VR Ultimate Paintball: Heartbreak, Regret & Paintbots focuses on an arcade style of gameplay. Containing four different game modes: wave based shooter, competitive target practice, challenging stage based trial map and an episodic story.
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Uitgavedatum:
9 aug 2016
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Obtaining player feedback early on is really important for the growth of the game, enabling it to be driven in the direction the community wants. For me, releasing in early access is the best way to get that feedback.
The ultimate goal is to have a competitive multiplayer space in the game. This requires ensuring there's an audience for it which will enable funding of next stage of development. Early access is the best way to achieve this goal.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'There is no official release date for the game, I will be in a better position to estimate a date based on the results of post early access launch development.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Implementing competitive multiplayer will be the greatest change and the game is not expected to come out of early access until it's in a stable working state.

Following player feedback I intend to expand on the current game modes further and create more story driven content.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game currently has four different game types:

A brief introduction to how the episodic story might play out with Episode 1: "The Tutorial"

A wave based game mode which sees the player defending a power core and themselves against a never ending stream of bots.

A challenge map that has a set amount of targets and weapons that positions the player in a room scale space.

Finally, "The Trial" a challenging game mode in which the player must stock up on supplies first. Then at random modular maps are selected filled with turrets and obstacles for the player to traverse. This is very much an experimental game mode which will be updated and iterated upon very soon.

All game modes have local leader boards so you can challenge your friends at home. One of the first updates will be to bring these leader boards online so you can see how your score compares globally.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I expect the price to be higher after Early Access release, as the game will contain many more features and multiplayer along with a higher level of refinement.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'There will be a developers blog every week on the progress of the game to show the community how development is progressing.

The community will be encouraged to share constructive feedback in the forums and every suggestion will be taken into consideration so that I can make the best version of the game as possible!'
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Over dit spel

Go on a journey through vast, ornately decorated halls into deep, dark caverns full of glittering treasures and gaze upon wide open vistas of unparalleled beauty in stunning virtual reality... Is how the description of a pretty little VR experience game might start.
However, this is a game about paintball guns and shooting waves upon waves of robots, a dash of story is thrown into the mix and I hope you like it! But remember it’s mainly just inane senseless robot murder, target shooting and leader boards.

Created for VR using HTC Vive and Unreal Engine 4

VR Ultimate Paintball: Heartbreak, Regret & Paintbots focuses on an arcade like style of gameplay. Containing four different game modes: wave based shooter, competitive target practice, challenging stage based "Trial" map and an episodic story.

Game Modes




Defend or Die, is a wave based game mode where you must defend a power core and yourself from the never ending onslaught of bots.

Current Features
  • Never ending waves
  • Helper turrets
  • Two enemy types
  • Re-generating wall
  • Wave intermission store
  • Local leader board

Planned Features
  • Deployable shield
  • A Boss battle
  • Different exciting ammunition types
  • Online leader board







The Trial is a proof of concept game mode with a lot of work still to be put in.
You must stock up before entering "The Trial" where you are given a set amount of time to progress across 5 different randomly selected maps, the goal is to achieve as high a score as possible in the allotted time.
Gain knowledge of the map types and layouts to find the best routes which will let you get the highest scores possible.

Current Features
  • 5 Randomly selected modular maps
  • Turrets that block your path and attack
  • Weapon lockers placed throughout the levels
  • Local leader board

Planned Features
  • Procedually generated maps
  • Deadly obstacles
  • Paintbot enemy type that will be used to patrol levels
  • Online leader board





The story line is experimental as I need to gauge if the community will be interested in seeing more. Hopefully they will, as I'm excited to continue developing the next episode.
Currently it's a short but sweet experience traversing across three different levels and introducing you to the world of Heartbreak, Regret & Paintbots.




The Competitive Practice Range is a room scale environment which contains an arsenal of weapons at your finger tips (or even vive controllers). Scattered throughout the level are many targets, see if you can get the maximum score in the fastest time!

Current Features
  • One detailed map
  • Stationary targets
  • Local leader board

Planned Features
  • Dynamicly changable maps (think destructables)
  • Moving targets
  • A wider array of weaponry
  • Online leader board



Putting VR Ultimate Paintball into Early Access is a way of letting me continue development on the game. The main objective during this stage will be to implement a paintball multiplayer game mode. Something that was requested during the games time on Greenlight and something that I personally would love to have in the game.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 SP1 or newer
    • Processor: i5-4590 or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: Nvidia GTX 970 (VR) or AMD equivalent
    • DirectX: Versie 11
    • Opslagruimte: 1100 MB beschikbare ruimte
    • VR-ondersteuning: SteamVR. Standing or Room Scale
    Aanbevolen:
    • Besturingssysteem *: Windows 7 SP1 or newer
    • Processor: i5-4590 or equivalent
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GTX 980 (VR) or AMD equivalent
    • DirectX: Versie 11
    • Opslagruimte: 1100 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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