VR Ultimate Paintball: Heartbreak, Regret & Paintbots
VR Ultimate Paintball: Heartbreak, Regret & Paintbots focuses on an arcade style of gameplay. Containing four different game modes: wave based shooter, competitive target practice, challenging stage based trial map and an episodic story.
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Release Date:
Aug 9, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Obtaining player feedback early on is really important for the growth of the game, enabling it to be driven in the direction the community wants. For me, releasing in early access is the best way to get that feedback.
The ultimate goal is to have a competitive multiplayer space in the game. This requires ensuring there's an audience for it which will enable funding of next stage of development. Early access is the best way to achieve this goal.”

Approximately how long will this game be in Early Access?

“There is no official release date for the game, I will be in a better position to estimate a date based on the results of post early access launch development.”

How is the full version planned to differ from the Early Access version?

“Implementing competitive multiplayer will be the greatest change and the game is not expected to come out of early access until it's in a stable working state.

Following player feedback I intend to expand on the current game modes further and create more story driven content.”

What is the current state of the Early Access version?

“The game currently has four different game types:

A brief introduction to how the episodic story might play out with Episode 1: "The Tutorial"

A wave based game mode which sees the player defending a power core and themselves against a never ending stream of bots.

A challenge map that has a set amount of targets and weapons that positions the player in a room scale space.

Finally, "The Trial" a challenging game mode in which the player must stock up on supplies first. Then at random modular maps are selected filled with turrets and obstacles for the player to traverse. This is very much an experimental game mode which will be updated and iterated upon very soon.

All game modes have local leader boards so you can challenge your friends at home. One of the first updates will be to bring these leader boards online so you can see how your score compares globally.”

Will the game be priced differently during and after Early Access?

“I expect the price to be higher after Early Access release, as the game will contain many more features and multiplayer along with a higher level of refinement.”

How are you planning on involving the Community in your development process?

“There will be a developers blog every week on the progress of the game to show the community how development is progressing.

The community will be encouraged to share constructive feedback in the forums and every suggestion will be taken into consideration so that I can make the best version of the game as possible!”
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About This Game

Go on a journey through vast, ornately decorated halls into deep, dark caverns full of glittering treasures and gaze upon wide open vistas of unparalleled beauty in stunning virtual reality... Is how the description of a pretty little VR experience game might start.
However, this is a game about paintball guns and shooting waves upon waves of robots, a dash of story is thrown into the mix and I hope you like it! But remember it’s mainly just inane senseless robot murder, target shooting and leader boards.

Created for VR using HTC Vive and Unreal Engine 4

VR Ultimate Paintball: Heartbreak, Regret & Paintbots focuses on an arcade like style of gameplay. Containing four different game modes: wave based shooter, competitive target practice, challenging stage based "Trial" map and an episodic story.

Game Modes




Defend or Die, is a wave based game mode where you must defend a power core and yourself from the never ending onslaught of bots.

Current Features
  • Never ending waves
  • Helper turrets
  • Two enemy types
  • Re-generating wall
  • Wave intermission store
  • Local leader board

Planned Features
  • Deployable shield
  • A Boss battle
  • Different exciting ammunition types
  • Online leader board







The Trial is a proof of concept game mode with a lot of work still to be put in.
You must stock up before entering "The Trial" where you are given a set amount of time to progress across 5 different randomly selected maps, the goal is to achieve as high a score as possible in the allotted time.
Gain knowledge of the map types and layouts to find the best routes which will let you get the highest scores possible.

Current Features
  • 5 Randomly selected modular maps
  • Turrets that block your path and attack
  • Weapon lockers placed throughout the levels
  • Local leader board

Planned Features
  • Procedually generated maps
  • Deadly obstacles
  • Paintbot enemy type that will be used to patrol levels
  • Online leader board





The story line is experimental as I need to gauge if the community will be interested in seeing more. Hopefully they will, as I'm excited to continue developing the next episode.
Currently it's a short but sweet experience traversing across three different levels and introducing you to the world of Heartbreak, Regret & Paintbots.




The Competitive Practice Range is a room scale environment which contains an arsenal of weapons at your finger tips (or even vive controllers). Scattered throughout the level are many targets, see if you can get the maximum score in the fastest time!

Current Features
  • One detailed map
  • Stationary targets
  • Local leader board

Planned Features
  • Dynamicly changable maps (think destructables)
  • Moving targets
  • A wider array of weaponry
  • Online leader board



Putting VR Ultimate Paintball into Early Access is a way of letting me continue development on the game. The main objective during this stage will be to implement a paintball multiplayer game mode. Something that was requested during the games time on Greenlight and something that I personally would love to have in the game.

System Requirements

    Minimum:
    • OS *: Windows 7 SP1 or newer
    • Processor: i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 970 (VR) or AMD equivalent
    • DirectX: Version 11
    • Storage: 1100 MB available space
    • VR Support: SteamVR. Standing or Room Scale
    Recommended:
    • OS *: Windows 7 SP1 or newer
    • Processor: i5-4590 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 980 (VR) or AMD equivalent
    • DirectX: Version 11
    • Storage: 1100 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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