavy gunner reloading LG-2 when at 0 ammo in mag
  • Special ammo supply starts with one more charge

  • Engineer now gains double from the first stat upgrade
  • Engineer level 10 now also has a new passive effect, recycling 10 items grants one extra drone! and further recycling increases Core minimum stacks
  • Engineer Core drone firerate reduced
  • Fixed auto overclocker right click instantly removing the buff and dealing damage

  • Engineer and Sniper drone now should only fire while infight
  • Reduced time of resonator locations from demo 7 > 5 due to too much clutter

  • New Item: Brawndo (Found in mystery chests)
  • Heat Spreader deals more damage
  • Fixed Acid grenade applying to wrong player when a player walks over
  • Commando Injection no longer consumes plating
  • Fan of knives now only triggers infight

  • High caliber Sniper weapons now deal 25% bonus elite damage (420, 12.7mm, 14.4mm)
  • Tanks now also are affected by boss damage stat (Sniper weapons, Perks)
  • Sniperdragon now also deals 25% increased boss damage
  • P9000, Flamethrower deals slightly more damage
  • CRX Crossbow no longer generates heat

New ammo: Rubber Grenades - Unlocked when looting a stun ammo weapon

  • Fixed attachments not giving 5% damage anymore, and the
    damage bonus from attachments Is now properly synced when trading a weapon
  • Shake and effects from explosions reduced by distance, and reduced in coop
  • Modules no longer reset from prestige (was unintended)
  • New setting to turn off starter variants research
  • APC boss now drops loot every 10% instead of 15%
  • APC boss now can drop an item at 50% and at 0%
  • Laserline drones no longer pierce shields, damage 150>250
  • Fixed active items having 1% chance to not trigger on button press
  • Lowered spider truck max spider spawns
  • Fixed around 20 cases of crashes when dying with game over

  • Divine drops have a new effect
  • CRX Crossbow no longer produces heat
  • Varied fixes

  • Changed team behaviour on enemy destroy, so now player 2 properly also gets the kills accounted (previously player 2 would have extreme issues getting stacks which were kill based)
  • Enemy deaths still count as kills for both players

  • Fragile effect reduced by 50%
  • Fragile Hp max can no longer go below 200
  • Reduced enemy aiming speed scaling slightly

  • We changed how the audiogroups are handled, please tell us if this removed the stutters/hard lags that happen when playing the first time on a new session.
  • From our tests, the heavy stutters on slower hard-drives are now 99% gone!

  • Improved missile performance, reduced length of trail, changed colors of varied missiles
  • Missile trail now is shorter with reduced particle setting, varied missile got slightly different trails
  • Missile trail now spawns less overlapping trails depending on the setting, reducing trail object amount by factor 2-3 but looks worse, still looking into it
  • Reduced duration of small fires, meaning less at the same time

  • The ground color is now baked into the floor surface, increasing performance slightly
  • Flying dust particles are now affected by particle setting
  • Drawing of enemies when offscreen is now more performant, and even better in solo play
  • NEW setting for disabling the background fog, which helps a bit on low end systems

As always there are a couple other undocumented changes.
(We will deploy a small patch early next week to fix any leftover issues, and which will enable coop for the madness, tactical and adrenaline mode.)

Here again big thanks to everybody who voted and reviewed the game during Autumn sale. We broke the 750 ratings mark, you are awesome! We also have something cool planned for december so stay tuned!
- FF

22 comments Read more


“Synthetik turned out to be an amazing surprise - It's probably one of the best rogue-lites that I've played in recent times, and I'm sure I'll keep coing back to it”
9/10 – Bonus Stage UK

“Synthetik is a rare kind of game and an even rarer kind of roguelike”
Third Coast Review - Chicago Arts and Culture

“Without a doubt, Synthetik is a game shooter fans owe it to themselves to play.”

About This Game

You love repetitive low skill one-button shooters? You don’t bother with Character progression and tactical decisions, your RNG is great anyway? Enjoy using the same few low damage weapons which all feel the same? We neither. Synthetik may be your game!

With Synthetik we wanted to bring new depth and mechanics to the genre while leaving a lot of freedom for experimentation and different playstyles. It is inspired by the late 90’s Era of games when people put in all the Features they enjoyed without streamlining to the bare minimum.

Fight against relentless opponents and unforgiving bosses encased in ever-changing environments. Master the uniquely deep and satisfying weapon mechanics and the unprecedented amount of customization. Discover many dozens of weapons, items, perks and character upgrades. Join the fight alone or through seamless 2 player online co-op, but be careful, death is permanent!


> Master SYNTHETIK's uniquely rewarding magazine eject and active reload mechanics!
> Weapons can jam and produce heat, check yourself before you burn yourself!
> Tame the movement based recoil, discard and switch between varied ammo types.
> Savor the uniquely satisfying and direct weapon handling, rewarding precision and mastery!
> We even brought headshots for the first time to the top-down perspective !


Discover and experiment with over 80 weapons, each with many variants, attachments, and upgrades. Supplement your arsenal with 125 items that grant new offensive and defensive capabilities. There are many choices to make, risks to take, and everything can work!


Select between 8 unique and highly customizable class specializations - Play as a Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer or Demolisher, each with their own weapon specialisations, loadouts, benefits and perks. Class unlocks persist through death!

M O D U L A R  D I F F I C U L T Y

Choose from 11 different modifications which can be independently combined for a tailored experience. Up the ante for greater risks and rewards or play it safe.

2 P  O N L I N E C O O P

Online co-op allows you to bring reinforcements to the fight. Better yet, share perks, items, buffs and loot with your comrade. Or, if they get in your way, share your bullets.


Legion Rising is the first expansion of SYNTHETIK and heavily upgrades the Core of the Game with new Boss encounters, Items, Weapons and the 8 class specializations!

1985. After many years of slavery, the AI servants of Kaida Corporation, the world leader in robotics, have formed the "Machine Legion" and have set out to destroy humanity. Awakening in Kaida Corp. Headquarters, you are the human consciousness of a forgotten Android prototype; the last straw holding the Legion from unleashing the Heart of Armageddon. Only you can battle through the levels of Kaida Corporation's Headquarters, defeat the battalions of enemies within and put an end to this madness.

System Requirements

    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460, Radeon HD 5770, 768 MB Vram
    • DirectX: Version 11
    • Storage: 600 MB available space
    • OS: Windows XP SP3, Vista or higher
    • Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560+ Series, Radeon R9 270+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 600 MB available space

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